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I have a follow-up question regarding the first point. Is Air magic mandatory, and is it impossible to forgo it?
I have a follow-up question regarding the first question. Is Air magic mandatory, and is it impossible to decline it?
So here's the deal, I'll ask my questions about our games, and I'd like to get proper answers... not some nonsense... If the answers satisfy me, then since I wrote him insults, I'll apologize...
Let's start step by step, maybe for some the questions won't be particularly good for detecting cheating, but I want to know the answers to them...:
1. About the skill tree. Why does a player of this level refuse Air Magic and Earth Magic at levels 4 and 5 and instead level up Tactics?
2. What gave him the confidence to go into exactly that Griffin Conservatory which was 2-4 without checking it?
3. Why, without grabbing the 3rd conservatory, does he run into the fog of war on enemy territory?
4. Why did he go into the fog of war to an enemy respawn without any scouting or knowledge of how big that respawn even is, and not to the entrance (already scouted) to his own treasure zone for example?
5. If he was going to rush, but was attracted by the treasure zone in the underground and decided to clear it, then why, after only visiting the library in the underground treasure zone, did he not explore it further?
6. Why does he also, having collected the necessary items and without exploring the treasure zone further on the barbarian land, suddenly split his army and return home?
7. If he was going to rush, then why on 1.2.3 did he stay on the starting line on enemy territory with only 4 Angels and not his whole army, not afraid that someone would attack him and he wouldn't have gold to buy them back?
And a question about Jebus Cross:
Why did he so calmly go to break the ГО without a spell book, having no idea about the subsequent respawn and not knowing what that ГО was?
If anyone has their own questions about the Chinese player's gameplay in my games, write them too, I think it'll be interesting to read the answers...
At level 4, I would use the same tactic in his place. 100%.
He needs to break through the Marksmen and Lizardmen hiding behind the monsters.
Yes, it seems suspiciously small. If it were 4, would it be worth taking?
He probably wanted to open a path for the noobs, IMHO.
There's an underground passage; he'll have time. He sees that you have cities above, and a native secondary town.
Yes, it also seems a bit suspicious, but again, maybe. He wanted to open a path for the noobs and get another treasure?
At first, I suspected this was the main reason, but then I saw that it was day 6.
And you have two built-up swamps; IMHO, he should attack your main town; otherwise, it will be too late, especially since he split his army on day 126 to reach your capital on days 127 and 131 and take all the unbought growth (he's a red player).
He probably didn't know that someone could jump out from there…
He was probably running to his third castle; he only had two.
Yes, there are some doubts, but even with 50% certainty, I'm not sure about cheating.
I took a closer look at the Gomunguls and Thinkeer game.
The short conclusion: To quote a friend of mine: "crap play started the moment he picked tyraxor so no cheat there"
The strange leveling up: I guess he simply wanted to get exp log asap. If he takes air he gets armor after exp air, and he has haste in the inferno guild. So no cheat there.
He leaves a con in his area with 3 angels and goes to t-area with no book. Im pretty sure he was planning to get back and take gomunguls town 131 or to return to the t-area. He has to go back the day he goes back in order to get mana and be able to take the town 131. He has to go back sooner or later anyway, since he dosent have a book. Even though he sees boots he leaves them since they are heavily guarded and he cant take them and get back the same day.
He has an exstremly good map but could still have lost if gomunguls had cared to get slow on his main and some mana too. The play is untraditional (bad) but there is no cheating here in my opinion.
Here's Maretti's response to your game. It's almost the same as my response. I really insist that he should focus on tactics at levels 4-5, because that's where he has archers guarding everywhere (the same ambush with a crowd of green lizards).
Maretti wrote well about the book – without it, it would be difficult for the Chinese player, and he would probably build a magic guild in his city, just to be able to return.
Homunculus, don't just talk about answers and ban voices; explain what's wrong. Because Maretti seems to be an authority?
there are sections of mathematics where 2+2=5... I think it's called Lobachevsky's mathematics :)
According to the guide, he runs to 121 for gold, a level-up, and to clear a path. It's not profitable to return for the book - and there's no money - buying meat is more important.