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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
In reply to I_N
14 years ago
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I_N
yes, the saves disappeared on single-player maps
but everything is fine in the campaigns.
I completed all the campaigns, and now, when I passed the last mission for Inferno, all the artifact sets and development points are gone – do I have to start over again???
14 years ago
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The winner, yes, of course. Each one would need a special geo-6, made to order, and they probably wouldn't even agree to make them.
In reply to setar13
14 years ago
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setar13
I completed all the campaigns, and now, when I'm playing the last mission for Inferno, all the artifact sets and development points have disappeared – do I have to start all over again?
Nothing disappeared for me.
In reply to I_N
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14 years ago
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I_N
Some patch was installed, and the launcher changed.
Yes, an update was also downloaded for me, but it's only for yuPlay. The game update is downloaded before the launcher starts. By the way, the interface has become more convenient. But no miracle happened: you still need to enter your login and password every time you launch the game :smile35:. Save synchronization is now displayed in percentages, but according to this principle:
net23-Immortal
Suddenly, the percentage starts to decrease. Oh my god, I think, my eyes must be playing tricks on me.
When it got stuck at 100%, I tried disabling synchronization in the settings and restarted the launcher. The game launched. But synchronization would be useful, yes, as I plan to play on my laptop soon. I'll have to wait.
In reply to Золтар
14 years ago
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Zoltar
Added 4 minutes ago
[/U] It's obvious. The foundations laid in the game are good. But they could have made a better game out of it.

Added 19 minutes ago
Dark Dragon, what guarantees are there that the suggestions will actually reach the Heroes of Might and Magic developers? Many will write in Russian, and a foreign developer...
we will translate it and send it to them in the Ubisoft and developer forums

Added 1 minute ago
Winner
The project organizers can translate it. It will reach them, but I wouldn't rely on it having an effect.
if we gather about 1000 subscribers for this, they will definitely implement at least half of the suggestions.
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14 years ago
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Chingis
So, basically, it's a patch?

Well, let's just say it's a paid patch that doesn't fix bugs but adds some new content.
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14 years ago
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Chingis
Basically, are these patches?
It's more like DLC:smile40:
14 years ago
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I read the suggestions from the draft petition and seriously considered how to create greater distinctions between factions and classes. I believe that access to the sections of the skill tree should be adjusted as follows:

Strength Hero of the Alliance of Light: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Light and Prime magic schools.

Magic Hero of the Alliance of Light: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Light and Prime magic schools.

Strength Hero of Necropolis: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Dark and Prime magic schools.

Magic Hero of Necropolis: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Dark and Prime magic schools.

Strength Hero of Inferno: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Fire and Prime magic schools.

Magic Hero of Inferno: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Fire and Prime magic schools.

Strength Hero of the Barbarian Tribes: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Earth and Air magic schools.

Magic Hero of the Barbarian Tribes: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Earth and Air magic schools.

Strength Hero of the Sanctuary: levels 1, 2, 3 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; level 1 of the Water and Prime magic schools.

Magic Hero of the Sanctuary: level 1 of the “Personal Qualities,” “Leadership,” “Tactics,” “Battle Cry,” and “Art of War” schools; levels 1, 2, 3 of the Water and Prime magic schools.

I think that such changes will help to increase the difference between the races' tactics and the development of heroes.
In reply to Adagio
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14 years ago
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Adagio
I think that such changes will help to increase the difference between the factions' tactics and the development of heroes.

Yeah, the differences will become more pronounced. But then, there will only be one single option for developing each of the hero classes, with insignificant variations.
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14 years ago
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Adagio, I disagree. In "Heroes of Might and Magic V," there was nothing stopping a Knight from leveling up Chaos magic and using Armageddon, even though it wasn't their primary school. At least 4 magic schools should be available to a mage hero (and 2 for a warrior).

For example:
- Haven - Light, Air, Earth, Prime
- Inferno - Fire, Darkness, Earth, Prime
- Necropolis - Darkness, Water, Air, Prime
- Sanctuary - Water, Light, Air, Prime
- Stronghold - Air, Light, Darkness, Earth.

Strength heroes can learn the first and last magic schools from the list above.
14 years ago
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Or maybe reduce the magic power of the Orcs, but add more call-to-arms abilities?
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14 years ago
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And this would be a major change that was requested not to be added in the petition.
14 years ago
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- Necropolis - Darkness, Water, Air, Primordial
I've always been against Water magic for necromancers. Earth magic would be more appropriate here.
- Stronghold - Air, Light, Darkness, Earth
Instead of Light, I would personally give the Stronghold access to Fire.

In general, I would like to see individual magic for each race in future installments, meaning humans get Light, wood elves get Earth, nagas get Water, dwarves get runes, the Academy gets...? (needs to be thought through more carefully), orcs get battle cries, dark elves get Darkness, undead get Primordial, and demons get Fire.
In reply to Победитель
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14 years ago
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Winner
But a miracle didn't happen: the login and password still need to be entered each time you launch the game :smile35:.
I apologize, maybe I'm not up to date, but I had a similar problem, and I think I solved it by installing the game in completely English folders (D:\Games\HeroesVI).
P.S.: In any case, I haven't had to enter them for a long time now..
In reply to Победитель
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14 years ago
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Winner

- Haven - Light, Air, Earth, Prime
- Inferno - Fire, Darkness, Earth, Prime
- Necropolis - Darkness, Water, Air, Prime
- Sanctuary - Water, Light, Air, Prime
- Stronghold - Air, Light, Darkness, Earth.

Hmm, the system partially coincides with the distribution of schools in the game Might & Magic: Duel of Champions:

http://s53.radikal.ru/i142/1206/a0/e4a130e54d54.png
http://s52.radikal.ru/i138/1206/cf/bcce93494e93.png
http://s019.radikal.ru/i636/1206/81/45631d187f89.png
http://s019.radikal.ru/i600/1207/09/d8d9ba623d6a.png

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