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Now, all scenarios and campaigns from the previous installments featuring the Tribes of the East are in a file archive, so they definitely won't be lost.
New here? I'm Roha — want a quick tour?
there's one problem: assembled artifacts don't carry over from one mission to another. Is there any way to fix this?
This is quite an unpleasant flaw – in the fort on the hill, you cannot retrain creatures from the main upgraded version to the alternative one, and vice versa.
There is one problem: assembled artifacts are not carried over from mission to mission. Is there any way to fix this?
I don't know if it's configured that way or something else... Some of the Lords of the North missions are tied to the red tier of the Order faction, which in this game wasn't an alternative to the main faction, but was a new, quite overpowered line, only for Campaigns. Apparently, the forts somehow "know" this, but the cities don't. And it's the latter that might be worse in terms of completing the Campaigns (although I don't think there was a moment where this was crucial).
If you need to fix the forts, you need to tinker with the maps. Most likely, this is in the fort settings. But I would rather make a restriction on the availability of upgrades in cities in the Campaigns (each city has such a setting).
Hello everyone! I sincerely apologize for bringing up such an old topic from the "depths," but I don't know where else to turn with my question. The issue is this: in the aforementioned campaigns and scenarios of the original game and Hammers of Fate, there is a small but quite unpleasant flaw – in the fortress on the hill, it is impossible to retrain creatures from the main improved version to the alternative version and vice versa (which is quite strange, considering the fact that the freedom of choice regarding the upgrade is preserved). I would like to know what causes this and how it can be fixed.
Colleague, I recommend installing the EWA mod