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If Nival started building Heroes 5 based on the principles of Heroes 3, then the Swamp, Barbarians, and Conflux should all be included – these cities are an integral part of Heroes of Might and Magic!
Is that how you decided? Nival took something from Heroes 3, something from Heroes 4, and added something new. Since there's no Swamp or Barbarians, it means they weren't needed, but they added Dwarves instead. Any continuation of the game should have some new elements, and you have to sacrifice something. In this case, it's your favorite Barbarians and Swamp, but don't despair; maybe they'll bring them back. Let's see how the Dwarves turned out.
Is that your conclusion? They took elements from Nival, something from Heroes 3, something from Heroes 4, and added some new things. Since there's no swamp with barbarians, it means it wasn't needed, but instead, they added dwarves. Any continuation of the game should have some new elements; something has to be sacrificed. In this case, it's your favorite barbarians and the swamp, but don't despair; maybe they'll bring them back. Let's see how the dwarves turned out.
Dwarves aren't great; they've always been with the elves (or with the mages in Heroes 4!), so barbarians or swamp creatures are better!
Сила Тьмы - в бессилии света. Нет невежества - есть Знание
I. For example, the other races didn't even know or fully grasp that there are other worlds (i.e., other planets) in the universe; they thought, for instance, that only their world of Might and Magic existed, and that was it.
Everyone knows there are other worlds—read the Might and Magic anthology. Initially, the events of Might and Magic took place not on own Xeen, but Sandro was the king of a Necropolis planet; later (Might and Magic 6), the Kreegan demons arrived, who intended to destroy the ancient planetOblivion;46649
and then bam, strangers that no one understands, and at first it's unclear what they want or whose side they are on.
That was in Might and Magic 7—complete adventurers arrived, who split into 2 Factions: Necromancer/mages; subsequently, if you choose good, the Kreegan will be destroyed; if evil, then there will be a celestial forge in the Abyss since the times of wonders
I have some ideas about the Swamp faction and I've almost figured out everything regarding the Barbarian faction, including the hero abilities from this Castle and its units (although most of the units are from previous installments, but with changes).
I've developed the concept for the water faction, including their abilities and skills, as well as almost all of their units. I'm currently working on the presentation.
Tengro
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LONG LIVE ELISTION AND THE GNOME MECHANICS!!!! DEATH TO THE BARBARIANS (they have outlived their usefulness).
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
I've already waited for my most anticipated race. Although, if I had to choose from everything listed, I'd go with "Barbarians."
Darth Saruman;46807
Dwarves aren't cool; they've always been with elves (or with mages in the fourth game!), so it's better to choose barbarians or swamp creatures!
The dwarves who served mages (in the fourth game) and elves aren't the same dwarves we see in the add-on. Ahem, let me try to explain why: The thing is, in the Russian language, "gnom" translates to "dwarf." "Dwarf" also translates to "dwarf"!). I think the ones in the add-on are "dwarfs," and the ones who serve elves and mages are "gnoms." So, as you probably understand, "gnom" and "dwarf" are completely different races. World of Warcraft is a good example.
I have developed the concept for the water creatures, their abilities and skills, as well as almost all units. I am currently working on finalizing it.