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What kind of magic do you like?
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hypnosis, I think you can't cast hypnosis on a wizard standing behind troops, right? => you definitely won't be able to cast your first hypnosis on my wizard.
Если у вас нету проблем-значит вы мертвы:D
In reply to DeadDreams
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DeadDreams
And if you also happen to have the Martyr spell (Magic of Life, level 2), then Hypnosis + Martyr is a real treat, or you can hypnotize an enemy hero.


And even better is hypnosis + sacrifice (it's hard to level up, but if you manage to...), sacrifice a group of enemy units and resurrect your own.

Hypnosis, DraGuNSt, can also be cast over city walls, just like poison.
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It’s a pity, I haven’t tried it in a long time; it worked in version 1.0.0.1.
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The hypnosis effect is removed by Exorcism or Cancel, so it's a useful skill against neutral creatures.


Тебя оскорбили - забудь...тебя унизили - прости...тебя ударили - вспомни всё и убей!!!
:smile10: :smile17: :smile19:

Армия* - это люди, собранные в одном месте с единственной целью: исправлять ошибки дипломатов.

Д. Дэниелз
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There were many interesting versions here, but IMHO, the most convenient one is Death, especially when the hero already has Vampire Touch...
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I don't like the Chaos faction, but Chaos magic is very good (disintegration, choke). On par with it is the magic of Haven with enthrall, clairvoyance, ice bolt, town portal, and hypnosis. Then comes death magic, then life magic, and the least useful one – nature magic.
Лень - мать всех пороков, а родителей нужно уважать.
In reply to Bupuppi
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Bupuppi
I don't like the Chaos faction, but Chaos magic is very good (disintegration, choke). It's on par with Order magic, with its spells like enthrall, clairvoyance, ice bolt, city portal, and hypnosis.
Then comes death magic, then life magic, and the least useful one is nature magic.
Bravo!! :smile54: Everything is OK, except for "I don't like the Chaos faction":smile12:
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The order of all skills: :smile19:. I usually give the secondary mage skill for life, on large maps, unwavering might (especially when there is hypnosis, martyr, and sanctuary). Hypnosis = martyr. This is a deadly combination: :smile19:, not to mention Sanctuary + medusas: :smile11: :smile11: :smile19: :smile19:. Don't forget about other Haven faction skills and amulets of life. And there are also 2 good rings - persistence and great sacrifice.
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Pff... life magic is cooler, the hand of the gods forever!

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

In reply to ColdWarrior
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nikitos palisos
Pff... life magic is cooler, Hand of God 4ever!
Yeah, life is good, 2nd place :D
But Hand of God...
Sanctuary is more interesting :rolleyes:, and the guardian angel too.
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In the upcoming campaign, "The Price of Loyalty," there's nothing to be done without the gods' intervention! (in the final part)

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

In reply to ColdWarrior
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nikitos palisos
In the upcoming campaign, you can't do anything without the gods' intervention! (in the last one)
I've played it and I know! Cast Sanctuary and go ahead, let the Barbarian fight:D Go to the corner with the Life Mage, cover him, and if necessary, bring the Barbarian back to life.
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I don't remember the name, but the gist is this: a huge hand appears and, with a snap, moves a unit a short distance. It's perfect for sieging a castle!
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
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1. Life. Regeneration is king! The ability to resurrect creatures after battle is useful. 2. Haven. Hypnosis, phantoms, charm... No contest here. Could easily take first place, but regeneration is really powerful! 3. Sylvan. Summoning is summoning, and minions are always helpful. Especially if they are water elementals ;) Although, there can be even better options if you invest in it. The downside is that Nature uses it really effectively, while other cities are not as... 4. Necropolis. There's plenty to work with here. Overall, it's similar to Nature. It has its own advantages, of course, in exchange for some of Nature's advantages. The main downside is the same. Although necromancy with vampires is cool, I'm not sure if multiplying vampires while playing as Life will be useful (although I haven't tested it!). 5. Dungeon. Offensive spells in this game are boring. No interesting post-effects. And no skills that are useful on the global map...
 

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