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Posts from "Newcomer-2012. Summer"

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In reply to Дубровин Павел
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Dubrovin Pavel
Or maybe in the next Novice tournament, we could introduce the following changes to the rules?

The tournament would be played with a 2-minute time limit. I see a positive side to this, as it might prevent experienced players from signing up for such a short time limit. But a novice would, I remember playing and it was fine...
And what will this lead to? Will it increase the number of losses, or decrease the quality of the game? Well, let's say that those with good reflexes will be able to play normally for the first week with a 2-minute time limit (I mean novices), but what about after that? What's the point of playing in such a strict time crunch?
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In my opinion, a tournament with such a rule could be held, but not for Beginners, but for everyone.
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Well, now the off-topic chatter has started!


469326983
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Simply, the "newbies" want to participate in the "tournament".
skype-digger3008 iсq-614926857
http://pdj.cc/FfjQH-Готовтесь Иду в бой:smile14:
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The team composition for Round 3 remains unchanged; we're playing! :smile13:



469326983
In reply to Scorpiona
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Scorpiona
GoedenDag is leaving our tournament. After good training, we look forward to seeing you in the next season;)
:smile13: :smile13: :smile13:

Round 3 starts

Group assignments are in post 3 of this thread. Each player in a group plays against each other.
The deadline for round 1 is 2 weeks, which means approximately 1 game per week. You can play in any order.
We will summarize the results of the second round on August 6.

The player in blue in the table chooses the Castle first. The red player chooses the color.
The group stage is played on the 2SM4d(3) template; players can choose a different template if they wish (recommended).
Good luck and have fun!

Regarding Group #2

According to the priority in case of a tie in points in the group:
a) Berger coefficient
b) Head-to-head result
c) Time of group play
d) Place in the seasonal ranking

Group 2
MaxGor
marader-kisa
darkello

MaxGor
07/13/2012 darkello (red, Rampart, Ivor Moner) def MaxGor (blue, Dungeon, shakti, shakti) 2sm4d(3) 215
07/16/2012 MaxGor (red, Castle, Valeska, Valeska) def marader-kisa (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 143
darkello
07/13/2012 darkello (red, Rampart, Ivor Moner) def MaxGor (blue, Dungeon, shakti, shakti) 2sm4d(3) 215
07/16/2012 darkello (blue, infern, ignat ignat) lose marader-kisa (red, Citadel, gyrni, gyrni) 2sm4d3 217
marader-kisa
07/16/2012 MaxGor (red, Castle, Valeska, Valeska) def marader-kisa (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 143
07/16/2012 darkello (blue, infern, ignat ignat) lose marader-kisa (red, Citadel, gyrni, gyrni) 2sm4d3 217

All three players played their last game on 07/16/2012, so the ranking will be based on the rating. I have preliminarily summarized the results based on the spring rating, but Pit will calculate the rating for 07/22/2012 tomorrow, and the result may change.
I may be wrong, but it seems to me that the Berger coefficient is useless in a group of 3 players, or is it?
In reply to aka.Ward3n
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aka.Ward3n
Maybe I'm missing something, but it seems to me that Berger's coefficient is useless in a group of 3 players, or is it?

With three players, it's not needed, which is why its column isn't in the group tables.
This point was developed for the overall group stage scheme.


469326983
In reply to Scorpiona
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25.07.2012 m2d3 (blue, Necro, Islin, Tamika) def Pyre (red, Rampart, Kyrre, Kyrre) 2sm4d(3) 212
I took all the restarts, either due to blockages from birds of doom or other reasons. We ended up starting on slow roads. That was very unfortunate, since I'm a mage...
Anyway, here we go: In the tavern, Tamika appeared, and that was a claim for a main hero, since the probability of getting logistics is significantly higher... On the very first day, I break through 12 pit lords with 3 growth on the only road. I see 3 experience stones. The plan: max necromancy on as many heroes as possible and actively farm skeletons. I understood that by week 2, Kyrre would be much higher in tempo due to an unreal amount of movement points. So I tried to play very precisely, i.e., minimal extra moves. So, Tamika gets logistics - :smile44: There's the happiness. Islin takes secondary dungeon. And even the fact that there's a well near the castle doesn't outweigh the warrior. The respawn is very small. But I see 2 Griffin Conservatories, there's a road to Inferno from the dungeon with 50-99 lizards. At the end of the week, Knights are in the fort, since I saved money for buying. I check the nearest Griffin Conservatory - 1. At the start of the second, I hit it. I check the second - a throne without growth. I decide not to take it. I decide to break through the wasteland from the underground from the main, hoping for another secondary. It drags me into a treasure zone. Minor Hive. Pandora's box for 10 experience (I think). And at the end of the week, I took an external dwelling of Knights sword +3 shield +3/+3. On day 1 week 3, Tamika breaks through home, army passes back along the chain, and I break the Griffin Conservatory, which turned out to be a 3. Meanwhile, Kyrre ran out into the treasure zone to that external dwelling of Knights, 20 Wyverns, 4 angels. No shooters visible. I think, phew...dodged a bullet...I run along the road into Inferno land. On it, a corner shows a Dragon Utopia. I fight my way to it. Right next to it is a Griffin Conservatory. It turned out to be a 1 :( . I check the Dragon Utopia...max...I got scared...I have 100 non-upgraded skeletons and 100 upgraded, 5 angels, 12 horses. 11 10 a/d. Kyrre already has ~20. Next to it, a Pandora for 5-10 Power Liches. I hit them - 74 non-upgraded skeletons and -1 angel...in the Pandora, 15 trolls...my morale dropped even lower...I ATTACK THE DRAGON UTOPIA...I break it almost without serious losses, something like: one angel, a couple of horses, and 100 skeletons. Books of Air and Water. I realize there's nothing more to catch here; with Air and Earth View I reveal the treasure zone above the dungeon. I run there, and there's a helmet +6 all. There it is, happiness. So, what to do next. Power-stack skeletons or catch the opponent while I have an advantage in control? I reveal a cluster of his heroes in the neighboring territory from my Necro. I jump there...Valeska with 35 elves and 4 angels...I kill them all (the opponent made a mistake and clicked wait on 2 angels). Kyrre runs away...I can't catch up...there are 30+ Wyverns and 5-10 horses. I run after her, capture the opponent's secondary Necro. On day 1 week 2, Kyrre breaks through ГО and sits in an empty castle. (The opponent didn't buy growth at his own place). And she buys out 4 horses, 6 Liches, and 13 Vampires. Second question: After him, or left to Barboaterra where very many future skeletons are visible. I decided to risk it. 2600 MP on an angel. I see a stable on the road to the entrance of the underground leading to my main. Earth View showed the right direction. Fly. I fly. Stable. I fly. Dimension Door. I end up right at the entrance on the road and have the last MP for 1 step into the portal :smile03: That's it, Kyrre is cornered and has nowhere to run; I know my main perfectly. Kyrre stays in the castle. I attack. There's a red ball (I had a chain of 700+). We fought for about an hour. But 500 skeletons eventually reached the Wyverns.
Thanks for the game!
In reply to m2d3
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m2d3
25.07.2012 m2d3 (blue, Necro, Aislin, Tamika) def Pyre (red, Rampart, Kyrre, Kyrre) 2sm4d(3) 212
I chose all restarts, either due to blocks of birds of rock or other reasons. Eventually we started on slow roads. Which was very unfortunate, since I have a mage...
So here we go: In the tavern, Tamika appeared, and that was a claim for a main hero, since the probability of getting Logistics is significantly higher... On the very first day, I break through 12 Pit Lords with 3 griffins on the only road. I see 3 experience stones. The plan is this: maximize Necromancy on as many heroes as possible and actively farm skeletons. I understood that Kyrre in week 2, due to an unreal number of moves, would be much higher in tempo. Therefore, I tried to play very precisely, i.e., the minimum number of unnecessary movements. So, Tamika gets Logistics - :smile44: There it is, happiness. Aislin takes secondary skills dungeon. And even the fact that there is a well next to the castle does not outweigh the warrior. The respawn is veeeery small. But I see 2 Griffin Conservatories, there is a road to Inferno from the dungeon with 50-99 lizards. At the end of the week, Knights in the fort, since I left money for buying. I check the nearest Griffin Conservatory - it's 1. At the start of the second, I beat it. I check the second one - it's a throng without griffins. I decided not to take it. I decide to break through the wasteland from the underground from the main, hoping for another secondary. It carries me into the treasure zone. A mini Hive. A Pandora's Box for 10 experience (I think). And at the end of the week, I took the external dwelling of Knights with a sword +3, shield +3/+3. On day 131, Tamika breaks through home, the army goes back along the chain, and I break the Griffin Conservatory, it turned out to be a 3. Meanwhile, Kyrre ran out into the treasure zone to that external dwelling of Knights: 20 Wyverns, 4 Angels. No shooters visible. I think, phew... dodged that... I run along the road into the Inferno lands. On it, a corner of a Dragon Utopia is visible. I break through to it. Right next to it is a Griffin Conservatory. It turned out to be a 1 :( . I check the Dragon Utopia... maximum... I got scared... I have 100 non-upgraded skeletons and 100 upgraded, 5 Angels, 12 Horses. 11 10 Attack/Defense. Kyrre already has ~20. Nearby is a Pandora's Box for 5-10 Black Dragons. I beat them - 74 non-upgraded skeletons and -1 Angel... in the Pandora's Box are 15 Trolls... morale fell even lower.... I ATTACK THE DRAGON UTOPIA... I break it almost without serious losses, something like: one Angel, a couple of Horses, and 100 skeletons. Books of Air and Water. I realize there's nothing more to catch here; by the view of Air and Earth, I reveal the treasure zone above the dungeon. I run there, and there's a helmet +6 all. There it is, happiness. So, what to do next. Mass-produce skeletons or catch the opponent while I have an advantage in control? I reveal a concentration of his heroes in the neighboring territory from my Necromancer. I jump there... Valeska with 35 Elves and 4 Angels... I kill everyone (the opponent made a mistake and pressed wait with 2 Angels). Kyrre runs away... I can't catch up... there are 30+ Wyverns and 5-10 Horses. I run after her, take the opponent's secondary Necromancer. On day 211, Kyrre breaks the GO and sits in an empty castle. (the opponent didn't buy the growth at his place). And buys out 4 Horses, 6 Liches, and 13 Vampires. Second question: After him, or left to the Barbarian where a lot of future skeletons are visible. I decided to take the risk. 2600 movement points on an Angel. I see a stable along the road to the entrance to the underground to my main. View of Earth showed the correct direction. Fly. I fly. Stable. I fly. Dimension Door. I end up right at the entrance on the road and have the last movement points for 1 step into the portal :smile03: That's it, Kyrre is cornered and has nowhere to run, I know my main perfectly. Kyrre stays in the castle. I attack. There's a red ball (I had a chain of 700+). We fought for about an hour. But 500 skeletons eventually reached the Wyverns.
Thanks for the game!
I confirm, the respawn was very good - a lot of money, although no external dwellings. At the first stood 1, 3-6 in the castle. But on day 126, in order not to lose tempo, I divided the troops and sacrificed Valeska in a triple Griffin Conservatory. Nevertheless, I continued playing and by week 4 again surpassed the opponent in army strength. The opponent caught me off guard with his Dimension Door. And while typing a message in the game, I accidentally pressed wait, that decided everything - the Angels and Elves were lost(((
Thanks for the game
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25.07.2012 Wladysha (red, Rampart, Kyrre, Ivor) def darkello (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 231
used all restarts first, at first Ivor came with 3 archers, road block and an external dwelling of unicorns is visible, went to take it but the guard consisted of upgraded water elementals, but found 2 external dwellings of elves instead, then everyone who felt like it punished on morale, first a loss on 115 on air elementals who got morale and immediately attacked the archers, but somehow I took the 2 external dwellings, Ivor got Earth and Log, then I level Ivor to expert Earth, want to end the game on week 3, breach my own GO of 71 unicorns, but the second guard consists of upgraded phoenixes, go through another passage, the opponent goes somewhere above the castle, I go through another portal, but it leads the troops into the castle via chain, he sits in the castle, more wasted moves, I take a Dragon Utopia with a hat + Air book there, Dimension Door the opponent's castle on week 4, then I sit in his castle, bring my troops forward, the opponent runs around for 2 weeks then attacks his own castle, I kill him, then he runs around a bit but I have an advantage in troops and gg
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To say that the opponent is a Fortress hugger is an understatement.
Let me start from the beginning... We both made 3 restarts each, except he made 3 and I made 1... and then I had to take two 111 resources because I had only 1 stack each...
Then, in order, everything was fine... but the opponent had a total disaster... (after watching his games from the start, I saw it) he got Ivor (with Kyrre selected), then he got Deesa (*to all three I mentioned, the first skill after leveling was immediately Earth), in the Guild of Words, on his territory there were 2 external dwellings of Archers, 1 of Rogues, 1 of Dwarves, 1 of Centaurs, and all within reasonable limits... at most 1 turn around the circle with 3 heroes, and everything was chained together... 2 Griffin Conservatories (one level 1 and one level 3)... I'll say this... we both had 2 castles each... I didn't go for the third neutral one because of the cursed Elves 20-49 and then I flew off in the other direction, so around day 141 the opponent came there... I had to sit in the castle for a couple of turns (in terms of army, I wasn't particularly inferior considering the tactics), then on day 142, having bought everything, I rushed to the treasure zone (Sentinel's Shield and a bunch of Pandora's Boxes + 140 Zombies+XP+gold) and by day 146 I had stats 13-22-6-6, while the opponent had 8-9-5-6 (and I hadn't taken the Dragon Utopia yet), which wasn't in the treasure zone... Then at the end of the month, the opponent's stats suddenly grew, and he had control by flying over the GO birds and cursed Phoenixes, took my castle around day 145 (with his stats being like 18-15-12-13, while I, with the same stats, ran to the Dragon Utopia in the first week of the second month... turns out it was a max one... I took it with losses of Zombies and Pikemen; inside there was the Titan's Cuirass, the Helm of the same set, a Shield +4 to all stats (completely useless) and some other hat (aaaaaaah, I remember! Boots of LEVITATION)...
And now let me tell you what that person got from his Dragon Utopia at his location with 3 Black Dragons - just the HELM +6 to all and two books (Fire and Air)... such an unlucky person :)
And yes... I attacked his castle with 20 Spell Power and the Cloak of Reckoning (7 Angels) besides the growth - my Lightning Bolt dealt 510 damage, I calculated that I could (I had 180 mana), my stats were 20-15-20-7 against his 18-15-14-13
Good luck
Thanks for the game
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first, they lost on level 115 with air units, which were quickly defeated, and then they went to the Archmages.
Something smells like lame excuses... :smile42:
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
In reply to hunter98
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hunter98
Sounds like some lame excuses... :smile42:

++ They say Elementals don't have morals, smells like professionalism :D

p.s. I'll give that "morality" to the leader right now! You grammar teacher, you... :D
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the probability of obtaining logistics is significantly higher
That's because Necromancers and Death Knights have almost the same chance.
first, they lost on level 115 with air units that were being weakened
I laughed out loud:D
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Air units with morale – that’s okay)) The guy knows what he’s doing. Maybe that’s just how he refers to butterflies?
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