Skip to content

Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
In reply to MarkOff
User Avatar
14 years ago
Auto-translated
Please excuse me, but it's not necessary to create a separate thread for every minor issue. Just open MapProperties, and you'll find everything there: Name, Description, and so on. It's best if you don't add an image when loading the map for now; it will be too complicated for you.
14 years ago
Auto-translated
How do I disable the "Astral Gate" spell on a map? I need this urgently.
In reply to MarkOff
User Avatar
14 years ago
Auto-translated
Open the MapPropretiesTree, find the SpellIDs line, and uncheck the box next to the unnecessary spells.
In reply to Ment
14 years ago
Auto-translated
Ment
Open MapPropretiesTree, find the SpellIDs line, and uncheck the unnecessary spells.

Here's what it looks like; it doesn't have any tabs.


Added 3 minutes later
Never mind, I found it. Thank you so much! I was just looking at the wrong thing.
In reply to MarkOff
14 years ago
Auto-translated
MarkOff
I chose, for example, Town, placed it, and how do I switch back to the arrow? Otherwise, the next Town appears, but I just want to move around with the arrow.

There are two options here (choose the one that suits you): either switch the cursor to another tab, or just press the "esc" key. :)

Added 1 minute ago
MarkOff
Guys, please help! How do I make it so that there are troops in the Garrison (Rampart) belonging to Player1, but Player1 cannot remove them with a hero? :eek:


What kind of heroes are you talking about? :D

It's simple with garrisons - open its properties (press the spacebar, if I'm not mistaken) and set the desired setting there. ;)
14 years ago
Auto-translated
How do you make it so that when playing in Multiplayer, all heroes have the Portal spell learned at the beginning of the game?
14 years ago
Auto-translated
well, you can use scripts, but it's not certain that they will work correctly in multiplayer; or you can scatter scrolls around...
In reply to antonag07
User Avatar
14 years ago
Auto-translated
antonag07
Well, you can use scripts, but there's no guarantee they'll work correctly in Multiplayer; or you can scatter scrolls around...
Orcs won't get the spell. You can lower the level to 1, or better yet, set the spell as learned for each hero in the editor.
In reply to antonag07
14 years ago
Auto-translated
antonag07
well, you can use scripts, but it's not certain that they will work correctly in multiplayer; or you can scatter scrolls...
Thanks for the answer. Yes, I know about the scroll; it would be better if it appeared immediately (((

Added after 59 seconds
Dyrman
Orcs won't get the spell. You can lower the level to 1, or better yet, set this spell as learned for each hero in the editor.
How in the editor? You just choose a random reaction when creating the game and the hero, and I need it so that this spell is already available for everyone.
In reply to MarkOff
User Avatar
14 years ago
Auto-translated
MarkOff

How do you do it in the editor? You just choose a random spell when creating the game, and choose a hero, and I need it so that this spell is already available to everyone.
You create a map, place all the heroes, go to Shared, and add a spell to each hero there. Save the map and put it in the maps folder. This map will be a mod for other maps. Now, in each map, the starting heroes (to whom you added the spell) will have a portal to the city. But it's tedious, but simple.
In reply to Dyrman
14 years ago
Auto-translated
Dyrman
You create a map, place all the heroes, go to Shared, and add a spell to each hero there. Save the map and upload it to Maps. This map will be a mod for other maps. Now, in each map, the starting heroes (to whom you added the spell) will have a portal to the city.
Thanks, I'll keep that in mind. But it's better to just throw in a scroll.))))

[offtopic]
In reply to MarkOff
User Avatar
14 years ago
Auto-translated
MarkOff
Thanks, I'll keep that in mind. But you should just throw a scroll. )))))
Are you going to throw a scroll for each map and each hero?

You can also extract all the hero files from the data, find the desired line, open NOTEPAD++, and after a certain line, replace it in all files with the old line + the spell line. Then you combine the files into a mod. It takes a maximum of 15 minutes. But you need to know the name and the formatting.

[offtopic]
In reply to Dyrman
14 years ago
Auto-translated
Dyrman
Will you be casting a scroll for each map and each hero?
Offtopic
No, I only need it for one map! We just need a one-way portal so that the opponent cannot easily reach your city. That's why we need a portal! Offtopic What is that, or am I stupid? Please explain!!

Added after 38 seconds
Hello everyone! Please tell me what needs to be done so that in Multiplayer mode, the task is not to kill everyone, but, for example, to collect a collection of certain artifacts? Does this require scripts or something else? Thanks in advance.
In reply to MarkOff
User Avatar
14 years ago
Auto-translated
MarkOff
Hello everyone! Please tell me what needs to be done so that in Multiplayer mode, the task is not to defeat everyone, but, for example, to collect a collection of specific artifacts? What do I need for this – scripts or something else? Thanks in advance.
Check it out here:
/topic/2845/ (the topic describes how to use scripts when adding a quest).
http://woggrad.ru/ru/vestnik-heroes (the latest issues describe how to create quests).
/files/10086/> (Manuals, examples of quests)

Statistics

Welcome our newest member: recijeb