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Posts from Reports of online games and their confirmations (Spring 2012 season).

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In reply to Nolife
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Nolife
22.05.2012 Nolife (blue, Rampart, Ivor, Taz) def Dom2 (red, Conflux, Ciele, Luna) 2sm4d(3) 117
Small respawn, but there is an external dragon dwelling. On 116 I capture a double secondary, on 117 I hit the external dragon dwelling. I put Rocs in the Citadel, and Dendroids in the Fort. On 121 word comes of surrender. The game didn't go well.:(
23.05.2012 Nolife (red, Castle, Valeska, Galthran/Moandor) def Dom2 (blue, Rampart, Kyrre, Kyrre) 2sm4d(3) 125
3 necromancers arrive: Galthran, Moandor, and Vidomina. There are roads to 3 secondaries. Each necro went to necro along their own road. By the end of the week I had necroed 250 skeletons and placed Cavalry in the Castle. On 121 Moandor takes a griffin conservatory lv2, then Galthran retakes the 3rd secondary, gets mass slow and takes a griffin conservatory lv3. On 125 skeletons are already close to 400. Moandor farms skeletons on Grands and Centaurs. Galthran runs to take the 3rd griffin conservatory. And next are 2 Naga Banks, Angels, Dragon Utopia, and Archangels. But then word comes of surrender... something didn't go well for the opponent again.:(
Thanks for the games.
don't play with those whom it doesn't go for
yes-yes-yes, play with those whom it always goes for:
”And they say – but we are gentlemen, we trust each other on our word! And then, Petka, such a card came to me!
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15.05.12 d0mino (Blue, Swamp, Wystan, Wystan) def GoedenDag (Red, Stronghold, Jabarkas, Jabarkas) 2sm4d(3) 122

We started immediately without restarts, a decent respawn, with an external dwelling of lizards and an external dwelling of Wyverns, but I was afraid to go for the Wyverns because they were behind 20-49 basilisks guarding an artifact. I broke through to 114 on my secondary hero, but the Castle (Stronghold) was cut off by 20-49 elves guarding an obelisk. However, I spotted a Griffin Conservatory (Tronj) and 2 Dragon Fly Hives. On 121 I bought troops (Wyverns at the Citadel) and went to fight. On 122 the opponent surrendered due to another wipe.

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17.05.12 d0mino (Blue, Swamp, Wystan, Galthran) def GoedenDag (Red, Tower, Torosar, Torosar) 2sm4d(3) 142

Galthran arrived. 7 angels, 14 ducks, 500 skeletons. Didn't grab anything worthwhile from 2 Dragon Utopias. Opp surrendered on 142.
Лужа грязи - твой почётный пъедестал... и, ради бога, перестань мне сниться...
In reply to d0mino
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d0mino
15.05.12 d0mino (blue, Bog, Wystan, Wystan) def GoedenDag (Red, Stronghold, Jabarkas, Jabarkas) 2sm4d(3) 122

We started right away without restarts, a decent respawn, with an external dwelling of lizards and an external dwelling of Wyverns, but I was afraid to go to the Wyverns because they were behind 20-49 basilisks guarding an artifact. I broke through to 114 КО secondary, but the castle (stronghold) was cut off by 20-49 elves guarding an obelisk. However, I spotted a Griffin Conservatory (throne) and 2 Dragon Fly Hives. At 121 I bought up (Wyverns in the Citadel) and went to fight. At 122 the opponent surrendered due to another wipe.

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17.05.12 d0mino (Blue, Bog, Wystan, Galthran) def GoedenDag (Red, Tower, Torosar, Torosar) 2sm4d(3) 142

Galthran came. 7 angels 14 ducks 500 bones. In 2 Dragon Utopias I didn't get anything useful. Opp surrendered at 142.
It happened. Thanks for the games.
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05/23/2012 Tootsie Pie (red, Castle, Valerka, Valerka) lose bubuch (blue, Rampart, Kairi, Kairi) 115 2cm4dz
I spent all my resources on crypts and guards (I was leveling up the Moon), and then attacked a group of 50+ centaurs, who turned out to be a pain.)


05/23/2012 Tootsie Pie (red, Castle, Valerka, Damakon) def bubuch (blue, Rampart, Kairi, Kairi) 141 2cm4dz
The opponent was given only one path to the secondary town (a bugged path that doesn't lead to the castle), while I had 6 hidden outposts of Fire Elementals nearby. I scouted the path to the opponent too late, decided not to take an empty castle, and instead looked for a path to the Treasury - and found it, but just as I started to gain an advantage, a messenger accidentally found Kairi in a level 1 castle nearby - and boom!
In reply to zoog
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23.05.2012 kinger (red, random, Castle, Sylvia, Orrin) def darkello (blue, random, Dungeon, Arlach, Arlach) Anarchy v1.01 211

Agreed with one rest, I used mine — didn't want to play as Tower, then there was a generation with three castles each — also decided not to play.
Sylvia came with Navigation, hired Orrin at the tavern, whom I leveled afterwards.
111 — revealed a pikemen niche, a stable not far from the castle, two two-way portals, placed archers;
112 — upgraded the archers, broke through one portal — it leads to snow where a horde of Master Gremlins is, ran up the road. At the respawn: 4 crypts and a Dwarf Cottage;
113 — picked up a second Castle on the rocks, there's also a stable there, further on a two-way portal blocked by a bunch of Black Dragons;
114-117 — cleared the respawn, broke through the gremlins, there's a road to the treasure zone behind a crowd of Ghost Dragons, the second portal led out to the sands. Homes 1,2,4,6 at the Citadel;
121 — broke through to the swamp — picked up a third castle there and a Marksmen niche;
124 — took the hat +4 to Knowledge;
127 — built Angels in the castle, in the second castle 1,2,4,6 at the Citadel;
135 — behind 100+ Grands I reclaimed a scroll with Fly, Air was already leveled to Adv. Revealed a Griffin Conservatory in the sands;
136 — the Conservatory turned out to be a treasure, took it, then in a grave they gave a sword +2 Attack and Defense;
137 — flew to the two-way portal that led to the treasure zone and home;
141-142 — replenished mana, ran into the stable, in the tree leveled Air to Expert, took Growth and with Mass Haste ran into the treasure zone (8 Angels, 18 Champions, and 128 Marksmen);
143 — behind a horde of Scorpicores they gave all Fire magic;
144 — killed a crowd of Minotaurs — scroll with Air Elementals, plus behind 100+ Demons they give Archers +15% to shooting, +5% bow already had before;
145 — flew around, took two Pandora's Boxes with experience, hat +6 to all, Inferno castle, revealed two Dragon Utopias, books of Fire and Water;
146 — revealed a book of Air with a scout hero and flew for it, mana was already running low — had to move toward the castle;
147 — got stuck — had to kill a crowd of Devils, stats were already 16 24 15 14, only lost a Griffin;
211 — sat in the castle to replenish mana, was about to take the Utopias on the next turn, after which word came from the opponent of a surrender.

Thanks to darkello for the game
In reply to Maretti
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Maretti
27.04.2012, Maretti (blue, ramp, ivor, kyrre) def God (red, necro, galthran) 124 on jebus

Broke 124 with stables, boots and speed 11 unit on with 5 gold dragons, 3 angels, 10 war unicorns and 40 grand elves. Stats 20 20. Saw galthran in desert with much lower stats and could take shield to get 17 32 before I attacked him. He was even low on spell points so was an easy win. GG

Money-wise it was a tight spot... I went off-road — away from the road, because I didn't really feel like hitting enchanters) I hung around the center for two weeks, but due to the lack of logistics, pathfinding, and Dragon Fly Hives in the center itself, I couldn't oppose Kyrre with stats around 20 (3 experience chests, shield, and 6 T1 all home)

thanks for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to zoog
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Tootsie Pie
05/23/2012 Tootsie Pie (red, Castle, Valerka, Valerka) lose bubuch (blue, Rampart, Kairi, Kairi) 115 2cm4dz
I lost all my defenses in the Necropolis and Guard Towers (was pumping up the Moon spell) and attacked 50+ griffin units, which turned out to be a bad idea.)


05/23/2012 generator (red, Castle, Valerka, Damakon) def bubuch (blue, Rampart, Kairi, Kairi) 141 2cm4dz
The opponent was given only one path to the secondary base (a bugged path that doesn't lead to the castle), while I had 6 hidden Fire Elementals nearby. I scouted the path to the opponent too late, decided not to take the empty castle, and instead looked for a path to the Treasury - and found it, but just as I started to gain an advantage, a messenger accidentally found Kairi in a level 1 castle nearby - and that was it!



No one is arguing that "generator" is important, because it's largely thanks to him that you win... but "generator" was on your side, so please, don't take it to heart...))
С истиной где-то рядом...





Лето 2010.
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05/26/2012 artbocha (red, random, Stronghold, Gundula-Crag) def BloodRak (blue, random, Necropolis, Aislin-Vidomina) 126 2SM4d(3)
We played 2 restarts; the opponent took 112, and I took 111, and we started.
I got my home town, 2 orc dwellings, and a bird dwelling; at this point, you can say the game was over.

Thanks for the game.
In reply to artbocha
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artbocha
05/26/2012 artbocha(red, random, Citadel, Gundula-Crag) def BloodRak (blue, random, Necropolis, Aislinn-Vidomina) 126 2SM4d(3)
We played 2 restarts, the opponent took 112, I took 111, and we started.
I got a native secondary town, 2 orc dwellings, and a bird dwelling. At this point, you could say the game was over.

Thanks for the game.

I confirm. An incredibly advantageous starting position. I spawned in the Underground, next to a block of Gryphon dwellings in the Metro, and behind it, there was another zone. I had to run along the rough terrain downwards in the only possible direction. I scouted with a unit and revealed a Manticore dwelling. The secondary town was a dungeon. Using magic, I took it with almost no losses, having around 40 Greater Skeletons and 25 regular skeletons. The archer unit was decisive. In the second week, I doubled my mana and exited the Metro, entering the opponent's territory. On the next turn, he attacks, having 16 Rocs and around 50 Orcs. I used the archer unit to harass him and retreated. I didn't have all the skeletons with me because I sent some to defend the shield and +1 HP ring near the castle. I bought units, broke through the Gryphon dwellings and 100+ Greater Zombies, and there was also rough terrain leading to the opponent...
In reply to twaryna
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twaryna
21.05.2012 twaryna (red, Dungeon, Shakti, Shakti) def VanjaM (blue, Castle, Valeska, Pire) 6LM10a, 124

I was born in the underground with 2 stacks, starting artifact - Legs of Legion, Harpies upgraded, Das and Gird with 3 stacks in the tavern. On the road there is a block of 50+ Swordsmen, but it can be bypassed. Native computer. Prayed for Minotaur external dwelling, but was unlucky. Although they gave me Medusa and Troglodyte external dwellings. On day 144 I took the native computer's castle and killed him the next day. Also took a neutral Rampart village. On the computer's respawn near the castle there is a Griffin Conservatory - 2 with Griffins of the highest level. Home levels 1-4 in the citadel with portal. Computer has levels 1-4. Money was tight, but managed to buy almost all Troglodytes and Medusas. On day 121 I take the Griffin Conservatory, in the castle I learn 2nd level magic (got Lightning Bolt) and run to another Griffin Conservatory (turned out to be 1). Pire was visible on the overview not far from there. I run to make contact. A couple of skirmishes with weaker stacks, almost found the opponent's respawn. Took another Dragon Fly Hive for 8 Wyverns. But on day 124 the opponent surrenders, couldn't handle the home Griffin Conservatory. Thanks for the game!

It happened. The road from the respawn was very long with blocks everywhere. I saw that the opponent had taken the native secondary town and went to the rest along the secondary route. I arrived at the respawn of this computer by day 115, but through the overview I saw there was still 1-2 days of travel... My roads led to some useless treasure zones. At home I built Griffins in the castle. The opponent gathered 2 Griffin Conservatories for 3 Angels and ran to me. My Griffin Conservatories were levels 3-4 with Griffins of the highest level and one Throng. I went in there - it turned out to be level 3 and they pecked me to death there. Thanks for the game
In reply to d0mino
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26.05.2012 Exit (red, Dungeon, Shakti, Wystan) def kinger (blue, Stronghold, Tyraxor, Crag Hack) jebus 214

The spawn was very rich, lots of conservatories, Dragon Fly Hives, 2 Dragon Utopias (1 right on the road from the main castle to the Pandora's Box, the second slightly off to the side), even 4 external Manticore dwellings. The only drawback was everything was scattered very far from each other. I decided to clear my spawn as much as possible first and only then go into the center, and I didn't miscalculate — in the Dragon Utopias I found a Sword +5 All, Sandals +2 All, Orb of the Firmament, Wheel of Fortune, and a Red Ball. I assembled 9 Angels, 34 Dendroid Soldiers, and all level 4 magic from a Pandora's Box. I entered the center only at the end of the third week, nonetheless captured the central castle (Stronghold), Shield +4 All, Cuirass +4/+4, and Wings. From the prison, Wystan was freed with a better set of skills than Shakti's; I consumed a couple of experience Pandora's Boxes, got Tactics, Wisdom, and Earth. On the fourth week, I built an upgraded portal in a secondary town, upgraded the Angels, and went back to the center to meet the opponent, who by that time had already taken my Barbarian castle and scattered his heroes across the treasure zone. Crag attacked on his own, although I had an advantage in meat and stats, which decided the outcome of the battle.
Thanks for the game!
In reply to Exit
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Exit
26.05.2012 Exit (red, Dungeon, Shakti, Wystan) def kinger (blue, Stronghold, Tyraxor, Crag Hack) jebus 214

The spawn was very rich, lots of cons, Dragon Fly Hives, 2 Dragon Utopias (1 right on the road from the main castle to the ГО, the second a bit to the side of it), as many as 4 external Manticore dwellings, the only drawback - everything was scattered very far from each other. I decided to clear my spawn as much as possible first and only then push into the center, and I didn't regret it - in the Dragon Utopias I found a sword +5 all, sandals +2 all, КО, КВ, and a red orb, collected 9 Angels, 34 Dwarves, and all level 4 magic from a Pandora's Box. I reached the center only at the end of the third week, nevertheless, I took the central castle (Stronghold), shield +4 all, breastplate +4/+4, and wings. From the prison, Wystan was freed with a better skill set than Shakti, ate a couple of Pandora's Boxes for experience, got Tactics, Wisdom, and Earth. On the fourth week, I built an upgraded portal in the secondary town, upgraded the Angels, and went back to the center to meet my opponent, who by that time had already taken my Barbarian castle from me and scattered his heroes across the treasure zone. Crag attacked me himself, although I had an advantage in troops and stats, which decided the outcome of the battle.
Thanks for the game!

I confirm

I was counting on an explosion that dealt 3750 damage, but the opponent had an orb, so ГГ. Thanks to Exit for the game
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26.05.2012 Juristis (blue, Rampart, Ivor, Tazar) def Nolife (red, Castle, Valeska, Valeska) 2sm4d(3) 131
Opp spent all their resources, I have 111.
111 - Scouted fast roads, Ivor brings 22 cents and 7 elves, Ufretin with 8 dwarves at the tavern and Tazar with 3 stacks, including 4 wasps (yup!). Right under the town there's an external dwelling of cents + a treasure chest + a medusa dwelling behind nomads, fight with Taz, there are only 20 of them, took them out losing 5 lizards. Now there's a stack of cents. Right away further an external dwelling of dwarves and another medusa dwelling, and to top it off, Taz picks up Tactics.
112 - Upgraded 14 elves, discovered an exit to an underground secondary area through 20+ woodcutters, sped up in front of it with Taz. Saw a Pandora's Box for 50+ demons.
113 - Broke through the woodcutters, misclicked and lost a wasp, frustrating, on the other side killed another set of nomads. In the underground, 3 external dwellings of troglodytes, can collect them. Ufretin on the main hero revealed a scout point in the corner, uncovered part of a snow treasure zone and part of a mud secondary area with a Griffin Conservatory. But the exit is through rough terrain, not viable. Near the exit there's also a beehive for 20+ rocs.
114 - Tazar took a secondary dungeon, nearby boots of speed for 20+ dragonflies, with Tactics we'll take it easily next turn. 7 heroes. Found a road to that same mud respawn, through 20+ black wolves. On both sides of the wolves are stables. Not bad.
115 - Picked up the boots, revealed a beacon in the underground, there's a beehive for 50+ woodcutters. Taz has Air Magic. Scouted GO with Ivor, 20+ hydras and 20+ gr psyches.
116 - Taz collected a couple of chests, getting ready to split up. Ivor breaks through the raiders, made a mistake, lost 2 pegasuses.
117 - Tazar splits up towards the stables, level 5. Set up 1-6 in the citadel, decided to skip the castle, built dwarves + more to be used for buying. Collected 3 external dwellings of troglodytes, 1 of cents, 1 of dwarves. Ivor took a secondary Necro area, got Logistics. I see as many as 4 exits to 2-3 treasure zones, but 2 of them (possibly 1 large one) are on snow. Another one is underground.
121 - 6 elves arrive at home, totaling 30. With Taz through the stables and 2 medusa dwellings, at levels 4 and 8. Then into town, build a Mage Guild, bought a book, got Haste and Slow.
122 - Upgrade cents. Bron takes the level 4 medusa dwelling. Ivor scouts a Griffin Conservatory at the other end of the Necro respawn. Tazar kills a horde of demons, they got morale, but managed with only single-digit losses of cents. They give 20 silver pegasuses and Offense.
123 - Split Taz in Necro, upgraded unicorns. Ivor checks the Griffin Conservatory, minimum spawn. Before that, I chased air elementals for some reason, the upgraded stack killed a grand. I take the Griffin Conservatory immediately.
124 - Fight with Ivor at the Naga Bank. Naga at level 4 with Greater Haste, lost 4 pegasuses and 1 more grand, thankfully no morale. Got Earth Magic skill upgrade. Upgrade dwarves, delivering 37 of them. Transfer to Taz, go into the second Griffin Conservatory. Got Logistics before the Conservatory.
Conservatory maximum spawn without Greater Haste. Lost 2 unicorns, 4 grands, all dwarves, 30 cents. Lost the second unicorn and the fourth grand stupidly, made a mistake. But overall fine, thankfully the griffins only got morale once it seems. They give Pathfinding, decided to switch to sorcery, the treasure zones are snowy.
125 - Taz collects a helmet +3, in addition to having chainmail +3. Then a beehive for 8 wyverns and a prison with Fiona level 5. Split at the medusa dwelling in the dungeon for some reason. Fiona defeats the level 4 medusa dwelling. Well, since we split in the dungeon, we'll build Mage Guild level 2 then. Built a castle at home.
126 - Mage Guild level 2 in the dungeon, both Lightning Bolts available. Well, screw sorcery, split back home and through the well head to GO) Thankfully 3600 movement points, the opponent might not expect this. Meanwhile, Das kills 67 dendroids for a beehive below.
127 - Beehive is only for 4 ducks. Upgrade troglodytes, have 130 of them. Army arrives for Tazar, we fight GO.
46 magi. Fought terribly, in the first round aggroed everything onto my main stack. Had to fight a brutal melee. Killed an angel, the remaining 3 unicorns, 5 trees, 100 troglodytes. In short, very painful.
I immediately attack the opponent's territory with a beehive using Vistana, and 15 more cents get eaten, and in return again 4 wyverns... Though Taz reaches the opponent's main area, all sorts of small fry there. Towers take out 6 elves, but the castle is ours, let them try to take it back, we'll defend the castle with 6 Lightning Bolts dealing 220 damage. Another beehive for 10+ black knights is scouted, a Pandora's Box for 20+ king cyclops.
131 - Opp surrenders, Val ate the treasure zone, but couldn't handle the swarm of black knights for the Sword of Justice without growth.
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In reply to Juristis
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Juristis
26.05.2012 Juristis (blue, Rampart, Ivor, Tazar) def Nolife (red, Castle, Valeska, Valeska) 2sm4d(3) 131
Opponent spent all re, I had 111.
111 - Quick roads spawned, Ivor brings 22 centaurs and 7 elves, in the tavern Ufretin with 8 dwarves and Tazar with 3 stacks, including 4 wasps (yay!). Right under the town an external dwelling of centaurs + a chest + a medusa dwelling behind nomads, I hit with Taz, there are only 20 of them, I cleared them with a loss of 5 lizardmen. Now there's a centaur stack. Right away another external dwelling of dwarves and another medusa dwelling, and to top it off, Taz gets tactics.
112 - upgraded 14 elves, discovered an exit to the underground secondary zone through 20+ wood, sped through it with Taz. Saw a Pandora's box for 50+ demons.
113 - broke through the wood, missed a click and lost a wasp, annoying, on the other side killed another group of nomads. In the underground there are 3 external dwellings of troglodytes, can be collected. Ufretin on the main hero revealed a viewpoint in the corner, uncovered part of the snow treasure zone and part of the mud secondary zone with a consulate. But the exit is off-road, not working. Near the exit there's also a hive for 20+ harpies.
114 - Tazar took a secondary dungeon, nearby speed boots for 20+ dragonflies, with tactics we'll take it easily next turn. 7 heroes. Found a road to that same mud respawn, through 20+ black wolves. Stables on both sides of the wolves. Not bad.
115 - took the boots, revealed a beacon in the underground, there's a ghoul den for 50+ wood. Taz with air magic. Ivor revealed ГО, 20+ hydras and 20+ griffin psychos.
116 - Taz cleared a couple of chests, getting ready to split. Ivor breaks through the raiders, made a mistake, lost 2 pegasi.
117 - Tazar splits for the stables, level 5. I set 1-6 in the citadel, decided to do without a castle, put dwarves + more will be for buyout. 3 external troglodyte dwellings taken, 1 centaur, 1 dwarf. Ivor took a secondary necromancy zone, gave logistics. I see as many as 4 exits to 2-3 treasure zones, but 2 of them (possibly 1 big one) are on snow. Another one in the underground.
121 - 6 elves arrive at home, total 30. With Taz through the stables and 2 medusa dwellings, at 4 and 8. Then to town, build a Mage Guild, bought a spellbook, have haste and slow.
122 - Centaur upgrade. Bron a medusa dwelling at 4. Ivor reveals a consulate at the other end of the necro-respawn. Tazar kills a horde of demons, they had morale, but got by with single centaurs. They give 20 silver pegasi and offense.
123 - split Taz in necro, upgraded unicorns. Ivor checks the consulate, minimum stats. Before that, for some reason caught up with air elementals, the upgraded stack killed a grand. I take the consulate immediately.
124 - I hit the naga bank with Ivor. Naga at 4 with GS, lost 4 pegasi and another 1 grand, luckily no morale. They gave earth magic upgrade. Dwarf upgrade, delivery of 37. We transfer to Taz, go into the second consulate. Before the consulate, got logistics.
Consulate-maximum without GS. Lost 2 unicorns, 4 grands, all dwarves, 30 centaurs. The second unicorn and the fourth grand were stupidly lost, made a mistake. But overall okay, luckily griffins only got morale once I think. They give pathfinding, I decided to go for expert earth magic, the treasure zones are snowy.
125 - Taz recovers a helm +3, in addition to the existing chainmail +3. Then a hive for 8 wiverns and a prison with Fiona level 5. A split in the medusa dwelling in the dungeon for some reason. Fiona hits the medusa dwelling at 4. Well, since we split in the dungeon, we'll build a Mage Guild 2 there. Built a castle at home.
126 - Mage Guild 2 in the dungeon, both lightning bolts are available. Well, screw expert earth magic, splitting back home and through the well we go to ГО) Luckily 3600 MP, the opponent might not expect that. Meanwhile, Das kills 67 dendroids for a hive below.
127 - hive only for 4 ducks. Troglodyte upgrade, got 130. Army reaches Tazar, we hit ГО.
46 magi. I fought terribly, in the first round aggroed everything onto my main stack. Had to fight in brutal melee. Killed an angel, the remaining 3 unicorns, 5 trees, 100 troglodytes. In short, very painful.
I immediately hit an ephemeral zone on the opponent's territory with Vistan, and also 15 centaurs get eaten, and in return again 4 wiverns... But Taz reaches the opponent's main, there's various rabble. Towers take out 6 elves, but the castle is ours, let him try to smoke us out now, in the castle with 6 lightning bolts at 220 we'll hold off. Another hive for 10+ black knights is revealed, a Pandora's box for 20+ king cyclops.
131 - opponent surrenders, Val was eating up the treasure zone, but couldn't handle a bunch of black knights for the sword of justice without growth.
Confirmed, there were 2 external dwellings of marksmen, so even in the second week Val felt fine in the treasure zone. On 127 they unexpectedly take my main. I have no choice but to hit the dark knights guarding the sword +5 all and the Pandora's box. There were about 50 of them... and I came out of there with only 40 marksmen. The Pandora's box had magic, but no spellbook or wisdom ( The stats from the sword are an order of magnitude bigger... but without an army you can't wage war. Thanks for the game.
GameRanger, hamachi, ICQ - 354007700
In reply to d0mino
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26.05.2012 Exit (red, Fortress, Wystan, Tazar) def Bustard (blue, Castle, Valeska, Valeska) 2sm4d(3) 137
We picked all the resets and set off. The spawn was very poor - the only road led to the GO, no money at all, I spent the entire first week running around my respawn off-road and only built 1-4, 6 in the fort, but an external dwelling of wyverns was spotted right next to the castle, and Tazar showed up in the tavern. On the second week, I picked up a couple of income buildings, broke through to the adjacent zone, and took the ramp there. Also spotted a Stronghold with blue flags on another adjacent zone right at the passage to it from my respawn. On the third week, I bought out the growth, took the Dragon Fly Hive for 6 wyverns, upgraded them along with the rest, and prepared to go to the opponent, but he broke through the guard himself and came to my respawn, where he was defeated, as he had much less meat.
Thanks for the game!

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