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Heroes 6 - Discussion

#7765
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- Necropolis - Darkness, Water, Air, Primordial
I've always been against Water magic for necromancers. Earth magic would be more appropriate here.
- Stronghold - Air, Light, Darkness, Earth
Instead of Light, I would personally give the Stronghold access to Fire.

In general, I would like to see individual magic for each race in future installments, meaning humans get Light, wood elves get Earth, nagas get Water, dwarves get runes, the Academy gets...? (needs to be thought through more carefully), orcs get battle cries, dark elves get Darkness, undead get Primordial, and demons get Fire.

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