Skip to content

Posts from [MOD] Scenarios and campaigns: original, Hammers of Fate.

5.0 (1 rating)
In reply to Andr01d
User Avatar
Auto-translated
Now, all scenarios and campaigns from the previous installments featuring the Tribes of the East are in a file archive, so they definitely won't be lost.
 

К А
Стикеры GBF в Telegram
In reply to Конкорн
Auto-translated
Hello! I decided to remove the original content with the Hammers of Fate and leave only the Stronghold. I've already installed the mod that adds all the campaigns to the Stronghold, but the single-player scenarios are lost. Is it possible to extract them from data.pak or download them from somewhere? Thank you in advance. I'm interested in the original Nival single-player maps (Refugee, Diplomat, Knight of the Dragon Order, etc.).
In reply to imslavko
Auto-translated
In that case, I apologize. To be honest, I only found this wonderful forum today, and I didn't even think about the website. Thank you.
Auto-translated
Hello, forum users, does anyone have campaign maps from Heroes 5 (especially from the expansions)?
I used the search function, but it didn't find anything useful, so I decided to create a topic here. Please share if you have any; I would be very grateful. :smile45:

P.s. I don't need the mod; I haven't been able to extract the maps from it. :D
In reply to Banshee
User Avatar
Auto-translated
Try to open the data.pak file (it is located in the folder where the game is installed\data - it is a regular zip archive).
502 Bad Gateway
__________________________________
nginx/0.8.54
In reply to Конкорн
User Avatar
Auto-translated
Is it possible to apply the Heroes 5 patch to the regular version? I really want to play the regular version. If it's possible, how do I do it?
In reply to James_Maslow
User Avatar
Auto-translated
If you are interested in campaigns or scenarios from the regular Heroes of Might and Magic V, you can download the corresponding mods from the file archive on our website in the Heroes 5/Maps and Mods section.
 

К А
Стикеры GBF в Telegram
In reply to James_Maslow
User Avatar
Auto-translated
Could you please provide a link? I can’t seem to find it.
Auto-translated
Hello everyone! I sincerely apologize for bringing up such an old topic from the "depths," but I don't know where else to turn with my question. The issue is this: in the campaigns and scenarios mentioned above, both the original game and Hammers of Fate have a small but rather unpleasant flaw – in the fortress on the hill, it's impossible to switch creatures from the main upgraded version to the alternative version and back (which is quite strange, considering that the freedom to choose the upgrade is preserved). I would like to know what causes this and how it can be fixed. I also reiterate the question from a user at the beginning of the thread, who never received an answer:
Winner
there's one problem: assembled artifacts don't carry over from one mission to another. Is there any way to fix this?
User Avatar
Auto-translated
This is quite an unpleasant flaw – in the fort on the hill, you cannot retrain creatures from the main upgraded version to the alternative one, and vice versa.
Either it's configured this way, or something else, I don't know... Some of the Lords of the North missions are tied to the red tier of the Order faction, which in this game was not an alternative to the main one, but a new, quite overpowered line, only for the campaigns. Apparently, the forts somehow "know" this, but the cities don't. And this can be worse in terms of completing the campaigns (although I don't think there was a moment where it was crucial).
If you need to fix the forts, you need to tinker with the maps. Most likely, this is in the fort settings. But I would rather make a restriction on the availability of upgrades in the cities in the campaign (each city has such a setting).
There is one problem: assembled artifacts are not carried over from mission to mission. Is there any way to fix this?
I think there is some way to do it. But again, you need to tinker with it.
 

К А
Стикеры GBF в Telegram
In reply to Ment
Auto-translated
Ment
I don't know if it's configured that way or something else... Some of the Lords of the North missions are tied to the red tier of the Order faction, which in this game wasn't an alternative to the main faction, but was a new, quite overpowered line, only for Campaigns. Apparently, the forts somehow "know" this, but the cities don't. And it's the latter that might be worse in terms of completing the Campaigns (although I don't think there was a moment where this was crucial).
If you need to fix the forts, you need to tinker with the maps. Most likely, this is in the fort settings. But I would rather make a restriction on the availability of upgrades in cities in the Campaigns (each city has such a setting).
I completely agree with you. The paradox is that even someone as clueless in programming as I am can figure out scenarios where this issue isn't crucial (although the first few attempts weren't successful :smile50: ) by mastering the map editor, but Campaigns are much more complex, and you need professionals here. :eek:
PS: by the way, in Agrael's missions, from the third to the last, all forts are fully functional (they upgrade and transfer units), which, in general, confirms your theory that they really dug into the settings.
In reply to serovoy
User Avatar
Auto-translated
serovoy
Hello everyone! I sincerely apologize for bringing up such an old topic from the "depths," but I don't know where else to turn with my question. The issue is this: in the aforementioned campaigns and scenarios of the original game and Hammers of Fate, there is a small but quite unpleasant flaw – in the fortress on the hill, it is impossible to retrain creatures from the main improved version to the alternative version and vice versa (which is quite strange, considering the fact that the freedom of choice regarding the upgrade is preserved). I would like to know what causes this and how it can be fixed.

Colleague, I recommend installing the EWA mod

Statistics

Welcome our newest member: Emil