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Posts from Current questions and answers regarding the map editor.

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I have a question, and it might be related to scripting: is it possible in Hammers of Fate to allow the recruitment of renegades (i.e., red troops) in a Haven city, just like in the campaign where an enemy hero can transform them?
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Using a mod, you can replace the regular upgrade with the Renegade upgrade. But it's easier to just play Tribes of the East.
 

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1) How can I make it so that there are more red knights in the panel of scenario heroes? That is, in addition to Benedict, Gabriel, and Valeria, there could also be, for example, Andreas and Lorenzo? 2) When I try to enter a script name for any unit in the panel on the left, the editor seems to "freeze," but when I click on the map, everything becomes normal. So, I can't enter a script name, just as I can't set the number of units in neutral monster armies. Or should I enter their number and name into the void?
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1) How can I add more Red Knights to the scenario hero panel? I mean, besides Benedict, Gabriel, and Valeria, can I also add, for example, Andreas and Lorenzo?
I don't quite understand the question. You can select any hero, press the spacebar, and choose Andreas from the list. Or is he not in the list? Then, go to the left panel of properties, click on the ellipsis to the right of Shared, and select the desired hero from the newly opened list.
Or should I enter their number and name in the empty space?
Exactly. Even if it freezes there, just enter it, and that's it.
 

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Oh, thank you for the answers. I was an idiot – I didn't think to stretch the left panel to the right, and it turns out there's a lot more there, like the object path in Shared. But here are two more problems:
1) How do I remove a road from the map? Simply using the brush with grass doesn't remove it; I can only replace it, for example, with an "infernal" road with ash, but even that doesn't get removed.
2) I don't see my map in the scenario menu after launching the game. The map is located in D:\Games\Heroes of Might and Magic V - Tribes of the East\Maps, the name is in Latin, but nevertheless...
And just a question – how do I create an "abyssal gate" on the ground, like in the last Necropolis mission with the capture of the Holy Flame, where you need to place four of your heroes?
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1) How do I remove a road from the map? It can't be removed with the brush that paints grass; I can only replace it, for example, with an "infernal" road with ash, but that one also can't be removed.
At the bottom, on the same panel as the road, there is a button called "ERASER" (or something like that, I don't remember the exact name). Click on the road, then click on it again, and the road will be removed.
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2) I don't see my map in the scenario menu after launching the game. The map is located in D:\Games\Heroes of Might and Magic V - Tribes of the East\Maps, the name is in Latin, but still...
If it's in the Multiplayer menu, are you sure you selected the Single-player scenario type when creating the map, or did you choose Multiplayer? If it's for Multiplayer, just check the "Multiplayer maps" box above the map selection menu in the single-player game.
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And just a question - how do I create "gates of hell" on the ground, like in the last Necropolis mission with the capture of Holyflame, where you need to place four of your heroes?
You can download a mod that adds effects to the map editor menu, or you can add the effect manually. As a beginner, it's easier to use a mod, so click here (FullEditor). I think you'll be able to find the demon gating effect later.

Tip: read the manual; the first two questions are definitely covered there.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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The map still doesn't appear, no matter what I try. I've made maps before, and they displayed correctly until I installed patch 3.1 (although it still shows version 3.0 for some reason).
It seems there are no gates in the Full Editor, but the mod doesn't work anyway – neither in the mods folder nor in the bin folder. So, it would be better if you explained how to do this manually.
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The map still doesn't appear, no matter what I try. I've made maps before, and they displayed correctly until I installed patch 3.1 (although it still shows version 3.0 for some reason).
It seems there are no gates in the Full Editor, but the mod doesn't work anyway – neither in the mods folder nor in the bin folder. So, it would be better if you explained how to do this manually.
In the bin folder? :eek: It should be placed in the data folder...
Let's see, upload the map to a private message or here, and I'll try to open it at home tonight.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Oops, I made a mistake. Indeed, FullEditor.pak has a recent date, but judging by its contents, the tank, for example, should be located in the artifacts, but it's not there. Just like other items that should be there, but unfortunately, they aren't.
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Oh, I made a mistake. Indeed, I have FullEditor.pak with that date, but judging by its contents, a tank, for example, should be in the artifacts, but it's not there. Just like other things that should be there, but unfortunately, they aren't.
The map opened for me.
Perhaps this will help:
1) Change the map name to the original one, which is "fs" here.
2) Check the path to the map (there should be no Russian letters in the path; sometimes, people confuse the English and Russian "C" because they are on the same key).
3) The map should be in the maps folder, and you should close the editor first and then open the map through it (sometimes, people open it differently).
4) Check if you are running the correct copy of the game relative to the map.
5) The map was made in a later version, so it doesn't open in the "old" editor.
6) Reinstall the game...

And here is a screenshot showing where to get the gating.
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Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Hmm, I don't even have such menu options in the editor – effects... I'll try reinstalling it. The editor opens the map, but the game doesn't recognize it. Could installed mods be affecting this?
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Hmm, I don't even have such menus in the editor - effects... I'll try reinstalling. The editor opens the map, but the game doesn't recognize it. Could installed mods somehow affect this?

The Effects tab appears after installing the FullEditor mod...
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The story in screenshots. Briefly, but comprehensively. Version 3.1. I installed the game and applied the patch. The game doesn't recognize the map, first. FullEditor doesn't work, second:mad:
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Try changing the mod's extension to .pak. As for the map not being recognized, it might be because you haven't checked the "GSC maps" box. Or, it could also be an issue with the file archiving...
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It's already an extension pak, see the second screenshot. By the way, I keep forgetting to ask – how do you rotate objects (treasures, monsters, etc.) by 45 degrees? The standard tool only rotates them by 90 degrees.

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