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I read the suggestions from the draft petition and seriously considered how to create greater distinctions between factions and classes. I believe that access to the sections of the skill tree should be adjusted as follows:
Strength Hero of the Alliance of Light: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Light and Prime magic schools.
Magic Hero of the Alliance of Light: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Light and Prime magic schools.
Strength Hero of Necropolis: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Dark and Prime magic schools.
Magic Hero of Necropolis: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Dark and Prime magic schools.
Strength Hero of Inferno: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Fire and Prime magic schools.
Magic Hero of Inferno: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Fire and Prime magic schools.
Strength Hero of the Barbarian Tribes: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Earth and Air magic schools.
Magic Hero of the Barbarian Tribes: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Earth and Air magic schools.
Strength Hero of the Sanctuary: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Water and Prime magic schools.
Magic Hero of the Sanctuary: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Water and Prime magic schools.
I think that such changes will help to increase the difference between the races' tactics and the development of heroes.
Strength Hero of the Alliance of Light: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Light and Prime magic schools.
Magic Hero of the Alliance of Light: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Light and Prime magic schools.
Strength Hero of Necropolis: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Dark and Prime magic schools.
Magic Hero of Necropolis: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Dark and Prime magic schools.
Strength Hero of Inferno: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Fire and Prime magic schools.
Magic Hero of Inferno: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Fire and Prime magic schools.
Strength Hero of the Barbarian Tribes: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Earth and Air magic schools.
Magic Hero of the Barbarian Tribes: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Earth and Air magic schools.
Strength Hero of the Sanctuary: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Water and Prime magic schools.
Magic Hero of the Sanctuary: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Water and Prime magic schools.
I think that such changes will help to increase the difference between the races' tactics and the development of heroes.