Posts from What kind of magic do you like the most?
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Which school of magic do you find most useful?
The problem with "neutral magic" is that it can include all skills and abilities that are not part of Summoning, Chaos, Darkness, and Light. In other words, when comparing the aforementioned schools with "neutral magic," it turns out to be a comparison with the entire skill wheel.
Весьма хороший попутчик... До первого перекрестка.
Oh no, not with the entire skill tree, but rather with a small part of it, such as a prayer, an enchanted arrow, or something similar.
Although we can set a script command for the hero to acquire skills and abilities from the neutral school of magic, and then the comparison will be successful.
In other words, Preparation and Avenger are already in neutral magic, just like the other racial skills. Let's move on: Counterspell (Sorcery), Haste (Offense), Stone Skin (Defense), Morale (Leadership), Surprise Attack (Logistics), Earthquake (Mechanics). Now we have almost the entire skill wheel, except for Luck and Education.
By the way, Haste (Light), Stone Skin (Light), Surprise Attack (Light), and Earthquake (Summoning, or rather, an improved version of Earthquake) do not belong to neutral magic. Only Counterspell, Morale, and perhaps half of the racial skills belong to it, and maybe something else. But even so, all of this together is only a small part of the skill wheel.
Could you arrange it so that these neutral skills and abilities fit into one slot, similar to Light magic, for example?
Весьма хороший попутчик... До первого перекрестка.
In this case, we are talking about spells, not skills. We are comparing the compositions of schools, i.e., spells.
only half of the racial abilities
But still, all of this together is only a small part of the skill wheel.
No, as spells. If it doesn't work, then add it to the hero's xdb file.
Name at least one racial ability that cannot be attributed to neutral magic.
At least half.
And at the same time, fill its skill slots with the skills that are necessary to obtain certain abilities-spells. That is, there is no practical benefit from this.
Added after 9 minutes
Just for fun, I counted how many neutral magic abilities a knight has, and how many abilities he has in total. So, it turned out (approximately):
Total abilities - 87
Special (neutral) magic abilities - 4
The proportion of special (neutral) magic to the total number of abilities - 4.577%.
See, it's only four and a half percent. This is for a knight. Some may have more, some may have less, but it will always be in the range of 3-6 percent.
Весьма хороший попутчик... До первого перекрестка.
Тяжело в агонии, хорошо в гробу...