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Which school of magic do you find most useful?
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In reply to Ment
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I just tested it in a duel on one computer: I summoned a phoenix with Jalibom and then easily controlled it with Letos.
In reply to Ment
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But again, I repeat, I have a lot of mods, maybe that's the problem.
In reply to Ment
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Well, at least the Berserk spell from Marbas works, even if not on the first try. So, I think subjugation will work even without the Sandrovian cloak.

And haven't you yourself tried or encountered similar situations? You seem like an experienced player...
In reply to Ment
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I haven't played online that much. But there was one instance where I was playing as Necropolis, and my opponent was playing as Academy with Darkness and Sandro's Cloak. It was unpleasant, but not critical. Although, if I hadn't been playing as Necropolis, who knows what would have happened.
 

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In reply to Ment
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Are Black/Lava/Arcata dragons already considered summoned?

The description of "hell wave" states: damage to ALL creatures, except demons.

and in general, it's better to focus on dealing 1500 damage than 250 to each.
Unfortunately, neutral magic doesn't scale proportionally with spell power, etc. But if you compare spells at the initial level, neutral spells are stronger than regular ones.
It's pointless to talk about the neutral school because then you would have to include all sorts of skills like "Banshee's Cry" and "Enchanted Arrow."
Why is it pointless? This school exists in the game on equal footing with the other schools. It's just not quite as accessible.
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить.
Весьма хороший попутчик... До первого перекрестка.
In reply to Его Высокопреосвященство
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His Eminence
The description of "hell wave" states that it deals damage to ALL creatures, except demons.
His Eminence
At the initial stage, the hell wave deals 250 damage. This is enough to incinerate any non-summoned creature.
Lava dragons have 280 health, and Arcata dragons have 275, which is more than 250 damage. Therefore, the initial stage of the hell wave is not enough to incinerate any non-summoned creature.
His Eminence
Unfortunately, neutral magic does not grow proportionally to the power of magic, etc. But if you compare spells at the initial level, neutral spells are stronger than regular ones.
Is the initial level level 10 for the hero?

His Eminence
It's just not very accessible.
More precisely, it is only available to 2 heroes, whom you encounter only a couple of times throughout the game.

Added after 12 minutes
Ment
And once, I was playing as Necromancer, and the opponent was a mage with Darkness and Sandro's Cloak. It was unpleasant, but not critical. Although, if I hadn't been playing as a Necromancer, who knows what would have happened.
I understand that you leveled up Summoning and won this battle?
If so, then there is nothing surprising, Darkness, even with Sandro's Cloak, is not very effective against a Necromancer. If I were playing Necromancer against Necromancer, I would probably choose Summoning and Chaos/Light.
I haven't played online yet (all my experience playing with other players is playing on one computer), but I hope to test this statement soon.
In reply to Ment
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The health of Lava Dragons is 280, and the health of Arcat Dragons is 275, which is > 250 damage units. Therefore, the initial stage of the hell wave is not enough to incinerate any unwanted creature.
Then, besides these two.
Is the initial level level 10 for the hero?
What does level 10 have to do with it?
More precisely, it is only available to 2 heroes, whom you encounter only a couple of times throughout the game.
To great disappointment, this is true. But it seems you can set it with a script.
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить.
Весьма хороший попутчик... До первого перекрестка.
In reply to Ment
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Not at all. But if you just compare them, it might be possible. There are many of these spells.
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить.
Весьма хороший попутчик... До первого перекрестка.
In reply to Ment
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If that's the case, then there's nothing surprising about it; darkness, even with Sandro's cloak, is not very effective against Necromancers. If you're playing Necromancer against Necromancer, I would probably choose Summoning and Chaos/Light.
Okay. But the fact that darkness isn't always effective speaks against it ;) While any faction with Summoning in its guild can calmly use it in absolutely all situations.
Not at all. And if you just compare, it might. There are many of these spells.
The point is that if you consider the neutral school, it's out of competition because it actually makes up the largest part of the game mechanics. Almost all hero skills (not just active ones, but passive ones too!), a huge number of creature abilities – all of this are spells from the neutral school.
 

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In reply to Ment
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Ment
But the fact that Darkness isn't always effective speaks against it.
Darkness loses some of its effectiveness only when playing against Necropolis due to the undead's immunity to mind control spells, but mass slow/weakness/debuff/disintegration beam are also good;). (Perhaps I was a bit hasty about "ineffectiveness"). With very large armies, Darkness can even be used against Necropolis, but in combination with other magic.
But if Darkness has one drawback, Summoning has many more:
1. The larger the army, the less likely it is that a Phoenix/Elemental will tip the scales in your favor.
2. If the hero has the spell "Deadly Cold," and there are Messengers or Pit Lords in the army, summoning a Phoenix is highly discouraged:D
3. In terms of mana cost, it is the most expensive school of magic.
4. There is such a ring of Banishment, it is inexpensive, it appears quite often in the shop, it may even be given at the start, and if your opponent has it, it is better not to develop Summoning).
You can come up with more, but it is obvious that Summoning has more drawbacks than Darkness.
Ment
While any Castle with Summoning in its guild can calmly use it in absolutely all situations.
Well, the choice of a Necromancer to have only Summoning seems like a rather dubious decision to me.
Ment
The point is that if you consider the neutral school, it is completely out of competition, as it actually makes up the largest part of the game mechanics. Almost all hero skills (not only active, but also passive!), a huge number of creature abilities - these are all spells from the neutral school.
Exactly, everything that has nothing to do with Chaos, Summoning, Set, and Darkness can be attributed to the so-called "neutral school," so it is wrong to consider it magic.
In reply to Ment
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1. The larger the army, the less likely it is that a Phoenix/Elemental will tip the scales in your favor.
This is only true in single-player. In online games, battles rarely last that long. Unless it's agreed upon beforehand...
2. If a hero has the "Deadly Chill" skill, and the army includes Messengers or Pit Lords, then summoning a Phoenix is highly discouraged.
Yes, that's true. Although Messengers and Pit Lords don't have very high speed or initiative, so the Phoenix still needs to catch up to them. But Chaos magic from the enemy is a complete disaster for the Phoenix.
4. There's this "Ring of Banishment," it's inexpensive, appears quite often in the shop, and might even be given at the start. If your opponent has it, it's better not to invest in summoning.
The Ring of Banishment doesn't save you from the Phoenix in version 3.1, it's been tested. It deals about 200 or 300 damage, but the Phoenix only has 800 or 900 hit points, for example (although it's often more). It can be defeated in three or four hits, but it will have time to cause a lot of damage and summon another one, as nothing prevents it.
So, the only drawback is number 2. But Darkness has other disadvantages that haven't been mentioned:
1) It's not very effective against the Academy. Titans, Taburetkas, Golems – no mind control spells. Djinns have resistance. The hero has a Magic Mirror.
2) It's not very effective against Elves. Elves often develop Light magic and counter it, plus Unicorns with an aura, plus they can take "Magic Resistance," which is almost always a priority.
So, the disadvantages are much simpler here.
Well, choosing only summoning as a Dark Knight's skill seems like a questionable decision to me.
Don't get too carried away with magic schools. Of course, Chaos magic is useful for a Dark Knight in the early game, but spending two skill slots on magic can be dangerous. I would rather develop a secondary hero with Chaos magic...
 

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