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1. When creating a map, realistically assess your capabilities and the map's size. It's better to create a good map of size M than a bad one of size XL.
2. When creating a map, think about the plot and tailor everything else to it.
3. When creating a map, don't use the Obstacle Tool. The landscapes drawn with it are crude and unpicturesque.
4. When creating a map, consider the geographical location and its connection to the plot. If you're making a map in Erathia, use a real map and take into account all the features of the continent that were created before you.
5. When creating a map, carefully plan the placement of mines and creature dwellings. If it's a map for a multiplayer game, don't forget about equal conditions for all players.
6. When creating a map, remember the landscape and its interaction with the castles. It's not a good idea to place a Necropolis in the middle of a blooming valley, or an Elven Rampart among lava rocks.
7. When creating a map, carefully check its traversability and the functionality of all plot mechanisms. It won't be very pleasant if, after a multi-day journey to an enemy castle, the hero runs into a Guard Post for which you forgot to set a task.
8. When creating a map, pay close attention to the heroes placed on it. If their names are real, be sure to ask the owners what they think about it.
9. When creating a map, don't use the automatic map generator, as it minimizes your level of creativity. If someone unfairly accuses you of this, and you are firmly convinced of your rightness, defend your opinion.
10. The most important rule is – DON'T STEAL, because there will always be someone who, in retaliation, will steal from you.
Added 1 minute ago
Since I'm new to this, I'd like you to add more rules to this topic. And I also suggest posting maps for discussion of their shortcomings and advantages!
Added 1 minute ago
Since I'm new to this, I'd like you to add more rules to this topic. And I also suggest posting maps for discussion of their shortcomings and advantages!