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Posts from Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).

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15.07.12 c0nn3c71nkK.ppL (red, Conflux, rnd, monere) def HellLighT (blue, Castle, Loinis, Tant) 125 speed m-u

We exchanged greetings, and the game started quickly, with no ambushes. By the end of the first week, Monere was level 13, and the computer-controlled opponents were being defeated without any problems. 1-6 Citadel + 1-6 Fortress, in the second game, the opponent breaks through to the main castle, occupies two castles, and sets up an army in the secondary castle; Monere, with a well-coordinated attack, manages to defeat 22 Wyverns and 3 Chaos Hydras in one round)
Monere is powerful!

Thank you for the game!

Please try to spell your opponents' nicknames correctly...
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HellLighT


18.06.2012 HellLighT (red, Castle, Valeska, Ignissa) def Dima Surmay (blue, Rampart, Mephala) jebus 133

A skinny, small, poor respawn, 2 external dwellings of archers, 1 of monks and spearmen, at least the General were simple hydras. First week I ran around collecting whatever was lying around, no decent hero showed up, angels were built in the fort. On the second week I collected 2 Dragon Fly Hives for 20 Wyverns, Ignissa picked up a Pandora's Box of experience and immediately became the main hero) On day 126, with great difficulty, I broke into the treasure zone, having shot down the General. Didn't want to expert Earth Magic for a long time, and there was nothing else to really fight with, but my opponent delayed his exit, upsetting his native town, with a bunch of dwellings, couldn't even buy all the growth; he only came out on day 3 after I had eaten all the tastiest things and tore him to pieces with magic alone. Thanks for the game.

24.06.2012 HellLighT (blue, Dungeon, Shakti) def Dima Surmay (red, Rampart, Mephala) Jebus 131

Gave a rematch. Got a large, labyrinth-shaped respawn with 2 external dwellings of cats and 3 dragon dweels, 2 of which I took on the first week. Put the cats in the fort with a portal. Due to the large distance of the main hero, and indeed of all objects, from the General, I only exited on day 125, again managed to clear the center before my opponent exited on day 127 and again with a big growth, but his parameters were one and a half times higher, and this time I myself had a large growth – victory came quite easily. Thanks for the game

I confirm, thanks for the games.
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c0nn3c71nkK.ppL
15.07.12 c0nn3c71nkK.ppL (red, conflux, rnd, monere) def HellLighТ (blue, castle, Loinis, Tant) 125 speed m-u

We prayed, it gave fast units, no banks. By the end of the first week Monere is level 13, computers killed without problems. 1-6 Citadel + 1-6 Fortress, on the second week the opponent breaks through ГО, captures two castles and sits with an army in a secondary hero, Monere with a split gets 22 Wyverns and 3 Chaos Hydras and they die in one round)
Monere is evil)

Thanks for the game!

Please try to write your opponents' nicknames correctly...

I confirm, I like the template, but when a crazy swamp with 19 Lizardmen, 40 Gnolls, 2 Wyverns and a sharpshooter at 112 smears you across your own castle, it's very hard to recover the pace, but I seemed to manage, it's just that the opponent had everything going too well... thanks for the game
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18.07.12 Sanin (Red, Swamp, Wystan, Wystan) def aka.Ward3n (Blue, Rampart, Kyrre, Kyrre) 116 2sm4d(3)

By turn 116 in the Swamp, I had built tiers 1-4 and 6 in the citadel, placed a marketplace, and upgraded the lizardmen. In the Barbarian secondary town, I built the bird dwelling and a marketplace. According to the plan for turn 117, the objectives were to take the Griffin Conservatory-1 and the external bear dwelling, and, if possible, to start building bears in the town. However, on turn 116, the opponent breaks through to my secondary town, declaring a restart due to a meeting. But the roads are fast, so it's already too late. The opponent surrenders.

18.07.12 Sanin (Blue, Rampart, Ivor) def aka.Ward3n (Red, Inferno, Marius) 111 2sm4d(3)

Having taken all the restarts, the opponent still could not start the game.

Thanks for the game.
ICQ 423164784

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Sanin
18.07.12 Sanin (Red, Swamp, Wystan, Wystan) def aka.Ward3n (Blue, Rampart, Kyrre, Kyrre) 116 2sm4d(3)

By the end of 116 in the swamp, I built 1-4, 6 in the citadel, placed the market, and upgraded the lizardmen. In the Barbarian secondary town, I built birds and a market. The plan for 117 was to take the Griffin Conservatory-1 and the external dwelling of bears, and, if possible, build bears in the town. However, on 116, the opponent breaks through to my secondary town, declaring a restart upon meeting. But the roads are fast, meaning it’s already too late. The opponent surrenders.

18.07.12 Sanin (blue, Rampart, Ivor) def aka.Ward3n (Red, Inferno, Marius) 111 2sm4d(3)

Having taken all the restarts, the opponent was unable to start the game.

Thanks for the game.
confirmed
in the 1st game, I couldn’t find crystals and tried to make a restart upon meeting
in the 2nd, underground Inferno with blocked roads, shooter blocks, and wolves affected by morale did the job.
Thanks for the time wasted
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19.07.2012 Pingvinyashka (Red, Tower, Aine, Crag Hack) def е.20 (Blue, Rampart, Ivor, Tazar) 8mm6a 215
Took an average crypt, rushed to break through a teleport, on the other side stood a hundred hobbits, got scared / ran with Crag to the underground, broke through 2 guards and 3 blocks, and then bam! a neutral village (thought I was rushing towards the computer with all my might, sad. Passed troops back along the chain, suddenly out of the dark the computer’s Goshann with a decent army jumps on Crag with one wolf, thank god no forgetfulness and no archer, then the computer decided to capture my main, and ignoring all scout heroes ran to my Tower, well I cooled him down, captured the castle, put a Pit and Efreeti there and Nagas in the Tower, ended up with 4 Efreeti and 5 Nagas by week 3. Took a single Griffin Conservatory, spent a little too long at respawn collecting money for 141, rushed to break through the teleport, climbed into another one, met the opponent, was afraid to go in, was behind in stats, found a portal leading to native Inferno, broke through the passage, by 211 brought all the rabble, golems, demons, dogs, gargoyles, took a Dragon Utopia / attacked the opponent’s scout hero. In the end the opponent seeing my army and stats surrendered /
Crag 14 13 14 1 11 Efreeti 11 upgraded Nagas 1 Angel 34 upgraded Hounds 28 Mages 34 upgraded Golems 17 Pit Fiends
Tazar 18 9 8 8
thanks for the game


Please, try to write opponents' nicknames correctly...
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Pingvinyashka
19.07.2012 Pingvinyashka (Red, Tower, Aine, Crag Hack) def E.20 (Blue, Rampart, Ivor, Tazar) 8mm6a 215
Took a mid-tier crypt, ran to break the teleporter, on the other side a hundred hobbits were standing, chickened out / ran with Crag into the dungeon, broke through 2 guards and 3 blocks, and then bam! a neutral village (thought I was rushing to the computer, sad. Passed troops back along the chain, suddenly out of the dark a computer Goshann with a decent army jumps on Crag with one wolf, thank god he didn't have morale and there were no archers, then the computer decided to capture my main, and ignoring all the scout heroes ran to my tower, well I cooled him off, captured the castle, put a Pit and Pit Fiends there, and Nagas in the tower, in the end by the 3rd week I had 4 Pit Fiends and 5 Nagas. Took a single Griffin Conservatory, fiddled around a bit on the respawn gathering money for 141, ran to break through the teleporter, got into another one, met the opponent, was afraid to go in, was behind in stats, found a portal leading to native Inferno, broke through the passage, on 211 brought in all the rabble, Golems, Demons, Hounds, Gargoyles, took a Dragon Utopia / attacked the opponent's scout hero. In the end the opponent seeing my army and stats surrendered /
Crag 14 13 14 1 11 Efreeti 11 upgraded Nagas 1 Angel 34 upgraded Hounds 28 Mages 34 upgraded Golems 17 Pit Lords
Tazar 18 9 8 8
thanks for the game
I confirm. Not a bad setup, quickly took the land and maxed out expertise but in three Mage Guilds no earth magic ever came :smile48: Lost half the army in a Dragon Utopia - the treacherous dragons immediately aggroed on the Unicorns. Thanks for the game
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19.07.2012 aka.Ward3n (blue, Dungeon, Shakti, Shakti) def bubuch (red, Rampart, Kyrre, Monere) 2sm4d(3) 1.2.5
I've never encountered such a chocolate before
111 Shakti with three stacks of Troglodytes in the tavern, Lorelei and Corbac immediately reveals a Griffin Conservatory and an external Minotaur dwelling, I take a few more steps — another Conservatory behind the Gremlins, I break through the Centaurs for the first (the Trog Conservatory turned out to be a tier 3), I see another Conservatory with a cap on crystals behind the Griffin Knights 10-19
112 I break through 20-49 Gremlin Wolves for the Minotaurs (turned out to be 22:D) I take the external dwelling, build a portal, break through the Gremlins, I see a tier 2 with a Garrison
113-115 I search for resources
116 I go to a secondary town (Necropolis which I never took, I see another Conservatory for the Goblins (a tier 2 with a Garrison))
117 I find the necessary emeralds, build Minotaurs, result: tier 1,2,3,4,5 fort + Mage Guild + portal
121 I exchange all resources for gold, buy all the Minotaurs and, lacking two Troglodytes from the castle and the external dwelling, I didn't have enough money, I take a tier 2 losing 40 Troglodytes and 1 Harpy
122 I pick up the Minotaurs from the external dwelling, take another tier 2 losing the remaining Troglodytes
123 I run to the castle to replenish movement points, bought 5 Harpies
124 I take a tier 3 losing only 5 Harpies (this is a success for me:D) I go for the Horses (11), behind them a tier 1 Conservatory taken of course without losses, I fail (I'm 1 move short of reaching the Miner)
125 The opponent attacks the castle through the portal — Monere with stats 13 4 2 3 with a fairly weak army and decides to stay there. I in turn reached the castle with the Miner and in the final fight with 8 Angels and 19 Minotaurs lost an Angel and 1 or 2 Minotaurs (which is irrelevant anyway). The opponent surrenders:smile15:
Thank you to comrade bubuch for the game:smile54:
As I understand it, the opponent didn't scout the layout except through the backwoods... though his situation is very dire, the passage to the other secondary town is blocked by Death Knights...
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MaxGor (blue, Dungeon, Shakti, Shakti) def Sanin (red, Rampart, Ivor, Mephala) Panic 211
I found some good magical artifacts for this build (strength 11, knowledge 9) + mana vortex and incredible luck in the guild: level 4 - portal and resurrection, so Mephala ran out of troops before I ran out of mana for resurrection.
Thanks for the game.
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MaxGor
MaxGor (blue, Dungeon, Shakti, Shakti) def Sanin (red, Rampart, Ivor, Mephala) Panic 211
Got dealt serious magical artifacts for this template (spell power was 11, knowledge 9) + mana vortex and crazy luck in the guild: level 4 - portal and resurrection, so Mephala ran out of troops in the final battle before I ran out of mana for resurrection.
Thanks for the game

In the tavern, Mephala and Clavius, I didn't even look at Ivor as a folder anymore. Right above the castle, an external dwelling of pegasi. There are three Griffin Conservatories on the respawn: maxi, mini, and a double. All three were taken on the third week by Clavius, Ivor, and Galtran. Mephala mostly roamed outside the respawn, scout heroes carried troops from one end of the map to the other every two days. With Mephala, I picked up chain mail +4 and shield +4, cloak of spell duration, gloves. Clavius raised necro on the respawn. In the necro secondary town, a fort, converter, and skeleton upgrade were eventually built (by the end of the game there were almost 500 skeletons).
On the fourth week, I scoured the treasure sites, took three Dragon Fly Hives, for a total of 22 Wyverns.
In the final battle, I had more troops, my battle stats were superior, but the opponent had more mana than I had meat. Right now I think I should have retreated when the opponent had 100 troglodytes and 30 Evil Eyes; I had the gold. Could have wiggled out further from there.
Thanks for the game.
ICQ 423164784

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theShevanesian
07/16/2012 theShevanesian (blue, swamp, Tazar) def Grisha (red, fortress, Valeska) 2sm4d(3) 224

I don't know the opponent, but he said he's registered on HW. We played, the start was tough, the opponent had a double, but I broke through to the second level with gray medusas - there was a hidden stash of single units. I took the second level, then ran around the treasures and caught up with the opponent. Thanks for the game!


I confirm. I couldn't handle it even when the second level was my own fortress. + I had the mantle that prevents mass slow, mass shield, mass stone skin, but the opponent seems to play much better... it's hard to imagine how he would have developed with my setup...
Thanks for the game!:smile20:
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HellLighT


12.07.2012 HellLighT (Blue, Dungeon, Shakti) def Vinceras (Red, Swamp, Tazar) jebus 136

Shakti with 3 stacks, was short on gold all game, found and took on first week 2 Dwarves, Drakes, 1 Minotaurs, a bunch of Pandora's Boxes by week 1 day 7 Shakti was level 14, the cape +2 speed taken on week 1 day 2 behind Griffins helped a lot, in the main stood 1-6 in the citadel with portal, by week 2 day 4 having gathered 3 Dragon Fly Hives for 22 Wyverns and buying everything out, took home Dragon Utopia (3) gave good stuff - +5 all, Wings, Sphere of Inhibition. On week 2 day 5 broke into the treasury, on week 2 day 6 grabbed a dungeon plus a stack of Drakes and not finding much else, with air scouting stopped near the opponent's ГО. On week 2 day 7 took his main, scouted Tazar with a scout hero, but couldn't reach him myself, stayed sitting in his capital, his stats show in the tavern just over 10, mine under 20, Lightning with expert air and the sphere hits for 750 didn't even bother putting on the Chupa-Chups, sitting waiting, on my turn Tazar grabs a nearby Dragon Utopia and attacks, immediately there's an explosion -Wyverns... I'm panicking, luckily the opponent had mana for 2 explosions and I had 3 combat stacks - Minotaurs, Drakes and Wyverns, after 2 explosions - he retreats, himself left with a couple of Wyverns and fifty Lizardmen. Then there's silly fumbling, due to my wrong decisions the game drags on a bit, but in the end - bringing up growth, equipped orb and he surrenders. Thanks for the game

Thanks for the game!
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19.07.12 Sanin (blue, Rampart, Ivor, Galtran) def GoedenDag (red, Tower, Torosar, Solmir) 2sm4d(3) 131

A fantastic setup. A secondary Inferno with several hidden spots. Tazar and Galtran. Hidden spots for elves and dragons. Two cons.
Results of the first week: Tazar received first aid, in the Rampart, 1-5 in the Citadel, in the Inferno, pits, hidden spots taken, the dragon bought back, eight heroes.
Results of the second week: more than 150 skeletons and about 20 demons were raised, a castle was built in the Rampart.
On day 131, Solmir runs up to me, looks at all this, and surrenders.
ICQ 423164784

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Sanin
07/19/12 Sanin (blue, Rampart, Ivor, Galtran) def GoedenDag (red, Tower, Torosar, Solmyr) 2sm4d(3) 131
Thank you for the game.
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19.07.12 High (Red, Castle, Valeska, Moon) def Lucky George (Blue, Castle, Tiris, Tiris) 144 2sm4d(3)

We agreed to choose any castles. Red chooses the hero if they are the same. Every restart changes the color. We took humans. I started with blue, the opponent restarted - became red. After one restart, it started.

111, there are no archers in the castle - bad. Bought 6 heroes - good. Moon arrived - a fairy tale. The territory is bad. You can't see the hiding places. But the passage to the adjacent territory is guarded by halberdiers - good. But if it weren't for the Moon, I would have asked for a restart.
112, took the swamp castle. Right next to it, for the Moon, guarded by 20-49 archmages, an amulet +4 to strength and knowledge (waiting for next week). Scanned the territory. Poor. No supplies, no utopias. No Naga banks either. Decided to move to a cheaper swamp castle, the main thing is to produce snakes for the Moon.
113-117, the Moon with 5 dragonflies clears the entire swamp territory. Valeska, with the main army, is idle. She is afraid to attack 10-19 creatures of evil, and there is not much else to do. She doesn't go to the swamp with humans.
121, Valeska stood near the 20-49 ogres that blocked the Moon's exit from the swamp. The Moon is still weak. He was afraid to attack her with 5 dragonflies.
122, the ogres were killed by Valeska. The troops were given to the Loshk. The Moon stood near the Loshk with troops. Valeska stood near the creatures of evil, ready to break through to the snow territory.
123, the Moon broke through to the treasure. A scout was sent. Valeska burst into the snow territory. She didn't reach the castle. But she took the crypt.
124-125, Loshk in the treasure saw a hat +6, guarded by 50-99 Drenoid warriors. It was decided to direct all forces to capture the amulet +4 to strength and knowledge and send the Moon for the hat. Fortunately, she already has expert intelligence and 200 mana.
126-132, three castles. The Moon started for the hat. Valeska prepared to capture the amulet.
133, the Moon has the amulet. Stats 4-2-7-8, mana 200. She runs to the hat. Valeska rushed to look for money. The medusa lair was hacked.
134, 20-49 demons died from the wall of fire, the Moon stood near the Drenoids. Valeska took the gnome lair and the Naga bank. Another human castle of the opponent was scanned. He has two native castles. It was decided not to delay the finale, but for now, with few troops, start crushing with magic.
135, the Moon takes the hat. Rises to level 10. Immediately takes the library. Goes for the Pandora and then should die. The opponent's Loshk kills my hero and is ready to burst into my territory. Valeska is somewhere nearby. He could have attacked the Loshk, but he was afraid of the main hero. He remained in the unexplored territory. Ready to catch up.
136, the Moon takes the Pandora for 10 experience. Level 14, stats 13-11-18-19. Extra dragonflies were given to the Loshk. She herself prepared to die, there was not enough movement to be reborn in the castle with the 5th guild of mages built. And nearby, take the boots of speed and the golden bow from the 20-49 combat unicorns. The Loshk is already waiting near the unicorns with dragonflies. Valeska caught up with the opponent's Loshk and received money for it. A chain began to be built to the opponent. The way was blocked by 20-49 bone dragons. They have less speed than dragonflies, morale is not good. Therefore, he must survive behind two walls of fire.
137, the Moon took the boots of speed, the golden bow. She crashed into the main castle. Visited the mana well and with one dragonfly, unnoticed, stood not far from the bone dragons. The main thing is that he doesn't suspect anything and doesn't put the main hero in the main castle (hoping that he is building a chain to something tasty and Tiris is on the other end). He hasn't seen the Moon in the tavern yet. Only Valeska shone with her 6-6-2-2.
141, without a ransom of troops, the Moon killed the bone dragons. Took the opponent's main castle and decided not to leave it. There are angels, a bunch of other troops. I have everything messed up. Only horses and, in the second castle, ducks.
142-143, the Moon visits all the improvements near the castle, returning back. The boots of speed and the stable help to control both castles. Loshks scan the territory, looking for the opponent.
144, the opponent found himself. From the other side, he rushed to my starting castle. Three pluses to speed and the door of dimensions, and here is the finale... Magic and stats did the trick. If I hadn't taken the opponent's main castle on 141, I think the stats wouldn't have helped either. The opponent has broken angels and ducks, as it turned out later, 2 utopias were cleared. I have not a single supply, not a single cleared hive, I only saw utopias from a distance.

Thank you for the game.
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