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#911
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Sub-Zero
It's all quite clear. :)
It should be read something like this: "Few understand why the Dragonfly is capable of dispelling spells..."

"Dragon Flight" refers specifically to dragonflies (and in my "localization" with a "complete Russian translation"), so what's wrong with dragonfly or dragon fly as "dragon flight"? :D
Or is it a "serpent fly"? :D

These "translators from Swedish" should be boiled in boiling water... :smile40:
I would never have guessed that Dragon Fly means "dragon flight" (although the literal translation is almost correct). Especially since the translation sounds like this:

"Few understand why the Dragon Flight spell can dispel spells." What kind of spell is that? There's no logic... )))
Indeed, the correct version would be: Few understand why the Serpent Fly's ability can dispel spells.
dnaop-wr
The weakest stack in terms of total health (if my memory serves me correctly), although possibly in terms of quantity as well - I'm too lazy to check the reference.
Neither one nor the other. The computer determines the value of each stack and halves the stack with the lowest value. In the case of an odd number of units, it is rounded down to the nearest whole number. The principle by which the value of a stack is determined is unknown to me. Perhaps operations are performed with the AI values parameter, but the relationship is not direct.

For example, 1 Archangel is more valuable than 60 Pikemen. But if the stack consists of 61 Pikemen, then the Archangel is no longer that valuable in the end... ))) The Archangel marches in a neat row to the bottom.

Moreover, any manipulations with artifacts that change the health (attack/defense) of units do not change the situation. Therefore, some internal parameter (constant) is taken into account.

Note:
If all the whirlpools on the map are located in an area covered by the "Favorable Winds" terrain, then the movement mechanism does not work correctly - the whirlpool becomes inaccessible for visiting, or it is accessible, but does not allow you to move to another one (obviously, this is a bug in the game).
Сначала было слово...
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#912
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Usually, to avoid overthinking which is stronger – 60 cops or 1 archer – you select one weak unit (a cop) and the problem is solved – let him be the one to take the hit.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#913
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or better yet, have two right away. It's more convenient if you need to get somewhere and don't succeed on the first try.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#915
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If there’s rough terrain, like a swamp, snow, or sand, it makes sense to take it. But if you’re running on grass, for example, or on lava, where there are no penalties, then it’s completely unnecessary.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#917
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Chingis
I have a couple more questions:)

1. Judging by the image, Suffocation looks like an explosion. Isn't this Explosion in the terminology of Might and Magic?
Yes, they are synonyms.
Chingis

2. On the map, there's a Witch's Hut that always gives the Pathfinder skill. Visiting this Hut takes about half a day. Is it worth visiting? Or will the Pathfinder skill pay off? If, for example, it takes 1 day to acquire the Pathfinder skill, after how many days will this skill become worthwhile? It seems to me that if you play for 20 days, it should pay off?:)
For example, on a swamp, if your army has units that are not native to this terrain, the hero will lose approximately half of their movement points per day. So, Pathfinder will pay off in one day - provided you level it up to expert, of course... On rocks and snow, the movement point loss will be about one-fifth of the total movement, meaning it will pay off in five days... And if there are no large impassable areas on the way, then there's no point in taking this skill - it just takes up a skill slot. By the way, the skill is also not needed when traveling on roads - there is no terrain penalty on roads.

Check out the article 5.2 "Logistics. Features of movement on the map" in the reference guide. In my opinion, it's one of the most useful for the game. Everything is described in detail there.
Сначала было слово...
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#918
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There is a strange bug in SoD: at the seer's hut during a quest, the hero is given the Armageddon' same, but it doesn't appear in the hero's inventory. Is this a problem with my bugged version, or is the Armageddon Blade simply not present in SoD?
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#919
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mrshch
Isn't Armageddon's Blade present in SoD at all?
Armageddon's Blade is definitely present in SoD. Most likely, the answer is here: FizMiG, section 3.9 "Artifacts, their types and properties. Animation of composite artifacts."
When generating saves on maps created in the "The Restoration of Erathia" editor, one feature was noticed in the incorrect display of composite artifacts. The composite artifacts themselves are not available in this editor (they only appeared in "The Breath of Death"), but there is a way to place them... Below is a list of artifacts that the player sees in front of them during the game and what is actually hidden under them.
And, although Armageddon's Blade itself is not a composite artifact, something similar is felt. In general, as I understand it, the situation is as follows: the map was originally created in the "The Restoration of Erathia" editor, and then, possibly, it was edited in a newer version, and you are not playing "The Restoration of Erathia", but SoD. But there is also a very simple explanation: maybe this hero of yours simply has an overloaded backpack? This sometimes happens on very rich maps. To better understand what happened, you need to name the map and provide a save file before this happens, for analysis. It is impossible to solve this issue remotely.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#920
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Map: "Pandora's Box". The animation of collected artifacts has nothing to do with it, as the Sword was given in the hut, not lying on the map. It should be in the hut according to the text, and the previously obtained Sphere of Fire goes with it; without the sword, you can safely discard the Sphere. And instead of it, they didn't give the Alliance or anything else; the artifact simply didn't appear. The inventory is not full.
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#921
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mrshchm, thanks for the clarification (although a save file would be very helpful)! In the meantime, I've come up with another version.
Do you have a clean "SoD" installation, without any patches or WoG? If so, you might need to install the ABinSoD patch. It's useful in any case, as it unlocks some content from "The Blade" in SoD: the Conflux, its objects, creatures, adds menus, and all the story Campaigns from "The Blade".
Why did I remember the note about composite artifacts? It seems that the artifact codes were changed there, and "The Blade," which was at the edge of the range, might have become unavailable.
And what did the exchange window look like when you brought the seer what he wanted? Was there an image of "The Blade" there?
Of course, I would like to hear the opinion of experts: I am just a player with experience...

Hooray! Eureka! I've figured it all out! My last guess turned out to be correct. The answer is very simple (see the picture):
Attention! Comrades! A scam from the game's creators has been discovered in the game! ;) Of course, they just forgot, but how annoying! :mad:
So, Melpomene only says that she will give you the "Blade of Armageddon," but you should have seen in the picture that nothing is actually offered as a reward!? And you agreed to this yourself!
Anyone can verify this by opening the map in the editor: the hut is located in cell 24,10.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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#922
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Marmot

Attention! Comrades! A scam from the game's creators has been discovered in Heroes! ;) Of course, they just forgot, but how frustrating! :mad:
So, Melpomene only says that she will give you "Armageddon's Blade," but you should have seen in the picture that nothing is actually offered as a reward!? And you agreed to this yourself!
Anyone can verify this by opening the map in the editor: the hut is located in cell 24,10.

Have you seen something like this? :D

By the way, you should have done what I'm talking about right away. Open the editor first and see what's what with this hut. Then there wouldn't have been any questions about the obvious impossibility.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#924
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Lider1
what you're talking about should have been done right away. Open the editor first and see what's what with this hut. Then there wouldn't have been any questions.
Well, at first I didn't even know which map we were talking about, and I was judging from afar; then, the game developers almost never made such mistakes (unlike some other authors!); and, finally, I repeat: the player always sees what they are offered in return - or if nothing is offered! :confused: And the editor says when checking the map: "No errors." Well, yes, it considers it an error only if the quest is not set up at all (no quest), but if there is a quest, but no reward - that's supposedly normal! :D
I suggest that all authors of their own maps pay attention to this nuance!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#926
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Chingis
GY Rampart played Champions of Gelia on Easy difficulty in 22 days. DD (Dungeon Door) was given in the Red City to Rampart. He made almost no unnecessary moves. When the 3rd hero jumped over the mountains with the DD, he was in such a hurry that he didn't wait for reinforcements that were twice the size of his army, even though the hero with reinforcements was only half a day away. He started with Kairic (Logistics), and you can buy any mage with Wisdom in the tavern in any city; I bought some bearded guy from Rampart, I don't remember his name. I tried to replay, and I started returning the hero for the DD to the starting city 2 days earlier. I did everything better, but it still took 22 days.
By the way, the DD is not needed in the starting city. Since you still have to capture the Red City, and you would have to return anyway. So, I captured the Red City, built the DD in 4 days, and in 2 days I took the Pink City and won.
I think that it is possible to play on Impossible difficulty in 30 days. I will rest a little and play later. It is impossible to play this map faster than 22 days on Impossible, I think modestly. Although, there may be pros who can do it.
You greatly underestimate the pros; they can complete this map in a week, plus or minus a couple of days, IMHO!

Added 2 minutes ago
P.S. try playing with a configuration of 200+ Gryphons and 50+ Storms; on the second turn, they will crush any army of the stupid AI! Preferably with a Cyclops or a Grindstone (due to the slow start and Earth).
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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#928
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Chingis
You played this map, right? You can't reach the nearest town in 10 days. And they have 4 towns. Try to beat this map in 8 days?:)
What do I have to do with it?)) And PRO players can do even more... you underestimate them a lot, as I already said...
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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#931
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Chingis
I played Champions of Gelia on Impossible difficulty in 37 days, using Rampart. I have 37 saves.
I had bad luck in the following areas:
1. I got Flight instead of Damage Dealer in the Red town.
2. Almost all the neutrals were archers and had to be defeated with losses.
3. After leaving the starting area and splitting my army into two parts, I couldn't take the Blue and Green towns at the same time. I had to go with one combined army to the Green town first.
4. For 2-3 days after capturing all the towns, I had to chase the Blue hero, and he was quite strong. I surrounded him with two armies. I didn't want to fight manually, so I used quick battle, and he attacked my armies one by one. In manual combat, I defeated him with the first army, but it was difficult.

I was a little lucky that I got Galtran with 90 skeletons as my second hero in the tavern.

Conclusion: It's still better to play as Dungeon, and the Red faction should get the Rampart town.
Because with Rampart, you can't build Wood Elves on day 1, as you don't have enough wood (5 units). Dungeon is definitely better.
I'll play again. And that's it, I'm tired of it.

Added 2 minutes later
The site was unavailable for 2 days. I managed to test Dungeon. I got Flight again in the Rampart town. I learned that by restarting before buying a hero in the tavern, you can get any hero. Is this true? Of course, it is :) In the first week, I bought 4 heroes with a +350 gold specialization (resulting in a LIVING magistrate)). I thought, "Well, that's it, I'm done." But the game also messed with me :) Where there were usually 2 great artifacts, a sword and a shield, the game put 2 breastplates with magic power :) I don't even need one breastplate, because with this speed, all my heroes don't use magic, as I don't build a magic guild, I learn magic in captured towns, and not always. I played Dungeon poorly, but I played.
But I will play again, taking into account the knowledge about the possibility of buying any hero through restarting. By the way, confirm that you can really restart to get ANY hero?
Good job, congrats! =)
P.S. install the HD mod, in single-player you can buy any hero without restarting, as long as they are not already occupied, of course. :)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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#932
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Chingis
By the way, can you confirm that ANY hero can be restarted?
Yes, they appear randomly. By hiring one hero, you can generate any other. The exception is that two heroes of the same class will never appear simultaneously in the two slots: for example, two Warlocks will not appear at the same time. As mentioned above, the HD MOD has a built-in function to identify the desired hero that follows. This saves time.
Сначала было слово...
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