Posts from - Magic in Heroes 3
What kind of magic do you prefer?
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She is dead... I crushed her head.
Тьма уже поглотила мое сердце...:smile24:
I always prefer to gather all 4 magic types. At the very least, I'll definitely get Earth magic to level 10. The Dungeon is underground, after all!
Taking all four magic types is pointless, because the hero might be a warrior, not a mage, and it's unlikely that you'll need all the magic types when playing as the Dungeon faction (especially as an expert)!
"Истинно могуч тот, кто побеждает самого себя"
Нет невежества - есть Знание
you can use dispel, but then it turns out that you need to wait for the enemy's turn, which is not always acceptable (Dispel Magic won't hurt a Fireball)))...and the opponent won't always give you time to apply it if they slow down and shoot your slow units with archers...
for example, if we take all spell levels, the 3rd level is one of the most ambiguous.. specific spells are found there that are almost never used in ordinary battles with neutrals (earthquake, antimagic, etc.)...however, there is also protection from earth (I almost never use it, I play as Rampart and level up the resistance skill... combined with Tactics, I use "harmful" spells much more often than "useful" ones)....
I would like to know - does anyone actually use this protection? Does it provide a tangible advantage?
And during battles, chain lightning and ice lightning are very useful (with proper development of the corresponding type of magic). Also, healing can often be very helpful.
As for fire magic... the only thing that brought me real benefit was bloodlust.
At the beginning of the game (when there are still few units in the army and neutral squads), things like haste, bloodlust, and blessing are very effective.
Also, air magic (acceleration, chain lightning);
and I almost never use fire magic (except for Berserk – it saved many battles), although there is such a powerful spell as Armageddon;
water magic is also important, especially healing, blessing, and prayer, as well as clone.
I'll take Fire, Earth, and Air.
Fire beats Water, and Copper pipes... :)
Fire beats Water, and Copper Pipes... :)
Water - rarely
Copper Pipes - Leadership (I sometimes take it if I'm not leveling up a Necromancer or a Mage):D :D :D
Fire - I agree!!! (it's fun to use)
Water - rarely
Copper pipes - Leadership (I sometimes take it if I'm not leveling up a Necromancer or a Mage):D :D :D
Alex_R, I was trying to quote that famous saying... but you didn't understand it directly... :) Copper pipes - Leadership - unexpected...
Alex_R, that's a famous quote I was trying to cite... but you didn't understand it directly... :) Brass pipes - Leadership - unexpected...
I was just joking too :smile03:
P.S. And you remember what the Leadership skill looks like, or check it in the game.:smile04: