Posts from The most anticipated race.
Which race would you like to see in the next expansion pack?
Definitely BARBARIANS!!!...
Then the Swamp faction!!...
And then we'll see...
But with the Dwarves, I think Nival messed up. Did they even ask the players what they wanted:smile32:? First, the Castle looks somehow pathetic (a pit with lava, how beautiful:( ), and the camera is very inconvenient. Second, almost all the units in this Castle are of the same race - Dwarven (of course, a separate thank you to them for the lava dragon, I approve, it's original): simple warriors, spear throwers, bone crushers, riders on bears, mages - and even they are dwarves. It's not very heroic:smile29:. Only Haven is allowed to do this, and even there, there are more non-human creatures (angels and griffins). Instead of the pit with lava, they should have made some kind of northern Castle in the form of a huge, beautiful, snow-covered mountain with different extensions and, most importantly, with various inhabitants of the north and northern mythology (from dwarves to ice dragons and, including... attention!... YETI (snow monster, brown fur before upgrade, and white fur after - how does that sound? It's not hard to come up with abilities). Heroes have always stood out, and pleased, and attracted, because our armies had a variety of diverse mythological creatures! Now, in the Elven faction, the Castle is almost entirely filled with elves: warriors, archers, and mages. Where are the pegasi? At least they didn't forget about unicorns. The same goes for the underground inhabitants (all dark elves, here you could add medusas, or some giant spiders at worst). It just doesn't work:(! Thank goodness they didn't forget about ghosts and spirits in the Necropolis, otherwise, only skeletons of different kinds would be running around (maybe they could add mummies here:smile38:). And let them only try to add more than one (maximum two) orcish units to the Barbarian Castle, because there are plenty of candidates here: ogres, trolls, centaurs are a must, harpies are possible, cyclops are definitely for the barbarians, birds can be replaced with something else for originality, and beasts can be left as they are. Or, God forbid, if they give more than one lizard to the Swamp faction, then I definitely won't buy the expansion! After all, the third Heroes game is still the ideal in terms of racial diversity. If they are going to make a remake, then they need to improve the game: diversify the units. In general, I am disappointed with the fifth Heroes game in terms of Castles and races. Everything else is fine, the new features are good, but the Castles and races are lacking. And what happened to that company 3DO, which made the third game:smile32:? How did they manage to get to the point where such a delicious piece of the pie ended up in the hands of Ubisoft? This is probably how the French negatively influenced Nival:smile22:! Yes, exactly, Nival wouldn't have treated an expansion so tasteless, if you look at their original and stylish Demigods, although the expansion there was also not perfect, but it was still much better than this mess!
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The Barbarian faction will definitely be included and most likely as the next race! That's why I created a storyline for fan feedback. Here is the link!:cool:
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It would be possible to somehow incorporate the Dark Elves into this, whose clans split and throughout almost the entire campaign help either one side or another, pursuing their own goals.
In general, I want something more global, and against the backdrop of war, you can come up with missions for each of the sides. First, the Orcs begin the invasion, forming an alliance with the undead, and achieving initial victories. Then, the Mages suffer defeats and send a messenger asking the Elves for help. After that, seeing the scale of the conflict and that it is becoming harder for the Orcs and the Undead, the Demons make a pact with them, according to which they help conquer the lands of the Mages, and then the latter will help them in defeating the Griffin Empire, the lands of which the Demons plan to seize. Next, we play as the Griffin Empire, which, learning about the Demons and seeing the threat from them, comes to the aid of the Mages and Elves. At this time, the Dark Elves sabotage humans, creating problems in vulnerable parts of the empire and hindering the delivery of reinforcements to the front lines. And in the final campaign, news of the impending redistribution of power reaches the north, where the Dwarves send their troops to help the good guys. In the end, the demons are driven out, the undead are pushed back, and the Orcs remain on part of the land of the Mages next to the undead. Their alliance remains in effect.
Against this background, there will naturally be intrigues, betrayals, and a pursuit of powerful artifacts that will shift the balance of power one way or another. In general, you can diversify the missions so that most of them do not take place on the front line, but everything will be decided by skillful actions behind enemy lines and clever use of artifacts, ingenuity, and resourcefulness of cunning Necromancers, Mages, and Dark Elves.
I've been playing Heroes since the beginning, and I love every faction. Barbarians are a faction that has almost always been present in all parts of Heroes, and I think ignoring its appearance in the fifth part is a mistake. In my opinion, it should definitely appear in future add-ons for Heroes:smile27:
I voted for the water faction!!! I really want some water!:rolleyes: Only thing is: 1) how will they move on land, and consequently fight; 2) are other races supposed to sail in little boats just to reach them??? :confused:
Not necessarily. They could move across land on crabs/levitating seahorses. And the castles would probably just be located near water. Although it could be done differently, but that's already a question of balance.
Personally, if I were in Nival's place right now, I wouldn't make orcs — too predictable and banal. To the existing confrontations — Necromancer vs mages; humans vs demons; elves vs dark elves — I would add moon and sun races: Elistion (night elves of Order) and Ziggurat (Aztec swamp)...
я хороший :smile10:
I would like to see the Barbarians and the Swamp faction; I'm used to them from Heroes of Might and Magic III. I want to see them in a new light! There will probably be something beautiful, especially for the Swamp faction!
The main problem with new-old factions like the Swamp and Barbarians is that players expect something really great from the developers, and everyone understands this in their own way. The developers, however, are not gods and may not create exactly what everyone expects. So, new factions are better in this regard – everyone has new experiences, and everyone is satisfied.