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Playing a 3-player game on one map... I would just avoid attacking the enemy's main hero, instead, I would run around, gather resources, and kill neutral creatures. I wouldn't attack main heroes unless I needed to eliminate an army that was gaining momentum. Because attacking an opponent immediately puts you in a position where you're aiming for 2nd or 3rd place... Or, if you're strong enough, you could eliminate two players in a row.
Added 5 minutes later c0nn3c71nkK.ppL
If I'm not mistaken, the first StarCraft had an option to reduce the overall pace of the game, but they always played at the fastest speed. The point is that the ability to make quick and correct decisions is a sign of skill. Heroes isn't StarCraft, and the genres are different, but, in my opinion, reducing the time for turns is the right direction for the development of Heroes, considering the development of HD mods. If it gets to the point where a full game takes 2-3 hours, that would be great :D
I think that sand timers should be implemented in SOD, no matter what (it can be done so that in battle, time passes at a rate of 2 seconds in battle for every 1 second on the map. This would be fair). Because I saw a post from leader1, and he said that at the beginning, it's really possible to take a turn in 2-3 minutes, but the decisive turns take 20-30 minutes, which determine the game. I just like to do that myself. There's a minute left at the beginning to think about the next turn, and then I take my turn...
Ask yourselves, would you enjoy playing a JDB game for 5 hours with a time limit of 135, or would you rather spend 8 hours and go to sleep at 115...
THE MAIN IDEA is to create a mechanism that would allow you to play a fast game in SOD with modified sand timers.:D
P.S. And there would be bids like "I'll play a JDB game in 10 minutes" or "I'll play a JDB game for 3000+600."