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19.07.12 High (Red, Castle, Valeska, Moon) def Lucky George (Blue, Castle, Tiris, Tiris) 144 2sm4d(3)
We agreed to choose any castles. Red chooses the hero if they are the same. Every restart changes the color. We took humans. I started with blue, the opponent restarted - became red. After one restart, it started.
111, there are no archers in the castle - bad. Bought 6 heroes - good. Moon arrived - a fairy tale. The territory is bad. You can't see the hiding places. But the passage to the adjacent territory is guarded by halberdiers - good. But if it weren't for the Moon, I would have asked for a restart.
112, took the swamp castle. Right next to it, for the Moon, guarded by 20-49 archmages, an amulet +4 to strength and knowledge (waiting for next week). Scanned the territory. Poor. No supplies, no utopias. No Naga banks either. Decided to move to a cheaper swamp castle, the main thing is to produce snakes for the Moon.
113-117, the Moon with 5 dragonflies clears the entire swamp territory. Valeska, with the main army, is idle. She is afraid to attack 10-19 creatures of evil, and there is not much else to do. She doesn't go to the swamp with humans.
121, Valeska stood near the 20-49 ogres that blocked the Moon's exit from the swamp. The Moon is still weak. He was afraid to attack her with 5 dragonflies.
122, the ogres were killed by Valeska. The troops were given to the Loshk. The Moon stood near the Loshk with troops. Valeska stood near the creatures of evil, ready to break through to the snow territory.
123, the Moon broke through to the treasure. A scout was sent. Valeska burst into the snow territory. She didn't reach the castle. But she took the crypt.
124-125, Loshk in the treasure saw a hat +6, guarded by 50-99 Drenoid warriors. It was decided to direct all forces to capture the amulet +4 to strength and knowledge and send the Moon for the hat. Fortunately, she already has expert intelligence and 200 mana.
126-132, three castles. The Moon started for the hat. Valeska prepared to capture the amulet.
133, the Moon has the amulet. Stats 4-2-7-8, mana 200. She runs to the hat. Valeska rushed to look for money. The medusa lair was hacked.
134, 20-49 demons died from the wall of fire, the Moon stood near the Drenoids. Valeska took the gnome lair and the Naga bank. Another human castle of the opponent was scanned. He has two native castles. It was decided not to delay the finale, but for now, with few troops, start crushing with magic.
135, the Moon takes the hat. Rises to level 10. Immediately takes the library. Goes for the Pandora and then should die. The opponent's Loshk kills my hero and is ready to burst into my territory. Valeska is somewhere nearby. He could have attacked the Loshk, but he was afraid of the main hero. He remained in the unexplored territory. Ready to catch up.
136, the Moon takes the Pandora for 10 experience. Level 14, stats 13-11-18-19. Extra dragonflies were given to the Loshk. She herself prepared to die, there was not enough movement to be reborn in the castle with the 5th guild of mages built. And nearby, take the boots of speed and the golden bow from the 20-49 combat unicorns. The Loshk is already waiting near the unicorns with dragonflies. Valeska caught up with the opponent's Loshk and received money for it. A chain began to be built to the opponent. The way was blocked by 20-49 bone dragons. They have less speed than dragonflies, morale is not good. Therefore, he must survive behind two walls of fire.
137, the Moon took the boots of speed, the golden bow. She crashed into the main castle. Visited the mana well and with one dragonfly, unnoticed, stood not far from the bone dragons. The main thing is that he doesn't suspect anything and doesn't put the main hero in the main castle (hoping that he is building a chain to something tasty and Tiris is on the other end). He hasn't seen the Moon in the tavern yet. Only Valeska shone with her 6-6-2-2.
141, without a ransom of troops, the Moon killed the bone dragons. Took the opponent's main castle and decided not to leave it. There are angels, a bunch of other troops. I have everything messed up. Only horses and, in the second castle, ducks.
142-143, the Moon visits all the improvements near the castle, returning back. The boots of speed and the stable help to control both castles. Loshks scan the territory, looking for the opponent.
144, the opponent found himself. From the other side, he rushed to my starting castle. Three pluses to speed and the door of dimensions, and here is the finale... Magic and stats did the trick. If I hadn't taken the opponent's main castle on 141, I think the stats wouldn't have helped either. The opponent has broken angels and ducks, as it turned out later, 2 utopias were cleared. I have not a single supply, not a single cleared hive, I only saw utopias from a distance.
Thank you for the game.
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