Skip to content

Posts from Heroes 6 - Discussion

4.3 (15 ratings)
User Avatar
Auto-translated
Heleg
I'm fed up! I just logged in online using my password yesterday, and now they say the password is incorrect. Changing the password takes a lot of time, and it takes a long time to log in to the site. And also, how much did they nerf Arachne!
Heleg, please read the latest posts in the thread "Ask your question here if the answer is not in the FAQ";).
Ranmaru Rei
By the way, for those interested, it seems that the next DLC will be about Sandro. Read it here.
I read it, interesting :). However, I hope they don't plan to involve all the heroes in this way. Is there an explanation about Crag Hack in "Pirates of the Wild Seas"?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
Auto-translated
Now, only 7,000,000 experience points are needed to reach level 5 for dynasty weapons :). Succubi also only gain "Charm" after an upgrade. So, the core mechanics have been improved.

I really like locations like this:
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
User Avatar
Auto-translated
Winner
Now, to reach level 5 for dynasty weapons, you only need 7,000,000 experience points.
Only?
If I'm not mistaken, it used to be 5 million. So, they've increased it by almost 1.5 times. That's good news, I must say.
I have all 20 of my weapons upgraded to a million – that means if I had only focused on upgrading one, I would have only reached level 5 for three of them, but now there's no end in sight to these upgrades. 7 x 26 = 182 million – where am I going to get that much? How many years will I have to play?
User Avatar
Auto-translated
I seem to have made a mistake. I thought there were 14 million. But there definitely weren't 5 million. You need 100,000 to reach level 2, 1,000,000 to reach level 3, and 3,500,000 to reach level 4.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
Auto-translated
I, for one, when I saw the updated heroes, somehow remembered "Funky Farm" :(. Did anyone else feel the same?
Of course, it's understandable, you shouldn't expect much from Limbic, a studio that makes Flash games...
P.S. And I also had the feeling that the character was stuck to the ground...
In reply to Победитель
Auto-translated
Winner
Succubi also only gain "Charm" after an upgrade. So, the core mechanics have been fixed.
I'm afraid I have to disappoint you; succubi have always been like that, since version 1.0. :)

Added 1 minute ago
Winner
I think I was wrong. I thought it was 14 million. But it definitely wasn't 5. It takes 100,000 to reach level 2, 1,000,000 to reach level 3, and 3,500,000 to reach level 4.
Guys, it's been like that since the very beginning: 1-4 as you described, and 7 million for level 5. Where did you all come from? :)
In reply to Supric
User Avatar
Auto-translated
Supric
Where did you all come from? :)
from the Conflux:smile40: :smile33: :smile40:
Маласса ждёт...
Маласса знает...
Маласса за всеми наблюдает...
User Avatar
Auto-translated
Supric
I'm afraid I have to disappoint you; this has always been the case with succubi, even since version 1.0.
Guys, it's been like this from the very beginning, 1-4 as you described, 5th - 7 million. Where did you all come from? :)
I played in December. A lot is forgotten.

What constantly annoyed me in "Heroes 6" was the long loading time. And I'm not talking about the loading bar, but about what happens after the "loading" is finished: first, the large forms of terrain and heroes appear, then the resources, then the buildings and monsters, and finally, the hero's movement path. City screens were no exception: after each loading, you have to watch this for 5-10 seconds. And this happens for each faction :(.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
User Avatar
Auto-translated
Winner
What constantly annoyed me in "Heroes 6" was the long loading time. And I'm not talking about the loading bar, but about what happens after the "loading" is finished: first, the large forms of the terrain and the heroes appear, then the resources, then the buildings and monsters, and finally, the hero's movement path. The city screens were no exception: after each loading, you have to watch this for 5-10 seconds. And this happens for each faction :(.
WITHOUT Conflux :smile20: have you tried playing???
Маласса ждёт...
Маласса знает...
Маласса за всеми наблюдает...
In reply to Победитель
User Avatar
Auto-translated
Winner
The city screens were no exception: after each loading, you have to watch this for 5-10 seconds. And this happens for each faction :(.

Before, I would just click on another button (for example, construction), and then click back, and there was no loading time to wait for.
But now, yes, a completely black screen, it's true, but only once, but nevertheless, every time my heart skips a beat – I think the game is crashing.
But then it lets go :)

Well, and the long loading of the landscape itself doesn't bother me; during this time, I click on the castles, on the heroes, back and forth. And in general, I don't reload; if a hero is killed, I buy him in the tavern, and that's it. Although this only happened at the beginning; now I haven't lost a battle in a long time.
In reply to Sanctuary
User Avatar
Auto-translated
Sanctuary
WITHOUT Conflux :smile20: have you tried playing???
I haven't tried and I don't plan to. Without Conflux = without old saves = without 1/3 of the gameplay in the form of Dynasty. And none of what I described in your quoted message is a reason to play when connecting to the CONFLUX servers.

bobchik, in general, yes, the loading screen is more annoying than the landscape loading. I'm surprised that I haven't seen anything like this anywhere else, so I think it's a shoddy job.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
Auto-translated
The current city screens make me want to tear the developers' hands off. I'm not a big fan of questionable aesthetics, but I wouldn't sacrifice functionality for it. I'm especially annoyed by the "carousel" for switching between cities and forts – by the time you navigate "from the inside" to the one you need, you'll forget what you wanted to do.
User Avatar
Auto-translated
I remember that I once managed to have all the icons of captured towns and fortresses displayed on the screen at the same time, without having to scroll through them, but I've forgotten how I did it.
User Avatar
Auto-translated
bobchik, before the patch, they were displayed in a pile; it was enough to enter any of the cities.
Or did it work in the updated game?
User Avatar
Auto-translated
But there's another map! And this one has as many as three!

Here's another gem I found in "Anniversary":

Four elementals every week. But the troops accumulate from the very beginning of the mission. So, you can completely build up the town in three months, and then buy at least a large stack of elementals in this building :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"

Statistics

Welcome our newest member: Emil