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Posts from Creating your own hero.

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Oh, well, thanks, it seems like it worked.

Added 20 minutes later
I've encountered another problem here, it's not specifically about Heroes, but it does relate to it.
In Photoshop, for the main hero image, I initially set:

Width: 128 pixels
Height: 128 pixels
Resolution: 128 pixels/inch
Colors: RGB 32-bit

Is this correct? Please advise if I'm wrong.
And how do I save my creation in TGA format?
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Please, explain it to me or point me to the relevant post in another thread.
<----------- Она ) :o
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TGA is possible, but it won't have transparency. DDS is better. You can find examples of such images in data.pak. I don't know if Photoshop works with this format, but Paint.NET definitely does.
 

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I didn't quite understand, I'll ask a few more questions tomorrow -_-
Spock)
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Damn, maybe some kind soul will share a ready-made image for the hero? I'll just drive myself crazy trying to find the right shapes and adjust all sorts of things.
Explaining is pointless, I'm not a genius...
<----------- Она ) :o
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Which image do you need? And one more thing: for inserting an image, some basic modding knowledge will come in handy; see this thread.
 

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I would simply like to replace the portrait of an existing hero.
(In the editor, replace it with a space and a custom item.)
It requires the following: 128x128x32.
If it's not too much trouble, could you help me create the TGA file?
http://cs575.vkontakte.ru/u930303/51135312/x_4501419f.jpg
<----------- Она ) :o
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TGA is possible, but it doesn't support transparency. However, in your case, it doesn't seem to be necessary, right? Usually, portraits look like the hero's face on a transparent background, which allows the game to apply the appropriate colored background during combat. If you don't need this, then yes, create a TGA file in Photoshop with the parameters you specified.
 

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I read it, but I still don't quite understand. So, you can create your own hero based on an existing one, change his picture (I think it's better to do it with Paint.net), and modify a bunch of other parameters. You can make him look like any monster, etc. BUT! To use him in a map that you didn't create, or to play online, you need some kind of program. Is that right?
And another question: will the hero I created be available when selecting a specific map on which I created him, or will he be available on any map?
If anyone has the time, please tell me what I misunderstood. Thanks in advance!
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Let's put it this way: for everything except changing the image, you need to create a map-embedded mod. For changing the portrait, it's desirable to do it this way, but not mandatory. No programs are needed. To embed a hero created using modding into another map, it's generally sufficient to have the map where he exists in the maps folder. But it's better to create the same mod again.
 

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Guys, I need some help! The thing is, I need to create a specialization for a hero: +3 to attack for devils/archdevils/archdemons for every third hero level. But there is no such specialization (or any specialization for devils at all) in the game. What should I do? Sincerely.
Мои карты:
SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
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I think this could be implemented using combat scripts, but I can't say for sure right now: I haven't worked with them much. Unfortunately, working with them is made more difficult due to the lack of information in the manual, but you can learn something about them from the developer-created maps.
 

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Well, thank you for that!
Yes, I read in the aforementioned manual about how to replace a hero model with another hero model, but how do you replace the model of, say, Agrael or the Overlord with a renegade seraphim, since the mechanism is clearly different in the case of creatures?
Sincerely.
Мои карты:
SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
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Actually, no, the Seraph model works perfectly well as a hero. The only issue might be with the animations: you need to add the missing animations to the Seraphs, giving them names similar to those of the hero animations, but essentially making them regular Seraph animations. If needed, I've implemented something similar for the Champion on my map, 'The Tale of Igor's Campaign'.
 

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I was just confused by the fact that the creatures have a huge number of animations. As I understand it, animations are needed for just a seraph, movements (from combat?), attacks, and casting (read as attack number two). And how do you rename things?
By the way, in which folder in "The Tale of Igor's Campaign" is this champion mod located?

Added after 12 hours 9 minutes
Okay, I figured it out myself, sorry for the inconvenience.
Мои карты:
SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
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Sorry, I have a question. I open the Shared file, change the specialization, but it doesn't change in the game. Can you tell me what the problem is?:confused:
Беспорядок рождается из порядка, трусость рождается из храбрости, слабость рождается из силы.
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It just needs to be updated; we need to change the description and the icon.
 

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