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In the first, I picked up a couple of crypts; near the castle there was an external dwelling of swordsmen + I found Legs of Legion. By the end of the week, I took a secondary skill - Diplomacy - and revealed 2 Griffin Conservatories and a stable. I built cavalry in the Citadel, and I'm ahead of the opponent in towns oO
In the second, with 5 cavalry and 19 crusaders, I took both Griffin Conservatories (1+2), the second one already with Oil. I gathered a few medusa dwellings and was just about to head out into the treasure zone through another secondary hero, when Gurni jumped out of that passage. Luckily his army wasn't too scary - 25 elvens, 5 horses, and absolutely no Centaurs, although the ballista was blazing like crazy. After a couple of attacks by mages, which thinned out the archer ranks a bit, I attacked with Gundula, and with Oil and 3 angels, there were no particular problems. Thanks for the game.
18.07.2012 Wladysha (blue, Rampart, Kir, Kir) def. Yegor Korobeynikov (red, Swamp, Tazar, Tazar) 2sm4d3 133 advantage in troops, advantage in angels, advantage in archers + more mana in the final + more rounds + lower casting cost for the opponent.
18.07.2012 Wladysha (blue, Rampart, Kyrre, Kyrre) def Егор Коробейников (red, Fortress, Tazar, Tazar) 2sm4d3 133 advantage in troops, advantage in angels, advantage in archers + more MP in the final + more rounds + opponent's spell costs
I confirm here we go with the advantages. 117 Tazar level 6 (exp wasn't that needed, mass slow) I have 12346 in Castle 117 op Kyril level 6 12456 in Citadel this despite the opponent having 2 native heroes and 19 elves 70 centaurs at 111 so I played week 1 worse, if at all, not by much. I had a guy with 4 harpies and a block at the Castle of 18 elves, of which 1 is a GR stack, and he gets morale on turn 1, plus those 19 lizards in week 1. (not breaking his 111 layout was never evaluated) although op also lost his guard to archers.
also about the block on the secondary — I didn't know shooters had such low value, there were 94 of them. I broke them with Shoya using 6 ducks, 3 snakes, and 5 gnolls, lost 2 ducks at 121. well, that's about the topic (if both hadn't been given mass slow and there were no native heroes with army)
at 121 op got Ivor with 10 elves, and the elf stack of 28 turns into 38 at 121. It should be 4+7+10+4=25. That's exactly 1.5 times more, and I made an estimate from above. 126 both get a Conservatory on 127 I still have 1, op has 3 127 Tazar level 14, Kyril level 13 132 I don't have time to merge the army, ask op to let me do it (I see at 131 there are 10-19 angels). Op refuses, but doesn't reach Tazar with Kyril's 4th haste. then he said he kindly (!!!) let me merge armies, very nice. He said he didn't run to my respawn to kill Shoya with the army — if he had run there, 1st he wouldn't have caught her, 2nd Tazar would have gone into the treasure zone and in 2 weeks the game would have ended (I think it's machinas and 30 mana would have been enough to eat the treasure zone without problems). 133 I merge the army and op attacks. op had an artifact +3 spell turns. advantage in archers (45 elves vs 55 lizards)
I decided the layout at 111 — the Conservatory was revealed, I decided to play + external dwelling of gnolls, op also had something revealed there.
hello 2 native heroes and a stack of 19 elves at 111 and 70 centaurs hello at 121 Ivor with 10 elves . — even Jebus doesn't have that, maybe in the center and only if lucky... and op had it on the main on a SM map. (7 wood piles in the 1st screen!)
So I don't know how I could have won when at 127 I was going with angels and all the bought army on the secondary — I wasn't even scared....
well, I had a very good respawn. But the opponent, if you take everything together — starting armies, number of Conservatories — I think only 2 dwellings of elves or unicorns were missing, although even without that there were a lot of them. Earth magic at level 4 for Kyril — I don't know, no way it seems. In any case, for every chocolate there's another chocolate, and 2 Conservatories on the main isn't the limit. (by the way, I had all the troops and 9 elves)
Added after 1 minute and also if op hadn't taken Attack at level 3, Earth magic would have been expert already at 5-7 instead of 11. Although I would have taken Attack too, 100%
(Before I forget to say these epic words) Thank you to all my opponents for the games. Thank you, Tanya, for organizing the tournament well (keep up the good work=)). Overall, it's very disappointing to leave the tournament so early, especially since this is the "newcomers" tournament. However, only those who build Capitols and don't destroy the Hive due to low morale in their army should qualify for this tournament, as that's what defines online newcomers. In reality, this is a tournament for "average players" or a "quick registration" tournament. I realized that my opponents play too well, and I'm better off playing in a sandbox than in Heroes (at least in the sandbox, I don't get terrible defeats:D). But overall, I enjoyed the tournament, despite my noobishness in every game and the simply unlucky defeats in the last matches. However, the desire to play in tournaments is fading... I always play well in fun matches, but as soon as I sit down to play in a tournament, I start playing terribly, producing such awful gameplay that it's unpleasant to watch, let alone play. Anyway, my head isn't working well right now, so I'll share the details tomorrow, or whenever, it's no longer my concern...)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
hunter. People come to this portal to learn how to play, as a rule. Those who lose in the early game or get wiped out in the Necropolis on the 2nd week – that’s typical in ranked games. And when a person comes here, they are very interested, and within half a year, their skill level increases dramatically; they start playing other games... Therefore, you shouldn't confuse a beginner in Heroes with a beginner on the portal... Thank you for participating in the tournament; don't be discouraged, keep playing, don't overdo it with the game, and don't abandon Heroes. For your age, you are very quick-witted and play well! Good luck!
hunter. People come to this portal to learn how to play, as a rule. Those who consistently lose and those who get wiped out in the Necropolis on the 2nd week – that’s in Ranked Games. And when a person comes here, they are very interested, and in half a year, their skill grows exponentially, and people start playing other games... Therefore, you shouldn't confuse a newbie in Heroes and a newbie on the portal... Thank you for participating in the tournament, don't be upset, keep playing, don't overdo it with the game, and don't abandon Heroes. For your age, you are very quick-witted and play well! Good luck!
+1
P.S. An epic game... not like mine, though :cool: By the way, my second game is still in progress, and it's no less epic, I can feel it.
People come to this portal primarily to learn how to play.
There is no exact definition of a "beginner" in Heroes; a beginner could be someone who has just started playing and has no idea what to do in the game at all. It could also be a player who already knows how to set up chains correctly and hits Dragon Utopia on the second turn. Those who love building capitals are exactly the kind of beginners who fit within the tournament framework; they are only learning how to set up chains from stronger players and streams. Many are beginning to understand that playing with 2 heroes is pointless, but to be honest, I also play with two or three heroes when there's nothing left to do—I just run around with my main hero and crush everyone. In general, discussing what beginners should be like is a dead-end topic. The only imbalance would perhaps be requiring that registration on ХВ be no more than a year old; after all, this person might have reached incredible heights in single player but never played online for some reason... at least before there were trial games to determine skill, whereas now it's enough to leave an ICQ number, although who knows if someone else's face is hiding behind a profile. I'm not hinting at anyone, but in such chaos, this will definitely happen sooner or later...(or maybe it already has, I just haven't been on ХВ as long as the others)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
I'll write the report myself again... 18.07.2012 hunter98(blue, Griffin Conservatory, Grindan, Luna) lose SVAROG(red, Rampart, Ivor, Ivor) 2sm4d(3) 146 Bad luck on my side, although the opponent wasn't strong either, mostly my fault for losing. 111 split with 4 heroes, have Luna, so didn't respawn, no money, and the respawn is tiny, two Griffin Conservatories on the respawn one is a two-spot, the second is by Orcs)) 112 hit with Luna 10+ Pikemen for access to the secondary, then 19 Demons for Sword +3, also break 50 Zombies for Arena and Wood, still no money 113 capture secondary Castle, Luna on stat boosters, she already has Fire Expertise with stats 6164 =) no money, no mana 114 lucky, found and took max Crypt with Grindan, lost 10 Fairies and all mana there, Shooter carries, Air Elementals DPS'd, now have money, bought a fifth hero)) 115 running for resources 116 Psychics were placed, but seems not enough for Birds, broke with Luna 21 Knights for access to Treasure Zone, then Snipers, access to Treasure Zone canceled 117 made a serious blunder, split Luna for mana, but misclicked and she ran out of the Castle and didn't reach it by 1 move... only Psychics were placed in the Citadel 121 same misclick, ask for auto, auto is given, planning to take the two-spot Griffin Conservatory 122 take the two-spot Griffin Conservatory with Luna, losing 1 Psychic out of 5 (only singles Fairies and 5 Psychics), Griffons were nicely killed against the Wall of Fire, even though not the full stack killed, break with Gema 19 Snipers with Angel (by the way she arrived on the first week without a Tent) 123 break with Gema 19 Vampire Lords for Cartographer, because they were blocking the road as well, Treasure Zone is rather sparse, on the last move capture secondary Citadel, burn at respawn Sword +6 guarded by Nomads 124 break in a chain 20+ Water Elementals for +2 Armor and find in a Skeleton Shield +3, only Skull Helmet left and I have Armor of the Damned, Luna breaks Nomads for the little sword, and visits the University, where she buys Logistics 125 opponent arrives and catches Luna on the split, kills one Angel, I kill 7 Elves with Shooter and buy peace, would have split for mana anyway later, if I had Fireball would have had a better chance, because he is out of mana, and I have Shooter at 120, meat is about equal and Ivor's battle stats were weak (I have 11 Attack, he has 7) find a Griffin Conservatory, build a chain home 126 entered a three-spot Griffin Conservatory with 30 Air Elementals, Griffons turned out cunning and immediately went into one wall so I couldn't use the second, came out with 8 Air Elementals... 127 running to a Griffin Conservatory at Citadel respawn, Birds still haven't appeared 131 two-spot Griffin Conservatory, taken without losses 132 running to a Griffin Conservatory for 20-49 Psychics, but there are also two artifacts one quest one, +Dwarf Cottage 133 break 47 Psychics with Grand Swordsmen without losses, Griffin Conservatory mini, Dwarf Cottage mini, no idea where to take the quest artifact 134 planning to take a two-spot Griffin Conservatory with Lochness, but without singles it's risky, so wait for singles 135 took two-spot Griffin Conservatory without losses, already 9 Angels, but stats are nothing special, no Toads, except maybe one who knows where, somewhere in the snows across the mountains 136 placed Birds, rushed into Info Treasure Zone, there killed 9 Bone Dragons for Speed Cloak and Troll external dwelling, then 90 Medusas with Grand Swordsmen for +50% to Explosion 137 see a quest artifact for 20+ Mages and Rust Dragon external dwelling for 100500 Genies, Birds in the Castle 141 bring Birds and Psychics, quest artifact for 20k experience, but no need for a Scout Hero to take them, trying to return it to Luna 142 complete the quest for 20 Cerberi, break 110+ Energy Elementals for two Pandora's Boxes of experience 143 burn access to the snows, visit the Library 144 in the snows Skull Helmet!!! and Dragon Fly Hive, assembled Armor of the Damned, Dragon Fly Hive pre-minimal, also had nothing by artifacts for stats, so allowed myself to assemble this artifact 145 continue running through the snows, found a Well replenished mana, my Scout Hero is killed 146 Ivor arrived, and nothing left but Fireball... this Armor of the Damned didn't help much, his troops DPS harshly, with his 23 19, while I only have magical skills leveled (thanks Luna mother****er) Thanks for the game, it was fun. P.S. Bad luck wasn't that terrible, but at least with its help I successfully threw away a winning game, because the opponent had very little meat... P.P.S. my first Treasure Zone is that tiiiiny piece of underground filled with trash... For those interested in how I threw it, there are replays to watch, below...
Another epic game. There were a ton of restarts. They banned all my good starts. As usual, basically) 111. Slow roads, wolves are not built. Crag Hack kills dwarves (or golems, I don't remember) for an experience stone. I take and advance artillery... I see an exit to the swamp secondary zone via a road behind Royal Griffins and a nice chunk of experience in the form of 50+ dwarves and another experience stone nearby - Crag Hack goes there. 5 heroes. 112. Crag Hack goes to the experience... 6 heroes. 113. Dilemma: build Griffins or upgrade wolves. I decided to upgrade wolves. Crag Hack breaks through the dwarves, takes the experience stone and gets right next to another passage to the swamp secondary zone across non-road terrain with 50+ dwarves. There's a Gnoll, Loh is preparing to break into the secondary zone. Crag Hack gets Earth magic. 114. Crag Hack killed the dwarves, maxed out Attack. Inham on the Gnoll breaks into the secondary zone. Crag Hack goes along the road, 2 exits to the secondary zone have already been scouted, both on roads (meaning the opponent has only 1 road, which is good). Though one of the guards is 20+ Grand Elves. There's a Stables, an experience stone, and a Griffin Conservatory. I build Griffins. 115. Inham finds a Castle, but the guard is a couple of Wasps( There are a couple of mage huts, I hope to find shooters and break through. Crag Hack runs to the Stables. I build a Market. Little money. 116. In one of the mage huts, Inham finds shooters) I prepare to bring him an upgraded Goblin to be sure to break through the Wasps. Crag Hack visits the experience stone, advances Earth magic, visits the Stables, and prepares to fight 10+ Pit Fiends (guard of the grass secondary zone). Loh checks the Conservatory - it's Throng. I build Bears. 117. Inham beautifully takes the swamp secondary zone. I exchange money for a Bear. I buy him out, Crag Hack breaks through to the Elven secondary zone. I don't build anything, no money. 121. Christian appears in the Tavern (7th hero). Finally, Crag Hack will get a Ballista! Crag Hack kills a small creature stack, maxes Earth magic, approaches the Stables, the secondary zone is already visible. Korbac goes to scout the swamp respawn. 122. Crag Hack takes the Elven secondary zone through the Stables. I build a Mage Guild, Slow is there! I top up to 20 mana) Crag Hack maxed Artillery. Korbac scouts the swamp secondary zone. There's some decent free stuff and no blockers. 123. Crag Hack takes the pre-minor Dragon Fly Hive, gets Archery... Crag Hack runs to the home Griffin Conservatory. Grechka with meat clears the zone. 124. Christian checks the Conservatory - level 2. Crag Hack runs, meanwhile breaking through the guard of the underground treasure zone, advances Archery. Grechka finds a Crypt and a Dragon Fly Hive. At home, I build Orcs. 125. Crag Hack approaches the Conservatory. Grechka clears a creature stack and approaches the Hive. At home, I build a Stronghold. In the swamp - a thousand. I bought Dessa, she carries Wolves. 126. Grechka kills about a hundred Wolves - the Hive guard. They take away a Ballista( But overall, it's fine. I take the pre-minor Dragon Fly Hive. The troops return and Crag Hack takes the Conservatory. Next, I break through Elves (guard of the 3rd secondary zone). Crag Hack gets Air magic. At home, I build Ogres. 127. Crag Hack takes a creature stack, doesn't quite reach the Conflux secondary zone and turns around. Expert Archery. At home, I build a Castle. 131. Dessa takes a secondary zone, the 8th hero is hired. Crag Hack approaches the Stables. 132. The previously broken treasure zone is scouted a bit - nothing interesting found. Crag Hack, via the Stables, heads to the second treasure zone in the Elven zone on mud terrain. 133. Griffins are upgraded, a delivery is made. Crag Hack enters the treasure zone. 134. Pre-major Dragon Fly Hive, 20+ Horses for a ring +1 HP. I see a Water spell book guarded by Arch Devils and Pandora's Box with 100+ Snipers. Crag Hack has Advanced Air magic. 135. Major Dragon Fly Hive. Crag Hack maxes Air magic, prepares to fight the Snipers. Dessa went to clear the Conflux zone: artifact +1 Luck behind Wood stacks, a creature stack. 136. Broke through the Snipers - got all Water spells, no Wisdom) Shield +3+3, Crag Hack got Leadership... 137. Pandora's Box with 50+ Birds. Gave 15 Mighty Liches. Crag Hack got Tactics. 141. Pre-major Dragon Fly Hive. 142. Pre-minor Dragon Fly Hive. Crag Hack advanced Leadership. Dessa continues eating the Conflux respawn. 143. Gold Mine. Pandora's Box for 10k gold guarded by 50 Genies. Pendant +3 Luck and Morale guarded by 50+ Vampire Lords, Level-up tree (expert Leadership). Dwarf Cottage. 144. Cap +3. Refugee Camp. The treasure zone is fully scouted, no utopias( Crag Hack breaks into the Elven secondary zone, tops up mana. A chain is being built to transport troops. 145. Zubin also takes Boots +2 all stats in the treasure zone. With Dessa, the entrance to another treasure zone on Conflux is scouted - the opponent is visible there. Crag Hack runs through the Stables to a hut with Wisdom 146. Tazar's stats show 15-18, my kingdom's army power is higher. The opponent's unit shows upgraded Serpents, meaning the Angels are lost. I decide to fight the other player the next day. Though I could have gone into the swamp treasure zone and upgraded the Serpents. Crag Hack breaks through home and gets positioned for a strike. 147. Bear upgrade. Fight against 50+ Magogs without problems. Advanced Tactics. I don't quite reach the Castle. 211. I kill Loh and attack Loh in the Castle. He counterattacks my army. Kills single Angels, single Birds, 15 Orcs, and a Beholder. I equip the Fire book and the Cap +4 Knowledge and Spells. I attack the Castle... And there's Tazar 22-29-18-19... 47 upgraded Serpents. I have Crag Hack 18-11-11-12 (55 mana). My army: 25 Orcs, 15 Liches, 11+1 Bird, 5 Bears, 46 Wyverns, 60 Wolves. A long tense battle, which I miraculously win because the opponent for some reason charged into attack. In the final, I dealt 580 damage with my army. I had 3 Serpents survive. I seized and bought the growth, and GG followed. Thanks for the game!
ps. it's fun playing without dungeons and utopias against 2 Cow dungeons with a portal to the Dungeon, several utopias that give a level 5 Cap, a Cauldron, Sword of Justice, Tome of Fire, etc. :D
Opp. Chose all restarts (112+111+tech restart on one road in ГО) and we started. 111. Shakti underground (all surrenders) with 3 stacks! Harpies not built, Damacon and Octavia in the tavern (with 4 dogs), block on one of the roads 50+ upgraded Orcs by the Dragon Fly Hive. Boots nearby lying behind Wolves. I pick them up immediately with Shakti. ГО revealed (Rust Dragons), exit to the surface visible through Wasps. Shakti hits a block of 20+ Archers, I prepare to hit Wasps. 112. I see another exit to the surface behind Medusas. Shakti breaks through Wasps. I emerge onto snow. I see a Pandora's Box behind 50+ Golems. I pick up a secondary hero, build a Mage Guild (have Bless), prepare to hit Golems. Tight on gold for respawn. 4 heroes. 113. Shakti under Bless kills almost a hundred Golems with Haste and takes the Pandora's Box for 10k experience! It gives Earth Magic and Logistics (immediately Expert). I break through Medusas. Everything is great, but on 114 on the move, opponent comes entirely about surrender. Thanks for the game!
Opp. Chose all resets (112+111+tech reset on one road to the GO) and went. 111. Shakti underground (all surrender) with 3 stacks! Harpies not built, Damacon and Octavia in the tavern (with 4 dogs), block on one of the roads 50+ upgraded Orcs behind a Dragon Fly Hive. Not far away, Boots lie behind Wolves. I take them immediately with Shakti. GO is lit up (Rust Dragons), an exit to the surface is visible through Wasps. Shakti hits a block of 20+ Archers, I prepare to hit Wasps. 112. I see another exit to the surface behind Medusas. Shakti breaks through Wasps. I go out onto snow. I see a Pandora behind 50+ Golems. I take a secondary hero, build a Mage Guild (have Bless), prepare to hit Golems. Money for respawn is tight. 4 heroes. 113. Shakti under Bless kills almost a hundred Golems with Haste and takes the Pandora for 10k experience! Gives Earth and Log (immediately expert). I break through Medusas. Everything is great, but on 114 on the opponent's turn, he comes with full surrender. Thanks for the game!
I confirm. On 111, on the road 2 meters away, there stand 20-49 Diamond Golems. I attacked with 100 Gremlins as meat, Arlach with Ballista. In the end, 5 of them remained, and that's it for me. GG. Thanks for the game.
Another epic game. There were a lot of restarts. All good rolls were denied to me. Business as usual, basically) 111. Slow roads, wolves not built. Crag Hack beats gnomes (or golems, I don't remember) for an experience stone. I take it and advance artillery... I see an exit to the swamp secondary along the road behind the royal griffins and a good chunk of experience in the form of 50+ gnomes and another experience stone nearby - Crag Hack goes there. 5 heroes. 112. Crag Hack goes for the experience... 6 heroes. 113. Dilemma: build birds or upgrade wolves. Decided to upgrade the wolves. Crag Hack breaks through the gnomes, takes the experience stone, and approaches another entrance to the swamp secondary off-road with 50+ gnomes. I have a Gnoll, the noob prepares to break into the secondary. Crag Hack gets Earth magic. 114. Crag Hack killed the gnomes, experted Attack. Inham on the Gnoll breaks into the secondary. Crag Hack goes along the road, 2 exits to the secondary have been scouted, both on roads (meaning the opponent only has 1 road, which is good). True, one of the guards is 20+ Grands. There is a stable, an experience stone, and a Griffin Conservatory. I build birds. 115. Inham finds a castle, but the guard is a couple of Master Genies. There are a couple of Magic Wells, I hope to find shooters and break through. Crag Hack runs to the stable. I build a market. Little gold. 116. In one of the Magic Wells Inham finds shooters) I prepare to bring him an upgraded Goblin to be sure to break through the Master Genies. Crag Hack visits the experience stone, advances Earth, visits the stable, and prepares to fight 10+ Pits (guard of the grass secondary). The noob checks the Griffin Conservatory - a Throng one. I build bears. 117. Inham stylishly takes the swamp secondary. I trade gold for a bear. I buy it out, Crag Hack breaks into the elf secondary. I build nothing, no gold. 121. Christian appears in the tavern (7th hero). Finally Crag Hack will get a cannon! Crag Hack beats a small crypt, experts Earth, approaches the stable, the secondary is already visible. Korbac rides to scout the swamp respawn. 122. Crag Hack grabs the elf secondary via the stable. I build a Mage Guild, Slow is there! I top up to 20 mana) Crag Hack experted Artillery. Korbac reveals the overview of the swamp secondary. There is a fair amount of free stuff and no blocks. 123. Crag Hack takes the pre-mini Dragon Fly Hive, gets Shooting... Crag Hack runs to the home Griffin Conservatory. Grechka explores the zone. 124. Christian checks the Griffin Conservatory - a Two. Crag Hack runs, simultaneously breaking through the guard of the underground treasure zone, advances Shooting. Grechka finds a Crypt and a Dragon Fly Hive. At home I build Orcs. 125. Crag Hack approaches the Conservatory. Grechka clears the crypt and approaches the Hive. At home I build a Citadel. In the swamp - a thousand. I bought Dessa, she transports wolves. 126. Grechka kills about a hundred wolves - the Hive guard. They take away a Ballista) But overall okay. I take the pre-mini Dragon Fly Hive. The troops return and Crag Hack takes the Conservatory. Next I break through the elves (guard of the 3rd secondary). Crag Hack gets Air magic. At home I build Ogres. 127. Crag Hack takes a crypt, doesn't reach the Conflux secondary and turns back. Expert Shooting. At home I build a Castle. 131. Dessa takes the secondary, the 8th hero is bought out. Crag Hack approaches the stable. 132. The previously cleared treasure zone is slightly explored - nothing interesting found. Crag Hack, via the stable, goes to the second treasure zone of the elf zone on dirt. 133. Birds are upgraded, supplies are delivered. Crag Hack enters the treasure zone. 134. Pre-max Dragon Fly Hive, 20+ Herds for a Ring +1 HP. I see a Water Magic Book behind Archons and a Pandora's Box behind 100+ Snipers. Crag Hack has advanced Air magic. 135. Maxi-Hive. Crag Hack experts Air magic, prepares to fight the Snipers. Dessa went to clear the Conflux zone: Artifact +1 Luck behind Wooden Guards, a crypt. 136. I broke through the Snipers - got all Water magic, no Wisdom) Shield +3+3. Crag Hack got Leadership... 137. Pandora's Box behind 50+ Birds. Gave 15 Powerful Liches. Crag Hack got Tactics. 141. Pre-max Hive. 142. Pre-mini Hive. Crag Hack advanced Leadership. Dessa continues eating the Conflux respawn. 143. Gold Mine. Pandora's Box for 10k gold behind 50 Genies. Pendant +3 Luck and Morale behind 50+ Vampire Lords, Level Up tree (expert Leadership). Dwarf Cottage. 144. Hat +3. Refuge. Treasure zone fully lit, no tops( Crag Hack splits into the elf secondary, replenishes mana. A chain is being built to transport troops. 145. Zubin still grabs Tanks +2 All in the treasure zone. Dessa reveals an entrance to another treasure zone on Conflux - the opponent is visible there. Crag Hack runs via the stable to a hut with Wisdom 146. Tazar's stats are visible as 15-18, my kingdom army power is higher. The opponent's unit is visible as upgraded ducks, meaning angels are lost. I decide to fight the ГО the next day. Although I could have gone into the swamp treasure zone and upgraded the ducks. Crag Hack splits back home and stands for deployment. 147. Bear upgrade. ГО from 50+ Psychos without issue. Advanced Tactics. I don't reach the castle. 211. I kill the noob and attack the noob in the castle. I get hit by an Armageddon. Kills single angels, single birds, 15 orcs and a Beholder. I equip a Fire Magic Book and a Hat +4 Knowledge and Spells. I attack the castle... And there is Tazar 22-29-18-19... 47 upgraded Basilisks. I have Crag Hack 18-11-11-12 (55 mana). My army: 25 orcs, 15 Liches, 11+1 Bird, 5 bears, 46 Wyverns, 60 wolves. A long tense fight which I miraculously win because the opponent for some reason went on the offensive. In the end, I pulled off an Armageddon for 580 damage. I had 3 ducks survive. I seized and bought the growth, and GG followed. Thanks for the game!
ps. fun to play without Niche and Tops against 2 Niche Cows with a Portal to the Dungeon, several Tops giving a level 5 Hat, a Teapot, a Sword of Justice, a Fire Magic Tome, etc. :D
I confirm. Before the FB I decided to run an experiment, which, overall, led to defeat (well, we're not playing against a Cow!). Thanks for the game!
Dude, what else did he have besides the bulls in the final battle?
The bulls were his main offensive force. No angels, 6 upgraded ducks, a hydra, 70 gnolls, 20 vasas, and 34 lizards, I think. But all that is irrelevant – the stats are what matter... And the cows were dealing damage!