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#1
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Tournament "Three-Wheeled Bicycle"

Another cool idea for a tournament has emerged. But who knows, maybe there will be fans of perversions and new sensations?

The games are played with three players on a modified Jebus Cross template for three players (one zone has been removed, and the sizes have been changed).

Settings: L-U, 160%, 4 minutes

Tournament system: Double Elimination. The first player to surrender or lose out of the three is eliminated from the tournament. The second loser goes to the lower bracket. In the end, 3 players remain - the winner of the winners' bracket, the winner of the losers' bracket, and the player who took 2nd place in the losers' bracket final. The final match is played among them. This system requires a number of players equal to 3^n, i.e., 9 or 27.

I think playing by these rules is quite interesting, as the optimal strategy becomes much less obvious. (For example, is it more beneficial to fight for control of the central treasure, or to sit back and watch the opponents fight and kill each other?)
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#2
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Ihtiandr
Tournament "Three-Wheeled Bicycle"

Another cool idea for a tournament has emerged. But who knows, maybe there will be fans of perversions and new sensations?

Settings: L-U, 160%, 4 minutes

4 minutes on Jebus is definitely a perversion :)
Looks like Ihtiandr swam in radioactive waters yesterday:smile08:
skype-digger3008 iсq-614926857
http://pdj.cc/FfjQH-Готовтесь Иду в бой:smile14:
In reply to .DiGGeR.
#3
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.DiGGeR.
4 minutes on Jebus is definitely a perversion :)
It's fine for L-U. But 3 people on one map...
We can try it.
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#4
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Sounds fun, I'm in! :)

But what are we going to discuss? Let's start the registration and get going! If the tournament is, of course, agreed upon with the moderators...


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#5
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Let's organize such a tournament... I think we'll find people who are interested.
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#6
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I'm for it, but we need to set it to 2 minutes.
I've played Jebus Cross 2v2 many times... 4-minute games are 100% impossible to finish in one sitting — there will be saves, postponed games, etc.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#7
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I'm against it. First, at 4 minutes it's already bad enough, and at 2 minutes it's even worse..
Second, one will beat another, and the third will finish them off. Third, judging by the fact that most players don't have enough time to play a 1v1 for two weeks, this would take at least a month. Fourth, tournaments like FB are already in progress, and "One for All and All for One" is starting soon, so there will be no time at all! Fifth, there will be few objects generated on the map, and if you increase the density, it won't be interesting to play because you won't need to go far to find a Dragon Fly Hive or an external dwelling. Sixth, two players could be in collusion :smile08: IMHO
I support Hunter's comment +1
Пока!
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#8
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Jebus Cross for three players is the most imbalanced thing, IMO, in my opinion it's not even a "thing", but complete nonsense... because the one with the fattest respawn will win (and 1 out of 3 will definitely have all the goodies), because when the skirmishes start in the center, the one who doesn't have a fireball and simply saves all the meat and keeps fattening up further will win, IMO. Or maybe someone will just sit on their respawn with 5 drowners and the treasure zone won't be worth crap to them!
But that's just my IMO, so if someone likes it - go ahead and play... I just expressed my opinion (well okay, CRITICISM:D)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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#9
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I think we can organize it, but it should be a blitz – 2 minutes.
In reply to Pyre
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#10
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Pyre
I think it can be organized, but it should be a blitz – 2 minutes.
I'm curious, what's better:
1) to start on week 2 with 8 minutes.
2) to start on week 5 with 2 minutes?
Any suggestions?
Пока!
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#11
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2) reach level 5 by week 5 with two minutes remaining?
No, they just want to turn the heroes into something like Dota or Starcraft, where the ability to click quickly matters more than sound logic. =)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
In reply to PlayHeroes_HP
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#12
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PlayHeroes_HP
I'm wondering what's better:
1) to break out by week 2 with 8-minute timers
2) to break out by week 5 with two-minute timers?
can anyone advise?
I almost always broke out to the center on Jebus Cross by week 2 with a 1-minute timer :)
(we played 2v2 back then)

By week 5 — that's for noobs )))

Simply put, those who can't play and think need 8 minutes. imho (c) :)))
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#13
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Captain

It just takes 8 minutes for someone who doesn't know how to play and think. IMHO (c) :)))

Playing Heroes isn't about endlessly clicking, but it also shouldn't take 20-30 minutes to complete each turn.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#14
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I almost always went to the center on Jebus Cross by the 2nd week on the 1st minute
(we played 2v2 back then)

By the 5th week — that's for noobs )))

I'm afraid this is from the "How I build devils in 30% of games on SMC" series. I'm ready to bet big money that there won't even be 50% in 10 consecutive random deals.

P. S. the idea of a blitz tournament is not bad, but I think it would be interesting to play the WT version on control 600+300. Then you'd have to keep moving all game, rather than scratching your balls in battles.
Земля нуля.
Все в ней нулево и кукольно.
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#15
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2 minutes is a reasonable time for a 200% difficulty level, in my opinion.