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Posts from Secondary skills in Heroes 3.

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In reply to R.3.M.
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First aid is also a debatable skill... Imagine you have 1 Archangel, and your opponent has a huge number of Troglodytes (210 units) + a defense skill of 10, while your attack is 10, and you have no mana...
The Troglodytes will deal 200 HP damage, and the tent will heal... and so on until complete victory... and if one of you has War Bonds....
давно не появлялсо на это форуме..и не появлюсь Х_Х

In the grim darkness of the far future, there is only war...
In reply to AlexeyPank
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AlexeyPank;58320
Did you know that scouting allows you to determine the behavior of neutral creatures before a battle? Will they run away, join you, or fight?
And the most useless skill is navigation on a map without water. :)
Doesn't scouting do that? I thought it was the Thieves who determine the behavior of neutral creatures. :smile28:
In reply to R.3.M.
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In my opinion, scouting. I never took thieves in my games, but I did learn about them. Although, maybe it was the vision that gave me that knowledge. But scouting can be useful in any case.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to R.3.M.
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And how often do you use ballistae? Who needs them? Or does everyone prefer to use flying units and archers for assaults?
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
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If I’m leveling up a Knight, I always choose Ballistics… but if it’s a Wizard, I prefer to do without it.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to AlexeyPank
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AlexeyPank;58412
Do you often choose Ballistics? Who needs it? Or does everyone prefer to use flying units and archers for attacks?
Ballistics is very useful, firstly because it allows you to destroy a castle (especially when playing against another person), and secondly, and perhaps most importantly! It gives you the right to cast spells first. I remember many times winning with Fortress and Necropolis because I cast my spell first! :smile19: :smile19: :smile19:
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
In reply to R.3.M.
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Ballistics is the most useful skill in the game. It will kill your archers and flying units, and that's it. It's only not needed for Mages, as golems and nagas won't be able to break through their defenses.
In reply to R.3.M.
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I usually play as Haven, and for a while, I didn't understand why ballistics was useful. Then, after playing as other factions, I realized its value, but I still don't take it... :D I also don't take artillery or first aid (unless it's in Heroes of Might and Magic III, where it's much more useful).
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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If we think abstractly, without focusing on anything specific, then all skills are good in their own way. That is, there is no worst or best skill. Everything depends on the specific circumstances – the map, who you are playing against, whether it’s about the main hero or a secondary one, and so on. For example, no one would choose the Estate skill for the main hero, but a secondary hero would definitely take it – so is this skill good or bad?:D :D :D
Therefore, we can only discuss what is good and what is bad based on specific examples.
Radik
In reply to R.3.M.
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Scouting is the ultimate!
MicroAtomic
In reply to MicroAtomic
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Scouting?...In Heroes of Might and Magic, scouting means getting thieves, is that bad?...Free 1-3 thieves per day?...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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Smok, I recommend paying attention to the section title. I still remember one case. We were playing with my son in an alliance against a bunch of AI opponents. The AI had a lot of castles, about four of them were Titanic. Plus, they had the Grail. Well, we took one of these castles. Then, of course, the AI came. The army was eight times stronger (at least), and the hero was powerful. But! There were two nuances: 1. The AI had giants, not titans. 2. The AI hero was leveled up, but he DIDN'T HAVE THE BALLISTICS SKILL!!! What happened next? I think everyone already understands. In three turns, we destroyed the catapult, and the AI, with its giants, was defeated!

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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Qwerty;63362
Smok, I recommend paying attention to the section title.

I still remember one case.
My son and I played in an alliance against a bunch of AI opponents. The AI had a lot of castles, about 4 of them were Titanic-level. Plus, they had the Grail.
Well, we took one of these castles. Of course, the AI came to attack. The army was 8 times stronger (at least), and the hero was powerful.
But! There were two nuances:
1. The AI had giants, not titans.
2. The AI hero was leveled up, but DIDN'T HAVE THE BALLISTICS SKILL!!!

What happened next? I don't need to tell you.
So, everyone probably understands now.
In three turns, we destroyed the catapult, and the AI, with its giants, retreated!

I agree, because there was a similar situation, only instead of giants, there were a lot of hydras....In general, it's a common situation with the AI's stupidity: it destroys the ballista, eliminates the archers, and then - the siege is repelled!:smile01:
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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Playing as Rampart. Ideally, I'd want the following skills: 1) Attack 2) Ranged Attack 3) Logistics 4) Resistance 5) Wisdom 6) Earth Magic 7) Air Magic 8) Intelligence

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