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Posts from "Three-Wheeled Bicycle" TournamentAuto-translated
Yeah, it's just fun:smile23: You're not losing a cow, after all:D. If I lose all the games, I won't be upset:p. By the way, according to the rules, would a Swiss-system tournament be a good option? So we can participate in this chaos for a longer time.
2 minutes is not enough... blitz is blitz, but it's not really a game if it lasts only 2 minutes. And indeed, here more time is spent on battles than on the actual gameplay.
Why be so petty?! 1 minute per turn and free auto-missclicks every day!)) And Jebus Cross on 4 minutes is still too little time, regardless of size; Jebus Cross always remains Jebus Cross, and its goodies haven't been canceled, and to collect them you need chains, well-thought-out moves, correct positioning before battle, etc. At least in the treasure zone, these 4 minutes can lead to inevitable death because, for example, the main didn't have time to move or the chain didn't come together due to lack of time to check it... so if you're going to play Jebus Cross L, it's better on 6 minutes. And those who want to play on 1, 2 (and who cares, let's party :D) on 6 minutes, let them play, but not in this tournament! P.S.
It's just that those who don't know how to play and think need 8 minutes. imho (c)
=) had a laugh)) but in my opinion, those who don't know how to think and play actually need a couple of minutes; why bother moving if you build a capitol and run around with pairs of heroes killing some goblins)) P.P.S. But respect to those who can click fast, just don't get too cocky — not everyone knows how to click correctly and quickly =)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
P.S. Those who can click quickly deserve respect, but don't be arrogant; not everyone can click quickly and accurately.
If I'm not mistaken, in the first Starcraft, there was an option to reduce the overall pace of the game, but of course, they always played at the fastest speed. The moral of the story is that the ability to make decisions quickly and correctly is an indicator of skill. Heroes is not Starcraft, and the genres are different, but, in my opinion, reducing the time for turns is the right direction for the development of Heroes, considering the development of the HD mod. If it comes to the point where a full game takes 2-3 hours, it will be great :D
Well, I hope the tournament will start and be successfully held, given the excitement it has generated (although I probably won't participate myself). I'm just a little concerned about Ichthyander's activity; I don't know, maybe he's secretly watching our not-so-flattering comments about the tournament organization and time limits... But still, it's worrying:
Last activity: 07/12/2012 00:19
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"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
Playing a 3-player game on one map... I would just avoid attacking the enemy's main hero, instead, I would run around, gather resources, and kill neutral creatures. I wouldn't attack main heroes unless I needed to eliminate an army that was gaining momentum. Because attacking an opponent immediately puts you in a position where you're aiming for 2nd or 3rd place... Or, if you're strong enough, you could eliminate two players in a row.
Added 5 minutes later c0nn3c71nkK.ppL
If I'm not mistaken, the first StarCraft had an option to reduce the overall pace of the game, but they always played at the fastest speed. The point is that the ability to make quick and correct decisions is a sign of skill. Heroes isn't StarCraft, and the genres are different, but, in my opinion, reducing the time for turns is the right direction for the development of Heroes, considering the development of HD mods. If it gets to the point where a full game takes 2-3 hours, that would be great :D
I think that sand timers should be implemented in SOD, no matter what (it can be done so that in battle, time passes at a rate of 2 seconds in battle for every 1 second on the map. This would be fair). Because I saw a post from leader1, and he said that at the beginning, it's really possible to take a turn in 2-3 minutes, but the decisive turns take 20-30 minutes, which determine the game. I just like to do that myself. There's a minute left at the beginning to think about the next turn, and then I take my turn...
Ask yourselves, would you enjoy playing a JDB game for 5 hours with a time limit of 135, or would you rather spend 8 hours and go to sleep at 115...
THE MAIN IDEA is to create a mechanism that would allow you to play a fast game in SOD with modified sand timers.:D
P.S. And there would be bids like "I'll play a JDB game in 10 minutes" or "I'll play a JDB game for 3000+600."