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Posts from Stronghold vs. Necropolis

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In reply to ramzez
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ramzez
He played several online duels as an Orc Warrior against Necromancer mages and won all of them. However, the success was more due to the opponents than to my skill. People simply didn't use level 2 tactics and didn't protect their spellcasters, which, in my opinion, is a major mistake. After that, it's not even necessary to cast "Magic Resistance" on the first turn. Instead, I use a different tactic: I wait until the turn approaches the Cyclops, and if the opponent hasn't cast any spells yet, I cast "Internal Flame" on them.
And I won against one player using that tactic. I cast "Subdue" on the Cyclops and then used its ability, taking out the Centaurs, Harpies, and Crushers in one hit, and the attack was a critical hit. He took a lot of damage, and then the Lich and spellcasters finished off the Cyclops.

Also, if the opponent places a sacrifice unit for the Vampires, then shooting at the Liches becomes pointless.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
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I actually won against a player using that tactic. I cast Subjugation on the Cyclops and then used their ability, wiping out Centaurs, Harpies, and crushing them all in one hit, and the attack was also a lucky one. He took a lot of damage, and then Liches and Weaver were added to the Cyclops.

Again, if the opponent places a sacrifice unit for the Vampires, then shooting at the Liches becomes pointless.
There was no real tactic in how your opponent played.
After such an opening move, the battle with the Orcs is essentially already lost. There are two clear mistakes made by the opponent: a) he positioned his troops so that the Cyclops could attack three stacks at once; b) in response to Subjugation, he didn't cast a spell to increase resistance to magic.
If he had used Inner Flame, the Cyclops would have gone before even the Vampires, and that's the most initiative-heavy undead stack. I'm curious, do you take the level 2 tactic for the undead, or do you also think you can do without it against the Orcs? I've already played against humans five times, and all the opponents somehow tried to survive without it. Only one of them took it, but he messed up in his own way. I want to play against a clever Necromancer.

I N, shall we have a battle online?
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zamzez, your words "Dreamcatchers are powerful; the spell deals damage to all 7 units for two turns and hits again during those same two turns. Is that a weak mage?!" Please explain in more detail. I already asked you to talk about them, but you didn't say much then. Otherwise, I don't use Dreamcatchers at all.
I already explained it in the general discussion thread about the Stronghold faction. In general, it's done like this: you play a skirmish, buy Dreamcatchers, then right-click on them, find their ability, right-click on it, and see what's written there. Or, you can attack the Dreamcatchers and do the same thing. I haven't noticed any bugs there.
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You say that when they attack head-on, it's suicide. But I usually do that. It's just that the suicide happens to the opponent.
I'm curious, where did you find these words of mine? Maybe in a thread where we were discussing tactics against an Orc Warrior or the Haven faction? Because I also do that against Necropolis, and it's quite successful. I don't know, maybe I'm just a noob, or maybe you took this out of context.
In reply to ramzez
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ramzez

I N, want to play online?
Okay, let's play next week. I'm leaving now, I'll be back on Monday.

I only take Tier 1 tactics.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
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I only use first-level tactics.
I already feel sorry for you. :)
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1. Chingiz, you really need to buy the full version of the game. If you buy the full version, all your problems will be solved.
2. The damage of the pikemen's shots is 50%.
3. If you don't level up the Orc heroes yourself, but just use a pre-made one, it's not the same.
I think you can earn some money to buy the game. :)
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I don't play anymore. I was disappointed by the fact that it's impossible to defeat a Necromancer in a duel. If the Necromancer places his units in the first two squares, protecting the Liches with Weavers and Specters, nothing works. But with a typical setup on three squares, when the Weavers are protected, I could easily defeat the Necromancer. There is a tactic against this – if anyone is interested, I can tell you about it. I developed a mega-strategy in which the Lamasu falls on the very first turn, even before any of the undead move!
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And now the Necromancer mage is balanced properly, as after the patches, he only has 1 stack of ghosts instead of 2. Plus, the passive abilities give more bonuses, and the abilities of Shamans and Furies have been adjusted. Life has become easier, life has become more fun. :)

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