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The most anticipated race.

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#52
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Alex Ghost;57081
The Barbarian faction will definitely be included and most likely as the next race! That's why I created a storyline for fan feedback. Here is the link!:cool:
/topic/at/55361/
Interesting plotline, although the appearance of the Barbarians seems somewhat banal – an earthquake opens a passage in the mountains. It would be better if they found refuge somewhere far from the mages and established an empire there, then decided to take revenge and simply returned, led by a strong leader. They could form an alliance with the Necromancer, aimed against the mages. The Mages would ask the Elves for help. Humans would soon join them when they learn that demons, together with Orcs, have begun a full-scale campaign to conquer the world. The forces seem to be on the side of evil, and they will gradually advance, capturing new territories due to the element of surprise (an analogy with our world - world wars, all those who are disadvantaged want justice and new territories). And then humans or whoever has good relations with the Dwarves (haven't finished the addon campaign yet) will ask them for help. Seeing that the fate of their lands is at stake, they support the alliance of good, and ultimately, with their help, the forces of evil are defeated, and the Orcs get their share of land.
It would be possible to somehow incorporate the Dark Elves into this, whose clans split and throughout almost the entire campaign help either one side or another, pursuing their own goals.
In general, I want something more global, and against the backdrop of war, you can come up with missions for each of the sides. First, the Orcs begin the invasion, forming an alliance with the undead, and achieving initial victories. Then, the Mages suffer defeats and send a messenger asking the Elves for help. After that, seeing the scale of the conflict and that it is becoming harder for the Orcs and the Undead, the Demons make a pact with them, according to which they help conquer the lands of the Mages, and then the latter will help them in defeating the Griffin Empire, the lands of which the Demons plan to seize. Next, we play as the Griffin Empire, which, learning about the Demons and seeing the threat from them, comes to the aid of the Mages and Elves. At this time, the Dark Elves sabotage humans, creating problems in vulnerable parts of the empire and hindering the delivery of reinforcements to the front lines. And in the final campaign, news of the impending redistribution of power reaches the north, where the Dwarves send their troops to help the good guys. In the end, the demons are driven out, the undead are pushed back, and the Orcs remain on part of the land of the Mages next to the undead. Their alliance remains in effect.
Against this background, there will naturally be intrigues, betrayals, and a pursuit of powerful artifacts that will shift the balance of power one way or another. In general, you can diversify the missions so that most of them do not take place on the front line, but everything will be decided by skillful actions behind enemy lines and clever use of artifacts, ingenuity, and resourcefulness of cunning Necromancers, Mages, and Dark Elves.