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Posts from "Newcomer-2012. Summer"

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tvaryna defeated him in FB-6
should we kick him out of the newbie league?
In reply to 7z
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7z
tvaryna defeated him in FB-6
should we kick him out of the newbie league?
I had a chance to beat him in the newbie league, maybe they should kick me out too, although... I lost to m2d3 and have already finished participating in this tournament)))
In reply to Stryfe
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Stryfe
That's true, the skill is almost the same for Necromancers and Death Knights.

I laughed out loud:D
Yeah, but in practice... Ice Link gives around 7-8 skill points...
In reply to m2d3
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Those who enjoy air battles will find victory here:smile30:
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27.07.2012 artbocha (red, Conflux, random, Lacus) def JustObserver (blue, Castle, Cathleen) 2SM4d(3) 117.
The respawn is quite large, took 3 skeleton piles, cleared the external dwelling of Air Elementals, there was an external dwelling of Birds and Water Elementals, earned a lot of money, but lacked one Mercury to summon Phoenixes, although I was confident that I could gather 7 of them from two piles on the last day, news of the surrender arrives

thanks for the game
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artbocha
27.07.2012 artbocha (red, Conflux, random, Lacus) def JustObserver (blue, Castle, Cathleen) 2SM4d(3) 117.
respawn was pretty big, took 3 skeleton piles, cleared an external dwelling of air elementals, there was an external dwelling of birds and water elementals, cleared a lot of money, but I was one mercury short to place phoenixes, although I was sure that in two piles on the last day I could gather 7 pieces, news of surrender arrives

thanks for the game
On 113 36 archers (native hero in prison, 1 external dwelling cleared, another guarded by genies along with armor +5 to defense) and 70 pikemen, enough money that, after clearing a bit, it's easily enough for angels, but already on 114 2 archers and 20 pikemen after a fight with genies, who decided to get very lucky with morale. Further attempts to scrape together money for angels led to the loss of the remaining meat, which was the last straw.
The setup promised an autowin, but since I managed to botch that too, then that's where I belong. Thanks for the game.
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28.07.12 Vinceras (red, Citadel, Crag) def marader-kisa (blue, Dungeon, Shakti) 2sm4d3 136

We took several rests, including one after the encounter. The spawn was mediocre — a huge respawn but nothing particularly good on it; external dwellings of goblins, orcs, and cyclopes; a Dwarf Cottage with level 20 and an upgrade next to the road, which I took on 115; only one secondary zone on the road, a snowy one; on the first week I didn't even go there; on 117 1235 in the castle, with no prospects at all.

On the second week I went to the snow zone, where I spent the entire week; the respawn was also huge and useless, with no exits to the treasure zone in sight, though at least I gathered some gold, which was good. I built up ogres and cyclopes plus external dwellings.

Nowhere to go except to the opponent through the secondary zone, which I did — 58 orcs, 11 cyclopes, 30 dogs, and 14 efreets; what the opponent had was unclear. After breaking into the secondary zone, I found a Beholder in the Dungeon on a power-up at reds; in the castle there was a stack of Evil Eyes and minotaurs. The Beholder attacks anyway — there were 4 red minotaurs, 11 regular minotaurs, about 40 Evil Eyes, and small fry: 7 10 5 4; mass Slow against Crag with 13 4 2 4, expert Artillery, mass Haste. The opponent lost everything and retreated; I had 10 cyclopes and 20 orcs left. I went to look for the capital, and after a couple of days the opponent surrendered.
Thanks for the game!
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07/28/12 Vinceras (red, Stronghold, Crag) def marader-kisa (blue, Dungeon, Shakti) 2sm4d3 136

That's how it all went. Thanks for the game!
In reply to marader-kisa
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26.07.12 twaryna (red, Dungeon, Shakti, Gunnar) def JustObserver (blue, Stronghold, Crag, Crag) 2sm4d3 145

We started without restarts.

111. Shakti with 3 stacks, harpies not built. In the tavern, Gunnar and Voy. I see an external dwelling of manticores behind the manticores) Little money, 3 heroes. Gunnar fights, advances tactics, heads towards the external dwelling.
112. Troops travel to Shakti, he fights, reclaims money and resources. Gunnar goes to the external dwelling. 5 heroes.
113. Gunnar takes the external dwelling, experts tactics.
114. I break through archmages, go to the secondary, Gunnar gets Earth magic.
115. I take my native secondary. Very little money, I can't buy a spell book. I upgrade harpies in the secondary, prepare to fight snipers for the exit up to another secondary.
116. I break through to the Tower secondary.
117. I try to gather at least some money. At home I can't even build cats. In the end, I build a portal with summoning in the secondary, at home 1-4 in the fort and a portal with summoning.
121. With Shakti I take the Tower and reclaim a Shield +3, Gunnar breaks through into the treasure zone, near the secondary I spot an external dwelling of dragons guarded by 50+ snipers.
122. With Gunnar I go to the second treasure zone.
123. I send cheap heroes to explore both treasure zones. I buy a 6th hero, Lorelei, and barely manage to recruit. Gunnar is given Attack. I prepare to fight a Naga Bank, because money is critically low.
124. Gunnar stands on the Naga Bank with high speed, a 7th hero is bought, a chain for transportation is built.
125. I take a level 3 Naga Bank, reclaim the external dwelling of dragons.
126. With Gunnar I run to the exit to the last secondary. I prepare a chain for taking the Dwarf Cottage on the snow.
127. Kyrre takes the minimal Dwarf Cottage, Gunnar replenished mana and stands with high speed before the exit to the secondary. At home, cats in the castle, in the secondary 1-3 in the fort. Gunnar level 9, with Earth magic and Attack.
131. With Gunnar I enter the secondary on the mud via no-road, take the Medusa Hive, see an unclaimed Griffin Conservatory, the enemy is not visible in this zone. Shakti on a dragon clears the zone of the first secondary.
132. Kyrre on the snow takes a Cloak +2 Knowledge and Spells, Gunnar rides to the secondary - another Dungeon! One step short to fortify in the castle. I build a chain for transportation.
133. Meat is transported to Gunnar: 4 dragons, 16 cats, 100 Troglodytes and harpies. I prepare to take the Griffin Conservatory.
134. The Griffin Conservatory is a level 1. I see an exit to the opponent along the road with 20+ Ice Elementals. I decide to go to the treasure zone.
135. Gunnar visits the stable, reclaims a bag of +500 gold and I split into the first secondary, from there go to the treasure zone.
136. A couple of Pandora's Boxes, Gunnar receives plunder and experts Mysticism, I reclaim the Portal of Angels.
137. A Flail +4 Attack and a Library. Gunnar boosts speed on a Dragon Utopia.
141. I arrange transportation and take a level 3 Dragon Utopia. It rewards royally: a Chalice, Wings, and Boots of Resistance. I fly to the snow, pick up the Boots and approach another Dragon Utopia.
142. A level 2 Dragon Utopia (Black Orb, a couple of Hats). I split Gunnar into the last secondary. Gunnar is given Fire and Air magic.
143. With Gunnar I visit the stable, boost speed, prepare to break into the opponent.
144. I transport troops: 3 angels, 5 dragons, 34 scorpicores, 34 medusas, 73 harpies, 250 Troglodytes. I get distracted by stat-boosters and fall one step short of the enemy's empty main)
145. Crag returned home. I have more manpower and stats, but I don't dare attack because I have no damage spells. I decide to go for growth farming. I reclaim the Dragon Fly Hive on the enemy's respawn and fly into the snows, through 2 arenas. With Boots, Stable, and Wings, Gunnar has full control of the map. Surrender follows.

Thanks for the game!
http://heroes3.tv/twaryna
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29.07.12 Wladysha (blue, Dungeon, Shaksi, Shaksi) def SVAROG(red, Tower, Nella, Nella) 2sm4d3 141
started with a fast rest only the opp took, gave up 2 stacks of troglodytes + art for +1 speed, Griffin Conservatory was visible convenient roads, on week 1 took 2 castles, at first second took swamp, money was low but markets helped, on 127 took boots and sword for 6 attack, on 131 took 2 pandoras 10k and 20k, on 133 recovered book of air, on 134 took Dragon Utopia gave 6 to all, built market
bought a bow in artifacts there, on 135 took opp castle, on 141 finished the game


write opponent nicknames correctly
In reply to twaryna
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twaryna
26.07.12 twaryna (red, Dungeon, Shakti, Gunnar) def JustObserver (blue, Stronghold, Crag Hack, Crag Hack) 2sm4d3 145

We started without restarts.

111. Shakti with 3 stacks, harpies not upgraded. Gunnar and Voyd in the tavern. I see an external dwelling of Manticores behind the Manticores) Little gold, 3 heroes. Gunnar fights, advances Tactics, heads towards the external dwelling.
112. Troops move to Shakti, he fights, earns gold and resources. Gunnar goes to the external dwelling. 5 heroes.
113. Gunnar takes the external dwelling, expert Tactics.
114. I break through Archmagi, go to the secondary town, Gunnar gets Earth magic.
115. I take my own secondary town. Very little gold, cannot buy a spell book. I upgrade Harpies in the secondary town, prepare to hit the Sharpshooters to get up to another secondary town.
116. I break through to the Tower secondary town.
117. I try to gather at least some gold. At home I cannot even build Cats. In the end I build a Portal of Summoning in the secondary town, at home levels 1-4 in the Fort and a Portal of Summoning.
121. Taking the Tower with Shakti and claiming a Shield +3, Gunnar breaks into the treasure zone, near the secondary town I reveal an external dwelling of dragons behind 50+ Sharpshooters.
122. I go with Gunnar to the second treasure zone.
123. I send scouts to explore both treasure zones. I buy a 6th hero, Lorelei, and barely recruit troops. Gunnar gets Attack. I prepare to hit a Naga Bank, since gold is critically low.
124. Gunnar is parked at the Naga Bank on the fast-travel point, a 7th hero is bought, a chain for logistics is set up.
125. I take the Naga Bank tier 3, clear the external dwelling of Dragons.
126. I run with Gunnar to the exit to the last secondary town. I prepare a chain to take the Dwarf Cottage in the snow.
127. Kyrre takes the smallest Dwarf Cottage, Gunnar has refilled mana and is parked on the fast-travel point before the exit to the secondary town. At home Cats in the Castle, in the secondary town levels 1-3 in the Fort. Gunnar level 9, with Earth and Attack.
131. With Gunnar I enter the secondary town on Dirt terrain without roads, I take the Medusa Huts, I see an untaken Griffin Conservatory, no enemy visible in this zone. Shakti on a Dragon clears the zone of the first secondary town.
132. Kyrre in the snow takes a Cloak of +2 Knowledge and spells, Gunnar rides to the secondary town - another Dungeon! One step short of garrisoning the Castle. I set up a logistics chain.
133. Meat is delivered to Gunnar: 4 Dragons, 16 Cats, 100 Troglodytes, and Harpies. I prepare to take the Griffin Conservatory.
134. Tier 1 Griffin Conservatory. I see a path to the opponent via a road with 20+ Ice Elementals. I decide to go into the treasure zone.
135. Gunnar visits the Stable, claims a bag of +500 gold, and I break through into the first secondary town, from there I go into the treasure zone.
136. A couple of Pandora's Boxes, Gunnar gets some Gold and experts Mysticism, I clear a Portal of Angels.
137. Flail +4 Attack and Library. Gunnar speeds up at a Dragon Utopia.
141. I deliver troops and take a tier 3 Dragon Utopia. It showers royal rewards: a Chalice of Vision, Angel Wings, and Boots of Resistance. I fly to the snow, take the Boots, and approach another Dragon Utopia.
142. Tier 2 Dragon Utopia (Blackshard of the Dead Knight, a couple of Helmets). I break through with Gunnar into the last secondary town. Gunnar receives Fire and Air magic.
143. With Gunnar I visit the Stable, speed up, prepare to break into the opponent's territory.
144. I deliver troops: 3 Angels, 5 Dragons, 34 Scorpicores, 34 Medusas, 73 Harpies, 250 Troglodytes. I get distracted by stat boosters and end up one step short of the enemy's empty main town)
145. Crag Hack returned home. I have more army and stats, but I dare not attack since I have no direct damage spells. I decide to go on a farming spree. I take a Dragon Fly Hive at the enemy's respawn and fly into the snows, past 2 Arenas. With Boots of Resistance, the Stable, and Angel Wings, Gunnar has full control of the map. Surrender follows.

Thanks for the game!
With great difficulty I made it to the first treasure zone and cleared it by week 4, Crag Hack was happily at level 21, but beyond that there was neither army nor magic, let alone control, with Mass Haste I would have attacked the approaching opponent's army, but Air in the last slot was only at Advanced, so after Gunnar flew away from my respawn, it became obvious that I would never catch him, and trying to break into another treasure zone was no longer in the cards. Thanks for the game, good luck in the tournament.
In reply to JustObserver
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07/28/12 m2d3(Blue, Rampart, Kir, Galtran) defmarader-kisa (Red, Castle, Valeska, Valeska) 2sm4d(3) 135
First, a tech-based exchange. Then, my 111 and 113 Rampart units. We started on slow roads. Galtran came quickly and started dominating. The first week was uneventful. On the way, he reached my main town (3 turns). Galtran has an expert Necromancer and a stable. In the town, there are unicorns in the citadel. No money at all. But there is a level 2 consulate and 3 Medusa huts (2 far away, and one close, maxed out). On turn 2, I took a secondary swamp town. It's also empty. 150 skeletons, I took the consulate, and slightly reinforced with 36 Djinns. Then, a great marathon to the unicorn and dendroid town. On turn 127, I took everything, and built a castle in the town. On turn 133, I break the level 3 Utopia. Galtran has 8, 8, 5, 3 stats. Expert Defense, Attack, Necromancy, Advanced Resistance, and Earth. 200 skeletons, 18 dendroids, 2 angels, 30 centaurs, 10 unicorns. In the end - angels, 7 uniques, 70 skeletons, and 18 dendroids :eek:. The Utopia has +10 spell power, -2 knowledge, +2 all, +15% resistance, and a necklace +3/3 spell power/knowledge. But all the other growth comes directly from the castle. And in 2 days, there are already 33 elves, 22 pegasi, 40 centaurs, 8 dendroids, and 200 skeletons. There are still 150 skeletons and a consulate within a 2-turn radius. But then, a message arrives about the surrender. The opponent attacked the group of Psychos without mana for the Earth book. They didn't let him pass.
Thank you for the game.
In reply to Wladysha
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Wladysha
29.07.12 Wladysha (blue, Dungeon, Shakti, Shakti) def Svarog (red, Tower, Neela, Neela) 2sm4d3 141
started quickly, rest only opponent took, 2 stacks of Troglodytes + artifact for +1 speed, Griffin Conservatory was visible with convenient roads, took 2 castles on week 1, at the start of the second I took the swamp, there was little gold but markets helped, on 127 I took boots and sword for +6 attack, on 131 I took 2 Pandora's boxes (10k and 20k), on 133 I beat the book of air, on 134 I took a Dragon Utopia which gave +6 to all, I built a market
bought a bow there for artifacts, on 135 I took the opponent's castle, on 141 I finished the game
I confirm, thanks for the game.
I took a restart on 112 and we were off. The opponent resurrected an angel.
111 - near the castle a Dragon Utopia, Dwarf Cottages, I see 5 crypts right away!!! I plan how to take them conveniently. 5 heroes!
112 - I take 2 crypts poorly, max and pre-max, with a loss of 19 caps and a few Gargoyles. Neela advances defense.
113 - I bring up Gargoyles, Golems, break through a guard of 100+ Demons, take another crypt - pre-min. I'm afraid to go into the fourth crypt, what if it's max and a high chance of a wipe, I turn the army the other way, take an external dwelling of caps 1.5 days' travel from the castle. 8 heroes.
114 - resource gathering, transporting caps, I beat a refugee camp - there are spears, in a corner of the respawn I see an external dwelling of Genies, a shield +5.
115 - I break the guard of a Dwarf Cottage, it's on 10. I bring up Neela.
116 - I set Naga, take the Dwarf Cottage without problems, another external dwelling of caps.
117 - Neela level 5, expert armor, advanced. Air, Haste is nowhere to be found yet, I send her into the castle to replenish mana, with 2 heroes for external dwellings, so that on 121 I can bring them for an upgrade. Here is a mega mistake, almost 6k gold, I forget to build the Citadel!!!! For such mistakes - defeat - this is a natural outcome.
121 - I bring up caps from 2 external dwellings, upgrade Nagas, break through 2 crypts, in the refugee camp - a Black Dragon - I buy it.
122 - I beat a sword +3 for 18 unites, and a frenzy. Neela has 132 caps, 4 gr. Nagas, 6 Mages, the Black Dragon, I stand near the portal.
123 - I break through the portal guard for 35 gr. Dragon Flies, on the other side 10-19 gr. Dendroids, I exit and capture the opponent's castle. A choice arises - either go to the opponent, or turn the other way; well, I showed weakness and went the other way, I break through to the second Inferno secondary town and take a helmet +4.
124 - I send Neela to a corner of the respawn, there are gauntlets, a shield +5, an external dwelling of Genies, a Dragon Fly Hive.
125-127 I clear everything there, the Black Dragon moves heavily through the snow...... Dragon Fly Hive is mini.
131 - I hit a mini Medusa bank, set Genies. Not a single Conservatory.... I have no idea how to get to the treasure zone...
132 - a mini Naga bank, upgrade Genies.
133 - in the corner of the Inferno secondary - a portal, I jump to it - exit to a sandy treasure zone... I remember with tears how I refused to look for a path at the start of the game.....
134 - in the treasure zone I beat a library, Shakti is already very strong. I go to the Dragon Fly Hive.
135 - the opponent captures the main town, in it a significant part of unbought growth - such pain..... I start building a Mage Guild in Inferno hoping for Armageddon.
136 - I take a max Dragon Fly Hive, a prison with a level 10 hero.
137 - Shakti goes to the last castle... I am defeated, I build 4 Mage Guild, Armageddon is not there... I pass along a chain and Fireball in which I have no chance.
Thanks for the game.
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07/28/12 m2d3 (blue, Rampart, Kir, Galtran) def marader-kisa (red, Castle, Valeska, Valeska) 2sm4d(3) 135
I wanted to finish the game early and get the book, but PSSIKHI started freaking out and destroyed my army. After that, I was left without an army and the main hero.
Thanks for the game!
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29.07.12 SVAROG (red, Castle, Valeska) def darkello (blue, Dungeon, Shakti) 2sm4d(3) 224
We played a long time ago, I don't remember the details very well. FB Valeska level 23: expert: leadership, archery, wisdom, defense, tactics, air, fire, attack. She was leveled up as needed. 23 29 18 16. Army: 433 skeletons 13 angels, 35 necro wyverns, 35 monks, 45 griffins handle Shakti: level 20, 29 22 19 23, expert: attack, tactics, earth, defense, logistics, sorcery, advanced wisdom, basic air. Army: 54 gr. wyverns, 4 devils, 3 hydras, 24 medusas, 42 Evil Eyes, 9 minotaurs. Before the FB I decided to place the orb of prohibition, since in my secondary he is building and learning Armageddon and frantically replenishing spellpower before the FB. 54 gr. wyverns * 70 roughly 3800 health, I feel that 13 angels won't be able to withstand it, but with the orb the opponent has no chance.
P.S. Kind people, please tell me how to post screenshots, because describing the process takes a long time, thanks in advance.

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