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Posts from Gnomishness Auto-translated

3.8 (4 ratings)

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Ment
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#32
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I understand. You play through the game with a specific hero out of principle, and I make that hero's playthrough difficult out of principle. But it seems I went too far this time. Did Wingael get a new icon? Hmm, I don't remember that. Oh well. I'll stop working on Skyrim and get back to mapmaking. I need to tweak this one a bit and finish the Necropolis map; I've gotten too relaxed lately.
 

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#33
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In this map, Wingael has a normal face; it’s likely that some other map or mod is affecting it.
In reply to antonag07
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#34
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antonag07
On this map, Wingael has a normal face; it's likely that some other map or mod is influencing it.
I even have some suspicions as to what it might be:rolleyes: :D
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#35
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Latest updates (1.05):
Troops attacking outposts have been slightly weakened.
On "hero" difficulty, the levels of enemy heroes have been reduced.
A witch's hut has appeared on the surface near the city of Icewall, providing access to machines.
The outpost quest can now be completed, not just failed. Completing it will reward you with gold equal to 8100/difficulty level.
Enemy heroes gain the ability to move independently after capturing outposts (another reason to complete the quest).
Thanks to Hommi for the advice, it helped ;)
 

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#36
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And in the archive, there's music from King's Bounty, the one that plays when you wander through the dwarven dungeons. :smile02:
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#37
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Dronov Ilya
And there's music from King's Bounty in the archive, the one that plays when you wander through the dwarf dungeons.:smile02:
Ment, when will Markel 2 be released? :D
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#38
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I'll try to finish it as soon as possible :) Half of the map is currently about 90% complete (I say "half" in a strange way because there are two independent branches that are played separately).
 

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#39
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Ment
I'll try to finish it as soon as possible :) Half of the map is currently about 90% complete (I say "half" in a strange way because there are two independent branches that are played separately).
What is the size?
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#41
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The map is simply AMAZING! I'm your fan!!! I followed the instructions regarding keeping all creatures alive... unfortunately, I couldn't install it ((( I'll be eagerly waiting for version 2.0))))
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#42
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How do I complete the "Gnomania" map (author: Ment)? I defeated the yellow and orange factions, captured all 9 gnomish castles, found the Tear of Ascha, and built the Anvil in Icewall. The instructions say I need to defeat three red heroes, but they just stand there and do nothing, even when I approach them. Is this a bug in the map, or am I doing something wrong?
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#43
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People passed it, but there might be a bug. It's just that the script there isn't very well-made, and it's based on time intervals; I didn't know how to do it any other way back then. (Try playing around with the enemy's animation speeds; maybe that will shift things. Or just walk up and kill them.)
 

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#44
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and they cannot be killed; you can only approach them.
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#45
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Hmm, I see. Well then, as I suggested, adjust the speed of the computer-controlled heroes before the event begins. Or just use the code @win; to avoid any hassle.
 

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#46
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and I finally found the time for this map. I liked it, even very much!
To be honest, I'm not good at playing as the Dwarves at all; I replayed it many times, but I managed to complete it. I tried to play quickly, as much as I could.
I immediately created two heroes and started clearing the map from two sides. The Orange player caused some trouble at first, but he was quickly defeated. The Yellow player came later; both of his heroes were defeated by Karl. However, the last one appeared from a one-way portal that I accidentally missed, so I had to return with my second hero and kill him.
Then I gathered the entire army in the fifth city and quickly captured two or three cities; I don't remember the exact number, and the rest.
Then the Red player arrived, and problems began. I had to replay, and first gather all the armies into one. At the same time, I went and completed the quest with the Fortress at the top (I didn't go up there again), and I didn't have time to find the Tear of Ashera.
The Red player captured 2 cities, but then I practically defeated them all in one go. The main role was played by ~700 Warriors, who one-shotted absolutely everyone, and with Runes, they didn't even die. The last hero didn't even want to hide in my Fortress and was also killed.
A separate thank you for the final video; something told me not to skip the credits =)
And also - there are a few errors in the console - they are, I hope, not serious?
And a separate thank you for the humor =) :smile20:

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