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Posts from Мафия 52. Max Payne

Mafia Closed Topic
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14 years ago
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I recently finished Max Payne 3, which is quite relevant. I'm 12.
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14 years ago
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Okay, I'll try to participate in this))) 11=)

Added 2 minutes later
At least they simplified the Mafia game, and that's something to be thankful for. Basically, if it's mandatory to highlight the number in bold, then 11.
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14 years ago
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Actually, if it's absolutely necessary to highlight the number in bold, then it's 11.
No, it's not mandatory, and I'll note it down anyway. But it's highly recommended to read the rules.
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14 years ago
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That is, a continuous, interconnected text, without the final sentence like "the killer left a tambourine and prayer beads."
There won't be any wild chains, only small ones. They won't always point only to the killer; they might point to 1-2 other people. But you shouldn't rely on that too much.
So, clues, like last time? Thanks! If only their level could be raised to at least Easy according to the table...
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14 years ago
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If their difficulty level were increased to at least Easy according to the table...
I don't see the point in making the clues difficult. The important thing is not to solve them, but to place them after solving the clue. And there are already possibilities for that.
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14 years ago
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In this case, it’s important not to solve the mystery, but at least find the clue.
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14 years ago
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In this case, it's important not to solve the puzzle, but at least find it :)
:D :D :D Maybe sometime.
In reply to Zybr
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14 years ago
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Zybr
:D :D :D Maybe sometime)
Yeah, that one definitely captures our city well!)))

P.S. It's a shame they didn't let us play as the dragon slayer properly in the last game.
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14 years ago
One more to go
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14 years ago
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I don't see the point in making the clues complicated. The important thing is not to solve them, but to attach something to each solved clue. And there are already many possibilities with this.
In your last game, who was executed based on the clues? x) They are not only scattered throughout the text (although this is a minor issue), but also crudely associative. That is, such a clue may not be understood by many players simply because they have different thinking and different associations, although it may seem logical to the GM. This is the problem.
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14 years ago
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In your last game, who was executed based on the clues? :) They are not only scattered throughout the text (although this is a minor issue), but also have strong and obvious associations. This means that a clue might not be understood by many players simply because they have different thinking patterns and different associations, even though it seems logical to the Game Master. This is the problem.
But this doesn't really matter. The important thing is to be able to convince the others that this is the clue and that this player should be executed. What I don't want is for there to be a lot of active discussion followed by everyone searching through Wikipedia.
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14 years ago
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How will they connect the clue to the player? Without a clear line of reasoning, relying on the host's imagination could lead to no one understanding where the clue is, let alone being able to solve it. And if they follow a specific scheme and don't broaden the search, they'll probably find it quickly.
And Wikipedia is a good starting point.
Everyone uses Google to find the Mafia.
Ha-ha.
I'm just kidding.
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14 years ago
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The key is to convince the others that this is the right clue and that this particular player should be executed.
What? This is important for the negative factions. For the town, it's important to correctly deduce the clue and then convince others. Do you understand? You don't execute a random person just because you convinced others to believe in a clue; you correctly interpret it. And Wikipedia is universal and much more unbiased than the perspective of a single person like Gma.

But if not, then so be it.
In reply to Nyashechka Kavai
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14 years ago
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Questions: 1) Can roles heal, protect, block, or kill themselves? 2) "Max partially ignores Mike's special ability" - please explain in more detail! I am interested in the following property of Mike - a 25% chance to kill the attacker. And the following property of Max - "Painkiller". 3) Can I still change my data? That's all for now, but there may be more questions...

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