Well, strength is a relative concept, especially in a swamp, where defense develops better than attack...
Posts from Tactics for the Swamp (Fortress).
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In the grim darkness of the far future, there is only war...
Like, no magic but with defense?? Awesome!!!
In the grim darkness of the far future, there is only war...
Goodness gracious. In terms of overall strength, the factions rank as follows, regardless of anything else: Castle, Rampart, Tower, Dungeon, Barbarian, Swamp, Inferno, Necropolis. And whichever faction a player finds easiest to play with seems like the strongest to them. That's normal. The Barbarians certainly stand out with their attack skills, and the Swamp faction with their defense. It depends on the player's tactics. I think most players prefer balanced models with all skills.
In the grim darkness of the far future, there is only war...
Where did you read that?
These things aren't read; they're earned (in every sense of the word) over the years. :smile33:
Jack, I won't try to convince you, but you've raised a serious issue. Even if everyone has their own idea about something, the subject of that idea doesn't change. The subject is one, but there are as many opinions as there are people. I hope I've explained it clearly. I used to think the same way you do (by the way, it's not the worst position), but unfortunately, that's not the case. If you think that way, life is certainly easier... Less you know, the better you sleep. Sorry if my tone didn't appeal to you. After all, everyone will stick to their own opinion, and there's no point in trying to prove anything to each other. It would have been better to remain silent, but my character doesn't allow it. I simply can't ignore such obvious, foolish statements. For example, the first sentence, "every person is wise..." etc., shows that you don't know what wisdom is and have a superficial understanding of the concept. Maybe you meant to say that every person has reason? Then it would be correct. But wisdom, like the famous truth, is revealed very rarely, and only to those individuals who have already reached a certain level. (Funny, but it's somewhat similar to how heroes gain levels.) I tried to explain it tactfully. I definitely don't want to offend you, Jack.
The hero initially has a defense skill of 4, and up to level 20, they primarily gain defense. So, you'll have somewhere around 17-22 defense + a shield, let's say, the King of Dwarves. You have 21-26 + the War Cell = 22-27 + the Marletto Towers (they will be on the map), let's say there are 3, so the defense will be 25-30. There are coliseums and warrior schools on the map, as well as the Red Dragon's Flame (a SWORD, I don't remember the exact name), a ring for +1 to defense and attack. BUT DON'T FORGET ABOUT THE DEFENSE SKILL!!!!!! 15%, and I'm playing as Tazar, which means +5% to the skill per level!!! So, you'll get 40 defense, and the skill will do its job, and even wyverns will be better than black knights!!!!:smile08:
Zhek, you're wrong. You know the saying, the best defense is a good offense, so the hero should be developed harmoniously, both in armor and attack. So, of course, you can't get away from the specialty, but I still think that with an attack skill of 5 and a defense of 20, when you have to choose between +2 to attack or +2 to defense, you'll still choose defense! And that will be the right choice
"Истинно могуч тот, кто побеждает самого себя"