Why be so pessimistic?
Maybe you'll get used to it.
Honestly, I'm scared of things like moving buttons onto the game screen itself – like binding a quick access button.
I prefer to work the old-fashioned way – and I don't need such innovations.
New here? I'm Roha — want a quick tour?
Why be so pessimistic?
Maybe you'll get used to it.
Honestly, I'm scared of things like moving buttons onto the game screen itself – like binding a quick access button.
I prefer to work the old-fashioned way – and I don't need such innovations.
Probably, you can get used to it.
And I can't say that I didn't like the screen. Yes, it could have been better, especially the fact that it's very empty, there are almost no houses, it's like a village, but at the same time, it's rich. But overall, the atmosphere is normal.
I can't say that I didn't like the map. Yes, it could have been better, especially since it feels very empty, with almost no houses, it's more like a village, but a rich one. But overall, the atmosphere is good.
It's like sticking painted houses onto a landscape photograph.
Ah, yes, the main menu was better...
I hope this isn't sarcasm... But here's something better... It's hard to even find a suitable word... Better... It's already as mild as it gets... Just compare this with this... How picturesque is the background of the main menu, how detailed, how beautiful, how aesthetically pleasing and dynamic it is, in the end... The color scheme is perfectly balanced. And what do we get? A sloppily drawn excuse with a bunch of mistakes, oddities, and unfinished details... I apologize in advance, but I don't think the word "better" accurately reflects the true state of affairs in this case... I expected results at a decent European level (which is the level of the main menu), and I'm getting yet another disappointment. Although, I should probably get used to these disappointments by now. I just can't understand how anyone can like the new screens... I guess I just have too high expectations.
I'm telling you, they're JERKS.
But there's also a contrast on the main menu: a picture of the city and a knight. The knight moves, so it looks more plastic. In the city, all the buildings will be clickable, so they look like plastic.