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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
14 years ago
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The seventh installment would be quite welcome. The sixth one has so many flaws that it practically begs to be remade... And then a new installment could be released, with a new campaign. I hope they at least come up with the idea to remove the resource purchasing in the city (when a market is available). Instead of this hassle, they could simply increase the amount of gold, making it equivalent to the cost of purchasing the missing resources. It wouldn't require much brainpower to implement such a converter.
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14 years ago
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For those who don't want to strain their brains, there's a perfect game. It's called "Solitaire" :-)
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14 years ago
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Adagio
It’s better not to release anything at all until the brand ends up with a decent developer/publisher.

The brand won’t end up with another publisher. Ubisoft has too strong a grip on it. IMHO, this is for the best. History shows that in most cases, buying a brand doesn’t lead to anything good.

The seventh installment won’t be released within 5 years. And it might not be released at all. Because Ubisoft is probably already tired of the contradictory demands of capricious fans. And besides, according to Ubisoft, the next era will be the era of Shantiri. And in this era, there are no mages, necromancers, orcs, or dark elves yet. If the game only features humans (worshipping Air, not Light), elves, dwarves, nagas, and demons... the fans’ cries will be even louder.
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14 years ago
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And again, just general words.
There are no more financial problems.
Remaking the models of the Luminaries and River Spirits would be the best proof.
In reply to Победитель
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14 years ago
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There are no more financial problems.

Remaking the models of the Shining Ones and River Spirits would be the best proof.
Ubisoft is just stingy with money.

Added 4 minutes later
Shukfir
...there will be an era of Shantiri. And in this era, there are no mages yet...
or maybe there will be.
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14 years ago
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By the way, there can be mages. In this regard, it is worth reading the biography of Yaved. It will become clear that magical constructs (golems, titans, etc.) are a legacy of Shantiri.

Added 4 minutes later
Regarding necromancers, it is also unclear.
14 years ago
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Ubi is holding on too tightly.
Let them loosen their grip a bit, otherwise they might suffocate it.
Remaking the models of the Luminaries and River Spirits would be the best proof.
With the Luminaries, let's say they've figured it out: they've already changed the icon for the Light elementals and slightly recolored the model, so it's now quite easy to distinguish them. But the question of the Water elementals requires a serious discussion, otherwise the developers won't even consider fixing the situation. I've already suggested a very economical way to solve this problem, but to no avail. I would like to see the Mizu-kami in their original form in the game... Aren't they beautiful?..

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14 years ago
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Adagio, it's a good idea, of course. But how can we get it to the developers?
14 years ago
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The idea is pretty good, of course.
In my opinion, it's excellent. :)
But how do we get it to the developers?
I have an idea. I'll try to push it through.

And in general, Mizu-kami looks more harmonious in gold among the ranks of the Sanctuary than her silver counterpart. After all, the coral priestess, kappa, kensai, and kirin turn into warmer colors when upgraded (in the case of the snow maiden, the cold palette is, of course, quite justified). Moreover, it was like that before. The icon is already ready, so no need to spend money on it. All that remains is to gild the current Mizu-kami model and give the original to the Water elementals, so they can flaunt in silver. And everyone will be happy.

Honestly, it would be better to create a whole petition with a vote on this issue. And not here, but on some resource that the developers visit.
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14 years ago
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Chingis
Although, it's unclear what he's unhappy about with the online version? Everything is already good :)

- The inability to play with friends if you have the boxed version of the game, while they have the Steam version.
- The lack of simultaneous turns.
- The long duration of battles due to the presence of a large number of "tank" creatures.
- The monotony of maps available for online play (the same principle applies to their construction: zones with a fortress or city, and the exits from these zones are guarded by strong creatures).
- The lack of a random map generator, which means that everyone who doesn't know the map well loses.
14 years ago
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Chingis
Here's a screenshot showing that I defeated a strong AI Warrior from the Stronghold faction in the Sanctuary.
In my opinion, it's not necessary to post battle descriptions here, as the thread quickly fills up with new posts, and the battle descriptions will soon be buried under other messages, making them difficult to find. It's better to post them in the relevant sections for each faction.
In reply to Adagio
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14 years ago
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Adagio
...that's how it used to be. The icon is ready...
if anything, there wasn't Mizu-Kami in that spot, but rather water elements:smile27:

Added after 1 hour 44 minutes
anyway, it's clear... Heroes of Might and Magic VI is a flop (although I haven't finished it yet)
we're waiting for Heroes of Might and Magic VII
14 years ago
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if there was anything in that place, it wasn't Mizu-kami, but rather water elements.
But this doesn't really matter. The main thing is that the icon for the golden version already exists, which means there's no need to fund its creation; it's enough to simply extract it from the archives. And recoloring the Mizu-kami model's armor to gold is clearly a less costly process than creating an entirely new object. I believe that this option would satisfy the developers due to its relative low cost and would please the players by introducing a distinction between the Water elementals and the Mizu-kami.
14 years ago
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Midéu-kami looks quite good in these armor. But I think it still needs to be reworked, especially in terms of detail and shine. And such armor, and not only this one, should be made for all characters, so that it complements each of them in its own way. For example, for using magic, like a "heavenly armor." It will be more convenient to play; you won't have to click the mouse every time in the unit's options to check if it has at least this stat-boosting characteristic. In other words, an invisible armor becomes visible.
14 years ago
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Hello everyone, I want to buy the Bukovskaya version of the license, but I don't know how many people are on the servers. Is it possible to play normally?

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