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If Nival started building Heroes 5 based on the principles of Heroes 3, then the Swamp, Barbarians, and Conflux should all be included – these cities are an integral part of Heroes of Might and Magic!
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If Nival started building Heroes 5 based on the principles of Heroes 3, then the Swamp, Barbarians, and Conflux should all be included – these cities are an integral part of Heroes of Might and Magic!
Is that your conclusion? They took elements from Nival, something from Heroes 3, something from Heroes 4, and added some new things. Since there's no swamp with barbarians, it means it wasn't needed, but instead, they added dwarves. Any continuation of the game should have some new elements; something has to be sacrificed. In this case, it's your favorite barbarians and the swamp, but don't despair; maybe they'll bring them back. Let's see how the dwarves turned out.
I. For example, the other races didn't even know or fully grasp that there are other worlds (i.e., other planets) in the universe; they thought, for instance, that only their world of Might and Magic existed, and that was it.
and then bam, strangers that no one understands, and at first it's unclear what they want or whose side they are on.
I have some ideas about the Swamp faction and I've almost figured out everything regarding the Barbarian faction, including the hero abilities from this Castle and its units (although most of the units are from previous installments, but with changes).
LONG LIVE ELISTION AND GNOME MECHANICS!!!!
DEATH TO BARBARIANS (they have outlived their usefulness)
Dwarves aren't cool; they've always been with elves (or with mages in the fourth game!), so it's better to choose barbarians or swamp creatures!
I have developed the concept for the water creatures, their abilities and skills, as well as almost all units. I am currently working on finalizing it.
Let's have Orcs, Goblins, Cyclops, and Thunderbirds! :) That is, of course, Barbarians!