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Posts from Play against Necropolis.

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18 years ago
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1. The supposed "power creep" of Prizrak's faction doesn't seem to be happening.
This only speaks negatively about his opponent. If Prizrak plays better, he will win, and no advice is needed. As is well known, the main advantage of any faction is the skill of the player controlling it.
2. If I'm playing as Orc and see that the available Cyclops won't be able to reach the enemy in one turn, I'll take Bloodeyes – I won't lose much.
Then the probability of a single attack will sharply increase, undoubtedly. But I'm not sure if that will help.
3. Don't idealize secondary dwellings so much. In 2.5 months, you'll have 400 skeletons from them... that's not scary, and the more creature dwellings on the map, the better it might be for the Orc, depending on how it turns out, because his army is stronger...
Please answer me, how many times have you played as Necropolis on XL, obviously using the GSC (Grand Strategy Campaign) rules? On what week did you consume the first secondary dwelling, and the second? Did you build them? And did you capture the other two dwellings? Yes, 2 peasant huts will bring 400 skeletons. Of course, there is a dungeon that is not very convenient for conversion, but many castles can bring you more troops than the native Necropolis or the same amount, namely the castles of the Orc, Dwarf, and Knight.
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18 years ago
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Some really silly maps are being played, with random secondary skills and dwellings, especially...
It would be cool if the Knight got his preferred secondary skill...
I wonder what the Necromancer will do in that case :)
It's especially interesting if this happens in some kind of championship :)
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18 years ago
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It's so frustrating, the maps they play on are ridiculous, with random secondary skills and dwellings, especially...
And they really are ridiculous. You need to play on XL (hopefully you've read what's being discussed) without computers and without secondary skills, and most importantly, for several months. This kind of game certainly demonstrates the player's skill (you have to build a Castle, after all) and the diversity of factions, because battles of 10 units against 10 units are always so diverse. And of course, the years and tens of thousands of games played in Heroes 3 on random maps were a terrible waste of time. Long live a game with 3 native Castles, heroes of level 39, Psionic will teach us all.
especially...
it will be cool if the same Knight gets a native secondary skill...
it's interesting what the Necromancer will do in that case
Most likely, he will kill the Knight, and that's it. But the Demon will almost certainly kill the Knight.
it's especially interesting if this is at some kind of championship
So many championships have already been held on XL random maps, they have already gained so much experience... And on dueling fixed maps, all these discussions still don't make sense, they won't even get to the secondary skills.
If you play on regular templates, some Castles will dominate. If you play on the ones you suggest, then others will, and with even greater certainty and a more boring game. If you like it, go ahead.
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18 years ago
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If Prizrak plays better, he will win, and advice is unnecessary.
Good lord... you should at least have looked at the date of my first post... We already played this game a long time ago)))
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18 years ago
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At least announce the result... it's still interesting.
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18 years ago
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So, I'll tell you a story now...
This game was 2 vs. 2: Sylvan + me against Necropolis + Dungeon. We were dominating our opponents and decided that I should try to fight the Necromancer... But things went differently; I encountered a player with a build designed to counter Necropolis. And Sylvan had to fight the Necromancer... In the end, our team still won :) That's how it happened.
In reply to _Prizrak_
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16 years ago
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In my opinion, Orcs are the most dangerous opponents.
You just need to get lucky and have rings of initiative so you can attack first and take them down... Initiative and speed are key, plus magic resistance...
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16 years ago
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Orcs are vulnerable to all opponents who are skilled in dark magic... Knights also learn it))) and against an Orc, it's a must-have!
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14 years ago
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Could someone please explain what "CA" means? I can't figure out what it refers to. Also, what kind of Necromancer is this if he's a Warlock but doesn't have Dark Magic and Summoning skills? There's no point in having one of the schools if it's not used, so either the "Charm" skill should be at level 2, or it shouldn't be leveled up at all, and the focus should be on damage and army bonuses, but then you'd suffer from the Necromancer's spells. And I was also thinking, if "Charm" reduces the Berserk level and prevents Cyclops from being controlled, can a Necromancer, using artifacts that ignore immunity to mind control spells and similar effects, still apply Berserk to Cyclops?
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14 years ago
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Can someone decipher what SA means? I just can't figure out what it refers to.
You cast "Banshee's Cry" with your hero, and instead of the usual bonus, you get a significantly increased one.
Also, what kind of Necromancer is this if he's a Warlock and doesn't have Dark Magic and Summoning?
One school is enough.
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14 years ago
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One school is more than enough.

Not always.
In reply to СЕКТОР ГАЗА
14 years ago
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GAZA SECTOR
Could someone decipher what "SA" means? I just don't understand what is meant.
Also, what kind of Necromancer is this if he's a Warlock without Dark Magic and Summoning? There's no point in having only one school of magic, so either both schools should be leveled up, or none at all, and focus on damage and army bonuses, but suffer from Necromancer spells.
And I was also thinking, if Stupefy reduces the Berserk level and prevents Cyclops from being controlled, can a Necromancer, using artifacts that ignore immunity to mind control spells and similar effects, still apply Berserk to Cyclops?


If you have "Artful Antimagic" and a Dwarven Shield, he won't control the Cyclops, but he can still cast Berserk on his own units (i.e., on undead, since he has Sandro's Cloak).
In reply to Ment
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14 years ago
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Ment
You cast "Banshee's Cry" with your hero and, instead of the usual bonus, you receive a significantly increased one.
What causes this increase?
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14 years ago
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The opponent will have -7 to Defense instead of -1.
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14 years ago
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or do you mean the "Scream of Terror," a super skill? which is in the center of the skill wheel.

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