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In reply to dimension
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#197
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dimension
Hey guys, maybe it's been discussed before, but it's hard to find:)

What to do with any castle against skeletons that, with a little effort, grow to 30-40k by the fifth month?

They destroy any nest ><
The answer has been known for a long time - don't let the Necropolis develop for more than one month...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
#198
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It's not very easy to find and stop a Necromancer on a Hell difficulty map within the first month. Moreover, we're talking about a real player, not a computer opponent who willingly throws themselves at you to die. :smile50:

I'm looking for a way to "disable" the skeletons because fighting a group of 50,000 units is... well, maybe sacrificing a nest for a counterattack and then having the entire army pounce on them? :smile50:

There's the option of not approaching, but they'll cast Haste on the skeletons before their turn.
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#199
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50k skeletons online, oh my god, that's how much you have to play!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#200
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Lider1
50k skeletons in online play, my god, that's how much you have to play
Let's assume 20-25k skeletons were summoned if he has a Necropolis with the Dungeon upgrade, but the remaining half needs to be obtained through growth... well, they play in a party for about a year or two:D
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
In reply to hunter98
#201
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hunter98
Let's say 20-25k skeletons were summoned, if HL has a Dungeon, but the remaining half needs to be obtained from growth... well, they play a party for about a year:D
7.5 months :) basically, the entire map has already been explored, and there are no more piles of 250-499 creatures, so skeletons are farmed quickly.

I'm still waiting for reasonable suggestions on what to do with the skeletons?))
I have a six-month growth reserve from the Castle, but sacrificing any of the nests for skeletons is not ideal:)
In reply to dimension
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#202
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dimension
7.5 months :) basically, the entire map has already been explored, and there are no more clusters of less than 250-499, so skeletons are farmed quickly.

I'm still waiting for reasonable suggestions on what to do with the skeletons?))
I have, of course, a six-month stockpile from the Castle, but sacrificing any of the nests for skeletons isn't ideal.

Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#203
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dimension
7.5 months :) basically, the entire map has been explored, and there are no more clusters of less than 250-499 units, so skeletons are farmed quickly.

I'm still waiting for reasonable suggestions on what to do with the skeletons?))
I have, of course, a six-month stockpile from the Castle, but sacrificing any of the nests for skeletons isn't ideal.
This is like asking "how to win at chess without losing any pieces"... If I didn't care about my own units, the game would have ended already, and if I wander around the map to avoid battles, I can play forever.

In your scenario, it's best not to touch the Necropolis at all... The opportunity has passed because of the well-known rule - necromancers become stronger over time... It's better to admit defeat, start the game over, and sacrifice endlessly so that the opponent cannot develop, thereby maintaining parity... The current tactic is to find a hundred or so Azure Dragons... otherwise, there's no point in continuing... :smile13:
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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#204
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dimension
7.5 months :) basically, the entire map has already been explored, and there are no more clusters of less than 250-499, so skeletons are farmed quickly.

still waiting for reasonable suggestions on what to do with the skeletons?))
of course, I have a six-month stockpile from the Castle, but sacrificing any of the nests for skeletons is not ideal :)
How is it possible to play for so long?! How many days do you need to waste for just one game?!)) Horrible!)))))
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
In reply to hunter98
#205
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hunter98
How can anyone play for so long?! How many days does it take to waste on just one game?!)) It's awful!)))))

in-game

Added 2 minutes later
It's better to admit defeat, start the game over, and sacrifice endlessly so that the opponent cannot develop, thereby maintaining parity.
it's a pity
I thought there were other ways to win against a Necropolis player on Hell difficulty, besides winning in a month

and by capturing level 8 buildings :D
In reply to dimension
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#206
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dimension

too bad
I thought there were other ways to win against a Necropolis player on Hard difficulty besides wiping them out within a month.

and also by capturing buildings of level 8 :D
You can also not attack yourself. But yes, Necropolis players need to be killed as early as possible. They are often still vulnerable somewhere around weeks 2-3.
#207
Terrain with obstacle for final battle, flying unit with no retaliation/sprite/ who have to survive to the moment when the enemy will have only skels and orb of inhibition!
#208
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level up Torgrim and arrange a final battle with Armageddon.
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#209
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level up Torgrim and arrange a final battle with Armageddon.
Otherwise, against 2k skeletons, your Torgrim is not that dangerous!) And in general, play as Mephala or Kirra, they are better than some resistance specialists...
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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#210
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Armageddon can be easily countered, and its damage isn't that high. An explosion deals more damage. Even with a large group and speed boost, no explosion will seriously harm them. As an alternative, use good archers combined with general slowing effects, force fields, clones, antimagic, and teleports, in case they get close. But again, it's unlikely to work – the necromancer hero will probably have counter-measures and a decent army by that time.
In reply to Кирд
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#211
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Kird
Armageddon is easy to block, and it doesn't deal that much damage. The explosion deals more damage.

aleooooooo ooooo.

The explosion hits for 1 stack, while Armageddon hits for 7!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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