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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

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#941
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I've compiled all the requests into one post :) Otherwise, they might get lost among other posts.

1. Chess timer (with running time in battles)
2. "Buy All" button (from higher levels to lower ones)
3. Highlighting of neutral unit turns
4. Load and Exit to the main menu (during a battle)
5. Bug with the game freezing during long gameplay on maps with large armies (/post/568452/)
6. Screenshots in battle
7. A very useful feature appeared in Warlock Tales – by pressing Alt + left mouse button, it shows the distance in movement points from the hero to a given point and the remaining moves at the end of the route...
8. It would be interesting to implement just one thing - viewing replays (and battles), as implemented in the Chinese program. Like a video about the game, but it only takes up a couple of megabytes.

(Am I being too demanding? :D)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#942
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Lider1, point 4 has already been done (in version 2.98)! And how should we understand point 3?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#943
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Regarding desired features, it would be interesting to implement just one thing: the ability to view replays (and battles), as it is implemented in the Chinese program. It would be like a video of the game, but it would only take up a couple of megabytes.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Lider1
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#944
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Lider1
I've compiled all the "wish list" items into one post :) Otherwise, they might get lost among the other posts...
Essentially, almost all of these desired features have been implemented in the fourth installment, and it's quite convenient and without unnecessary complications – I support this.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#945
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Message from baratorch:
I have a question: Since now there can no longer be a situation where HD with fixed gameplay bugs plays against SoD with unfixed bugs, I want to remove the "Fix gameplay bugs" option from the in-game HD menu in Multiplayer because it's not good to have such an option in the game (the option will be automatically enabled when playing HD vs. HD and disabled when playing HD vs. SoD).
How do you (players) feel about this?
In general, if it remains, it will only be needed for one situation: playing according to the SoD rules (i.e., with peeking and other things) but with password-protected saves.
I also don't mind.
Message from Lider1:
7. A very useful feature has appeared in WoD - when you press Alt+LMB, it shows the distance in movement points from the hero to a given point and the remaining movement points at the end of the route.
I've been saying this for a long time, I've been dreaming about it :) The good thing is that they accepted the feature, and I would also really like to have it in HD
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#946
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I'm currently reading the description for version 3.0. It says that the bug with the refugee camp has been fixed. Does this mean that if one person has HD 3.0 and the opponent has SoD, one will have a black dragon in the camp while the other has a pikeman? Or does the bug fix only work when versions are identical?
In reply to Juristis
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#947
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Juristis
I'm currently reading the description for version 3.0. It says that a bug with the refugee camp has been fixed. Does this mean that if one person has HD 3.0 and their opponent has SoD, one will have a black dragon in the camp while the other has a pikeman? Or does the bug fix only work when versions are identical?
Units in the camp are generated during map creation, so whoever is the host determines whether to create (SoD) or not create (new HD version) the bug
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#948
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Captain
troops in the camp are generated when the map is created, so whoever is the host will either create (SOD) or not create the bug (new version HD).
Then everything is fine, thank you for the clarification.
#949
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The troops in the camp are generated when the map is created, so whoever is the host will either create (SOD) or not create the bug (new version HD).
Unfortunately, that's not how it works.
But here's how it is (actually, the first post on the page):
1. The tournament module in online play now automatically determines whether a player has connected with the latest version of HD or not, and depending on this, it enables HD rules (fixes for peeking, the artifact merchant, the refugee camp, displaying movement points) or leaves the SOD rules for all players.
This will be in beta 11. But even in previous betas, it wasn't possible to play with the fixed camp against a non-fixed one.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to Marmot
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#950
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Marmot
What does point 3 mean?
It's a reference! Those who played Heroes 4 will understand.
In reply to Lider1
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#951
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Lider1

Why on earth should I play blind? I can't price the gold, check the opponent's secondary, or see what's in the same secondary—I can do nothing. Against a person playing SoD who successfully uses all of this??? Why does he get such privileges?!

You always had to pay for comfort ;) A player with a mod has more time to think, can calculate move points down to the last penny, and set up chains with cell-perfect precision. IMHO, this advantage is much more significant than knowing the approximate amount of the opponent's money and the number of their towns, so it's still a question of who was given privileges in this case :)
http://www.twitch.tv/mikevalentine/
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#952
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by the way, besides the bug where the number of troops increases by one when hiring them from an external source, there is also a bug where the number of units changes by +/- one when splitting a stack of troops in the exchange window between heroes... it seems to be the same thing, but simply in the hero's window when splitting a stack...
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Mizrael
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#953
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Mizrael
You always have to pay for comfort ;) A player using a mod has more time to think, can calculate move points down to the last one, and build chains with precision to the nearest cell. In my opinion, this advantage is much more significant than knowing the approximate amount of money and the number of cities of the opponent, so it's still a question of who is actually given the privileges in this case :)

I don't care about such a "price." The fact that a SOD (Save-On-Death) is running on the other side is the problem of the conservative player, not mine. And in the mod itself, it's just a small, underdeveloped aspect. But it's definitely not some kind of "price." It's unclear to whom, for what, and why.

:smile29:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Dirty_Player
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#954
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Dirty_Player
This is such a topic! Those who played Heroes 4 will understand :)
Yes, I played Heroes 4! So I understand. We're talking about showing the hero's path to a given cell not as in Heroes 3 - safe, but sometimes too long (going around), but as the shortest path, which may pass by/through neutral creatures, with which you may have to fight? And this path is then shown in yellow? Well, then it can sometimes be useful, but I'm already used to the "Heroes 3" version.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#955
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If the mod becomes the only main and officially approved way to play the game, then you can do whatever you want. But until then, the mod is just an allowed addition to the game, nothing more. And the problem of not seeing another player's castle is precisely a problem for the player who has the mod running.
http://www.twitch.tv/mikevalentine/