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Мафия 52. Max Payne

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#42
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I don't see the point in making the clues complicated. The important thing is not to solve them, but to attach something to each solved clue. And there are already many possibilities with this.
In your last game, who was executed based on the clues? x) They are not only scattered throughout the text (although this is a minor issue), but also crudely associative. That is, such a clue may not be understood by many players simply because they have different thinking and different associations, although it may seem logical to the GM. This is the problem.