yes, the saves disappeared on single-player maps
but everything is fine in the campaigns.
Posts from Heroes 6 - Discussion
I completed all the campaigns, and now, when I'm playing the last mission for Inferno, all the artifact sets and development points have disappeared – do I have to start all over again?
Some patch was installed, and the launcher changed.
Suddenly, the percentage starts to decrease. Oh my god, I think, my eyes must be playing tricks on me.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Added 4 minutes ago
[/U] It's obvious. The foundations laid in the game are good. But they could have made a better game out of it.
Added 19 minutes ago
Dark Dragon, what guarantees are there that the suggestions will actually reach the Heroes of Might and Magic developers? Many will write in Russian, and a foreign developer...
Added 1 minute ago
The project organizers can translate it. It will reach them, but I wouldn't rely on it having an effect.
So, basically, it's a patch?
Well, let's just say it's a paid patch that doesn't fix bugs but adds some new content.
Basically, are these patches?
описание Темных Эльфов
история Тёмных Эльфов
армия Тёмных Эльфов
обсуждение фракции DUNGEON 6ки
Маласса знает...
Маласса за всеми наблюдает...
Strength Hero of the Alliance of Light: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Light and Prime magic schools.
Magic Hero of the Alliance of Light: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Light and Prime magic schools.
Strength Hero of Necropolis: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Dark and Prime magic schools.
Magic Hero of Necropolis: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Dark and Prime magic schools.
Strength Hero of Inferno: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Fire and Prime magic schools.
Magic Hero of Inferno: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Fire and Prime magic schools.
Strength Hero of the Barbarian Tribes: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Earth and Air magic schools.
Magic Hero of the Barbarian Tribes: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Earth and Air magic schools.
Strength Hero of the Sanctuary: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Water and Prime magic schools.
Magic Hero of the Sanctuary: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Water and Prime magic schools.
I think that such changes will help to increase the difference between the races' tactics and the development of heroes.
I think that such changes will help to increase the difference between the factions' tactics and the development of heroes.
Yeah, the differences will become more pronounced. But then, there will only be one single option for developing each of the hero classes, with insignificant variations.
For example:
- Haven - Light, Air, Earth, Prime
- Inferno - Fire, Darkness, Earth, Prime
- Necropolis - Darkness, Water, Air, Prime
- Sanctuary - Water, Light, Air, Prime
- Stronghold - Air, Light, Darkness, Earth.
Strength heroes can learn the first and last magic schools from the list above.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
- Necropolis - Darkness, Water, Air, Primordial
- Stronghold - Air, Light, Darkness, Earth
In general, I would like to see individual magic for each race in future installments, meaning humans get Light, wood elves get Earth, nagas get Water, dwarves get runes, the Academy gets...? (needs to be thought through more carefully), orcs get battle cries, dark elves get Darkness, undead get Primordial, and demons get Fire.
But a miracle didn't happen: the login and password still need to be entered each time you launch the game :smile35:.
P.S.: In any case, I haven't had to enter them for a long time now..
Асха все обращает на пользу... :smile16:
- Haven - Light, Air, Earth, Prime
- Inferno - Fire, Darkness, Earth, Prime
- Necropolis - Darkness, Water, Air, Prime
- Sanctuary - Water, Light, Air, Prime
- Stronghold - Air, Light, Darkness, Earth.
Hmm, the system partially coincides with the distribution of schools in the game Might & Magic: Duel of Champions:
http://s53.radikal.ru/i142/1206/a0/e4a130e54d54.png
http://s52.radikal.ru/i138/1206/cf/bcce93494e93.png
http://s019.radikal.ru/i636/1206/81/45631d187f89.png
http://s019.radikal.ru/i600/1207/09/d8d9ba623d6a.png