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Posts from CIS Club Championship 2012 in Yekaterinburg.
The reason is not valid! He went to Michurinsk. Moreover, he can go to the resort and not alone...
we can quickly switch to Haven.
pHOMM
14 years ago
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We had a great time, and I'm very happy with the organization, the atmosphere, and of course, the players. Thank you all very much!
I got to know everyone and their gameplay, and it even made me want to improve my skills in Heroes. Plus, I'll try to do something to contribute to the development of the community.
I really liked the team from Siberia; they made team t-shirts with their nicknames, a design, and the team name "Siberian Vatniks"... it turned out great, I should remember this idea.
I really liked the Siberia team; they created T-shirts with their nicknames, a design, and the team name "Siberian Vatniks" as a team... it turned out great, I should take note of this idea.
The Siberians are great guys :) Wow, I was also thinking that if there's a meetup closer to us and I have time to come, I'll make T-shirts with nicknames on the back and avatars on the front.
The photo report will be available when the cameras are connected to the computers. :)
I just got back. The experience was incredible. The organization was top-notch. I'll try to write a more detailed account later. :)
oxygen_hl
14 years ago
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Need to get some more sleep.
FireToSky
14 years ago
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Just got home, everything was great, I'll write something later :)
Dust_HL
14 years ago
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You guys are being mean ((( you could have just said that everything was messed up and terrible, and now I'm in a year-long depression! :-) Next year, I hope the CIS championship will be held in Yekaterinburg, and that's final. And I'm waiting for the reports, everyone!
Vigo
14 years ago
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Instead of being happy for the guys from Dustar, you're still sulking! ))))))
Hello to all fans of the game! The CIS-2012 championship in Yekaterinburg has come to an end. I am very glad that so many people were able to come, and special thanks to Besha and Rusei. It was thanks to our Belarusian guests that Stinger became the CIS champion! :
I tried very hard to make sure everything was well-organized, but, of course, there were some hitches. For example, Cobra spent half an hour looking for a taxi driver at the airport, and then they spent a long time together looking for the base itself. There was also an emergency situation when we had to call a taxi to meet the guys from St. Petersburg and take them to the airport, because they had to travel with a drunk brother to the nearest village, where they met a taxi driver who was initially stuck at a railway crossing and, at the last moment, turned around to meet them. But, despite all the hitches, everyone made it everywhere on time. Also, it turns out that only 8 artifacts are needed to collect the Might of the Dragon Father in Yekaterinburg, not 9 as in other places, but these are minor details.)))
I was very pleased that not many people played poker, thanks to the variety of other entertainment. Thank you to Merlin for his show program, and also for putting a lot of effort into organizing this evening.
THANK YOU to all the guests who came to visit us in the Urals, THANK YOU to everyone who helped with the organization, and especially to Merlin, Asm, Vika (both ours and from St. Petersburg), Alon, and Yak.
Congratulations to Stinger on his well-deserved victory. We need to figure out how to increase the number of his ranks in the NiKe chat (I've already made a medal for his awards).
I declare the CIS-2012 championship closed, both here and online.
P.S. Let's have CIS-2013 in Minsk! :)
=Stinger=
14 years ago
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Thank you for the congratulations!
Huge respect to the organizers for providing such a great time; there was indeed plenty to do besides Heroes, and for once, we hardly played poker. It was very convenient – when everyone is close by, people hardly ever scattered, and we were all together.
In addition to being the best-organized championship, it was also the most fun, as far as I'm concerned. I want to get home after work, open my laptop, and start writing reports about the matches.
I'll try to write down my impressions; there are many, and they are all positive :) It started with us spending a day and a night on the train and arriving in Yekaterinburg. In the middle of the night, Mee and Alone met us. Upon arriving at the base, people were already playing poker :) Not many people got up for breakfast the next day :D.
A couple of hours later, the draw and equipment setup began. After all the equipment was set up, the tournament started. The tournament itself went smoothly, without any incidents, largely thanks to Wicc's competent judging. The tournament turned out to be very dramatic. I haven't seen such a will to win in a long time, as demonstrated by =Stinger=, who deservedly added this victory to his list of achievements, which would clearly have been incomplete without it. Congratulations to Artem! Tossing the winner up in the air during the award ceremony was awesome! :D. The participants from the Siberia team won prizes; I hope someone among them will move up one spot next time! :cool:
As for the cultural program, everything was top-notch. Barbecue, poker, soccer, swimming pool, an intellectual contest, a city tour, ATVs for some, and McDonald's for others :cool:. Everything was great!
Personally, I met many wonderful people. First of all, these are the organizers of the championship, Merlin, Mee, and Asm. Thank you very much to them; keep up the good work!!!! Alone, thank you for meeting us; it's a pity we didn't get to play chess, but I think we'll fix that ;) The local participants surprised me with their game, especially the dark horse, Yosemite.
Among the other participants, I would like to mention Artem Cobra, Dima DD, the evil romantic, Max Bloodlaiker, Lyokha Bayazet, Uncle Sasha Horn, and Dima Matrosov, whom I didn't know before, but I was very glad to meet. It is also worth noting the wonderful Katerina, who graced our male company. Definitely someone to understand and forgive :D.
I was very glad to see my old friends, Stinger, Oxy, and PReDS.
The guests from Belarus, Rusya and Besha, deserve a special mention – they are great guys, well done for coming. I think I'll express the general opinion if I join in: Mee
P.S. Let's have CIS-2013 in Minsk! :)
Take note and start mobilizing people :D. Get ready! :D:D:D
I apologize if I forgot anyone; if I remember something, I'll add it later! Thank you all very much for the company!!! We're waiting for the photos!!!
Initially, the St. Petersburg group intended to come with 5 people, but at the last moment TERM had problems at work and had to return his tickets.
Upon arriving at the station, Matroskin and I decided to call our dropouts - Kobra, Napalm, and Alex. During the negotiations, it turned out that Kobra and Napalm didn't want to fly alone, but they also didn't want to call each other. And Alex offered to go if someone gave him money for it.
On the train, I introduced the guys to the board game Bang, which we played for half the journey. For the second half, we played 2x2 hot-seat on Pirates of the Caribbean, thanks to a power outlet in our compartment. The match turned out interesting - I spawned as Tower strictly between Bayazet (Rampart) and Matrosov (Necropolis), while Horn got Conflux at the opposite end of the map. After moving into 2 island Dungeons and clashing with neighbors for 2 weeks, I eventually lost my Islin—who had navigation from fifty grands with GB and anti-light—bought myself out from a computer captured by Horn, and spent the rest of the game doing same old trivial things, sending money and resources to Horn. Meanwhile, Horn captured a small island with a necromancer, then a large island with one as well, taking down a strong computer and several other small islands in between. The starting position allowed him to play a duel strategy - leveling his warrior, preparing to take the hat/pendant on 131, and mashing skeletons. The other three were forced to level own same magic users and prepare for early battles, which decided everything - by the time Horn assembled the admiral's hat and went on the attack, Bayazet had only a pendant, and even if he took the hat before Horn, there was no chance of winning the finale against him. The end of the match was played out already in Yekaterinburg.
We reached the base without any trouble, were drawn almost immediately, and sat down to play. There were 15 players present, so an auction for a freewin was held, which Kobra won for a thousand, which went into the prize pool. But then Slonik and Merlin registered as well, so the total number of participants became 17 people, which created certain difficulties during the draw and prospects for the 5th round.
A toto also took place; bets were accepted on the champion. FireToSky gathered the most votes, which is not surprising - if you don't drink, don't play poker, don't get involved in various shady business, and go to bed on time, your chances of victory increase sharply, especially if your opponents do the opposite. Although personally I would have bet on Bayazet - all the above-mentioned pluses were also his, as well as great experience specifically with offline tournaments (they differ significantly from online), even if his motivation was slightly lower and he was more saturated with victories. However, it was clear that the chances of victory for the quartet Stinger-Fire-Bayazet-Kobra didn't differ much, and that the result would be largely determined by the favor of the generator or other external factors.
Additional prizes were also announced - Hobgoblin beer for the first victory as Stronghold and some other beer for the first victory as Rampart.
And the main prize pool was 37K, where 20K were from the organizers and 17K were tournament entry fees from participants.
Since players are lazy about writing reports, I'll tell you what I saw myself.
From the start, Mee gained a development advantage by rushing strong guards and breaking the way to his own secondary. Fire played more cautiously, took another road and grabbed the left secondary, taking his own only toward the end of the week.
But in the second week, Fire assembled his power more tempo-wise and started clearing treasure zones earlier. On 126, a Dragon Utopia for a blue cap dropped on the opponent's plane, and the opponent's secondary was right behind a rock... on 127 the scout hero flew over and took the secondary, Solmir bought himself out there and jumped to the opponent's main, where "papa" bought himself out and upgraded angels. Looking at this mess, Mee surrendered.
Bayazet broke the ГО on 121, ran around the center for a couple of days, saw Tyras speeding up before the ГО and power at the scout hero nearby, broke the ГО and killed both.
In the 1st week, Matrosov took an external dwelling of genies and paid a friendly visit to 2 computer swamps. Not finding the "papas" there, he didn't try to lure them for a battle in the castle, but started running around the surroundings doing various nonsense. The computer papas didn't delay in returning; Matrosov defeated the first one, but the second one settled things because of leveling and generally.
Napoleonic plans collapsed, the second swamp ultimately couldn't be held either, genies didn't spawn at home, and at the beginning of the 2nd week the opponent even arrived and tried to take the castle. The welcoming committee in the form of 3 scout heroes with light and 7 gargoyles each convinced him to change plans and run away to feast.
In the 3rd week, while Matrosov was trying to catch up with the opponent in development, the latter leveled up, upgraded psychos, air, and water, and put a period to the game with a repeat visit.
The first round didn't go without adventures - Besha broke a spoiler on someone's car, someone dropped a water cooler bottle on Slonik's laptop, and drunk guests of a nearby wedding provided a number of lulz (or Besha did for them - witness testimonies differ).
Bayazet saw an external dwelling of wolves under the castle and realized there would be no restart. Although the layout in general was so-so. At the beginning of the 2nd week, a second computer was found and prospects for Griffin Conservatory-Dragon Fly Hive appeared, but the opponent lost somewhere and surrendered.
Slonik got Luna in the tavern and attacked "papa-style" to rotate her - broke the ГО on the 1st week, leveled for a few days, and then at the beginning of the 2nd week saw Shakter, reached him in 2 jumps, attacked, and here discovered that Luna had no mana...
Contrary to his usual manner, Fire didn't start killing computers in the 1st week, but focused on clearing territory, building up and leveling "papa". The thing was that he discovered a flask and health ring nearby, as well as 2 Dragon Utopias, which he planned to farm tempo-wise.
At the beginning of the 2nd, all excess was cut, but the Dragon Utopias turned out minimal, and with some nonsense. Therefore, he had to run to the super treasure zone. "Papa" took the 3rd Dragon Utopia - sterile, scout hero took all Air in the box, flew for the 4th Dragon Utopia behind the mountains - Book of Air, returned it to "papa", and he took the 5th Dragon Utopia behind the mountain - finally with Books of Water and Fire.
Then he simply arrived and killed Preds, who hadn't found or too late found his own Dragon Utopias.
The mirror match turned out to be a setup - right near the castle was an external dwelling of hydras for several simple bears. I was sure someone would go for them and lose, but both were afraid. I think a pair like Fire-Samurai wouldn't have played here for more than a week :D
Matrosov developed better, put hydras in the castle against Wyvern in Valenok's castle, took the first Dragon Utopia earlier, got wings and immediately rushed to the opponent.
But it turned out not to be close, so Valenok managed before the meeting to take another Dragon Utopia, unscouted by Matrosov, where he got a lot on all parameters. The storming of his own main by Valenok was won, and with it the match.
The opponents ate up the whole map, then Yosemite grabbed all castles and each time sat inside some castle to meet. In the end, Mee had to storm him in the main. It didn't work.
The best match of the tournament. It's even a pity that the participants themselves didn't describe it, so I will have to.
At the start, they were given a Dragon Utopia right by the castle, own secondary, 2 Griffin Conservatories and an external dwelling of bulls in the far corner. Moreover, if Stinger from the start ran away with "papa" off-road to level, then Bayazet, in my view, more correctly drove "papa" along the road, gaining a tempo advantage in the first 3 days. But in the next 3 days he lost all this advantage by missing and not hedging at the fork. Therefore, the first secondary (own) was taken by Bayazet only on 117, while Stinger took an Inferno-secondary early and at the end of the week also took his own secondary.
The build-up also went differently - Stinger put a hydra on 115 and took a mini-Griffin Conservatory, while Bayazet put hydras on 117, taking first an external dwelling of bulls and building them at home. Therefore, in the 2nd week, Stinger began to overtake Bayazet in tempo of territory development, but then Bayazet was accompanied by an impressive stack of royal gorgons in all finales.
On 121, Stinger took a max-Griffin Conservatory on lava and rushed into the treasure zone. Finding nothing interesting, he entered Bayazet's swamp secondary. Here it would have been wise to moderate expansion and, ensuring scouting and headache for the opponent, return back to the treasure zone or own Dragon Utopia, but Stinger ran further, to the opponent's main, where after a day and a half he was forced to buy himself out from Bayazet who had already taken his Dragon Utopia.
Tempo was lost, and Bayazet, taking a Dragon Utopia with Book of Air in the snows, discovered that its symmetrical one is easily obtained with Fly through the neighboring treasure zone. Which he did, while seeing Fiur nearby with all the power. The school didn't advance on the Dragon Utopia, so visions didn't allow seeing the exact size of power, but Fiur's parameters were encouraging, especially SP=2.
As it turned out, this was a setup - Fiur's main spell was expert Berserk, which significantly thinned Brogh's power, but still Fiur had to buy himself out. After the battle, a way was found not to let Fiur escape - Fiur's angel stack didn't finish off Brogh's angel stack even with combat gear and amplifiers. Bayazet tried to resurrect (without Earth) angels, but there wasn't enough damage anyway. He should have sacrificed berserked Wyverns, restored the angel stack fully, then there was enough damage to finish off opponent's angels.
Then the opponents continued mashing, somewhere in the process was a second finale, which I missed. There it was decided by the fact that Bayazet wore anti-bers on his neck, and Stinger, having the same, didn't foresee this possibility.
And another week later, a third finale took place - Stinger brought over a hundred simple Wyverns, Bayazet had about 70, but upgraded, and plenty of other troops. This battle was being won by Bayazet, but a fatal mistake occurred - instead of sacrificing lizards for Wyverns, it turned into a sacrifice of Wyverns for lizards.
For the first week and a half, the opponents developed almost identically - captured own secondary, built vamps there and there, on 121 upgraded them and went to clear the treasure zone. And they even took the box with the 5th level synchronously with "papas" with under-leveled wisdom :)
Where Kobra later lost tempo I didn't track, maybe a synchronously taken Pandora's box by scout heroes for all Water played a role - Kobra ignored his scout hero, while Fire made him a new "papa". Waiting for comments from participants or spectators.
In the 3rd week, Fire was already noticeably overtaking Kobra in development, clearing the map faster with Styg and exp.logy, water and fire, and on 137 caught Gosha, who was replenishing mana in the main. How the battle would have ended if Gosha had mana, I don't know, but without it there was nothing to oppose a same-mana-filled sorcerer.
Preds made his main mistake at the trade, giving away Conflux for not very large money. IMHO against a non-first-tier opponent he should have bargained up to 4-5K, and even sold the color. Simply because few know how to play as Tower, and very few how to win with it. While as Tower against Conflux one can lose to a wide spectrum of both opponents and layouts.
Due to an odd number of participants, Matrosov was allowed to play as a bot.
After all restarts, they gave up the external dwelling of monks and that's basically it. Outside her respawn, Valya also found no happiness, so she had to build economically - monks with griffins in Citadel, and also collect Marauder class. The external dwelling was painted thanks to a blind from Alamar.
In the 2nd week, having bought up an army, Valeska went to terrorize computers. Somehow defeating almost without losses all of Conflux's power in his castle on quick, she then found a Castle computer. But the opponent also found her.
After several clashes of scout heroes, the Castle remained with Matrosov, who in the 3rd week went on the attack and took back the opponent's main. The latter ran away somewhere, although it was completely unclear where - Matrosov controlled all roads. He had to feast, take a couple of Dragon Utopias for some nonsense, while Gosha popped out of the lift off-road and returned the main.
At the beginning of the 4th week, Valeska received reinforcements from two castles and chose generally the correct siege strategy - stand at a distance slightly less than a day's march from Necropolis and wait until Gosha comes out. Time played for Valeska - more income, more growth, possibility to eventually open a second front.
But on 143, a finale happened due to a misclick - Matrosov was measuring the distance to Necropolis for convenient placement of Valya and accidentally clicked attack. On fast animation, Valya instantly reached the castle and attacked it.
However, this turned out even better - mass haste and home ground didn't help the necromancer, Valya had plenty of one-line cover, and archers on advanced bless hit very hard.
After the game we analyzed this finale for a long time, looking for ways for the necro to win it. The main trouble was that single angels with Valya easily blocked the gates once they got a turn. The Necro as a whole moved earlier (because he cast spirit-haste on tower moves), but a single skeleton cannot block open gates; a two-cell unit is needed. And blocking with the whole stack means exposing it to half damage instead of quarter.
The second problem appeared in that after killing griffins in cover, there was no one to fly in and block marks (horses on top supported griffins and didn't let them pass to marks on foot). Therefore, the correct strategy for the necro turned out to be choosing another formation from the start - a single Wyvern at the top to open gates and the rest of the Wyvern stack under skeletons (same speed) to block marks after breaking through griffins. With such a formation it was possible to win this battle as necro, although he had to skip 2 morale, each of which tipped the scales in favor of Valeska.
On the evening of the 3rd day, a brain-ring tournament was held, in which, though not without luck, the team consisting of Katerina, FireToSky, BAJIEHOK, Wic and someone else (sorry, forgot :( ) won. The set of questions generally pleased, although it was quite dispersed - many "coffins" and many reaction questions. I would probably call the best question of the tournament the one about the faerie - though practically impossible in a tournament format, but very original.
Round 4:
Before the 4th round, an unpleasant thing was discovered - there turned out to be not 2 winners as planned, but 3 - with stats of 3(3) besides Stinger and Fire there was also Yosemite. It was decided to play the finale Stinger-Fire, and give Kobra from the losers to Yosemite in hope that monetary motivation would force him to actually play well and save us from a 5th round.
In the process, Kobra almost got a tech-loss for being late; Bayazet had already come as a replacement, scribbled on the template with Yosemite and bargained for castles, but Kobra finally appeared, agreeing to play the layout scribbled by Bayazet.
And Bayazet himself received a freewin in the last round due to the fact that 7 participants remained, and someone would have had to give it to him.
The start was not very tasty for either - Kobra had to run off-road around the guards of the horse external dwelling (a pack of them), and in other ways it wasn't too joyful. And for Tyras only stables on the road and an orc external dwelling were pleasing, well and a Dragon Utopia at respawn.
In the 2nd week, Kobra came out to the center, took a village and started feasting. But on 124 he noticed movement of red legs behind an unbroken teleport. Rushing there with "papa", he found that he couldn't reach, so he passed the army to Bron and cut those 3 scout heroes. But he fell several cells short of the opponent's main, remaining standing before it.
Then there was a funny finale where Yosemite should have attacked as Tyras, blocking marks in the first round immediately, halving them and Wyverns and forcing Kobra to buy himself out immediately, but he attacked as Crag without tactics, waited with royal rocs reaching the marks and thereby allowed Kobra to close the marks and gradually shoot down the whole army with them.
Thus, the tournament went without a 5th round, but the price for this was that I couldn't visit Mafia from Cthulhu in Yekaterinburg, where I intended to go on the evening of the 1st. Assuming a prolonged game with unpredictable whims of Kobra, I didn't dare leave him alone with the opponent, while other organizers went on an excursion around Yekaterinburg. Moreover, Kober won literally half an hour after the bus departed.
While waiting for the excursionists we played Bang, guessed Pandora's box contents and guard sizes, after which games continued.
Having generated sm-ka 4 times, the randomizer finally gave Mini-Nostalgia. I didn't watch in detail; I remember that on the 3rd week Vex had everything quite sad, while Valenok was already briskly killing Dragon Utopias. But then own same Dragon Utopias were found for Vex as well, which leveled his chances. I didn't watch the end, but according to Vex he had an option to catch either "papa" speeding or power at a scout hero with bracers, but it didn't work out by moves, and the combined army was stronger for Valenok.
They started with the first generation; Stinger got a large corner respawn, and Fire got a mini-Griffin Conservatory under the castle and Dragon Fly Hive for 8 Wyverns slightly further. Therefore, not being distracted by nonsense like own computer, he immediately rushed to the center, where on 117 he took the central Inferno-village from Stinger, near which there was a Dragon Utopia.
Here was the first suspicious decision - dumping troops into garrison, speeding up "papa" on an angel. Having 25K for buyout, it would be a pity to lose to a red-rush without the ability to buy out. But he got lucky.
Then on 121 royal vamps arrived and took the box of 25 demons. And then was the second suspicious decision, at the sight of which my eyes popped - Fire sent the army as scout heroes to take Dragon Fly Hive in one direction, and "papa" on an angel returned to the Dragon Utopia with the goal of taking it on 122. By sense he should have taken the whole army with "papa", and put a chain back-and-forth for the same Dragon Fly Hive.
On the second attempt Stinger finally punished him for negligence - a scout hero popped out on flies from darkness and took the village, where he bought himself out as "papa" and attacked the scout hero with power.
Opinions differed regarding this battle; some said that with correct play one side wins, others that the other does. This was the situation:
Brogh is like 1-6-2-1, has a book and a word in it. In army: 34 lizards, about 100 royal gnolls, 13 basilisks, 10 Wyverns and 1+1+18 royal flies.
Cult is 9-1-1-1 without a book, in army: 12 royal vamps, about 200 skeletons (leveled), 25 demons, 8 Wyverns, 40 zombies, 15 gogs and 6300 money for buyout.
Fire didn't think of the correct tactics for Cult - piling on with all power, trying to knock out not even shooters first, but Wyverns, and hitting with vamps through wait. If you take out Wyverns, then vamps can wipe the remaining army alone. And if Wyverns fly away from skeletons and demons, those break through the cover of 13 basilisks and block shooters. Whether this plan would work in a real battle is an open question, but nothing better for necro could be suggested.
In the game Fire tried to pile on, but quickly realized the hopelessness of piling, and even lost vamps by not flying them from wait. And then, deciding to buy out, he just stood there until lizards reduced the number of skeletons to the required amount. In the end they bought out about 80 skeletons and I don't remember how many Wyverns. Moreover, here was an opportunity for strengthening - simply give up Wyverns, losing fewer skeletons. Because per unit of cost Wyverns are about 3 times weaker, and in Dragon Utopias one can easily do without them, while skeletons starting from a certain number break Dragon Utopias alone.
Then prolonged mashing began - Fire bought himself out at home and ran to another central village. The road in the center closed into a loop, so Stinger scouted where Fire went, but didn't chase him, starting to feast himself. He took a Dragon Utopia by an Inferno-village, got Titan armor, blue cap and something else good.
Fire found 2 Dragon Utopias near another village, with difficulty took both, but they gave only parameters. Brogh meanwhile took all cities from Fire; the latter ran to a corner computer, took one more parameter Dragon Utopia on the way, ran around some more and surrendered.
The 5th day of staying at the base was dedicated to other entertainments - football (which I didn't wake up for), table tennis, quad bikes, and just chatting over shashliks.
At the end a fail almost happened - the taxi to the train got stuck for an hour because of a freight train blocking the crossing; asm had to drive us toward the taxi along a bypass road while slightly tipsy. But we still made it 5 minutes before the train's departure.
I support previous speakers in that of all CIS championships this one went most comfortably, both in terms of living conditions, timing, and complex of events. Even the generally cloudy weather was more of a plus - didn't distract from games, didn't create stuffiness.
So, although I have already retired from heroic deeds, it was very pleasant to meet and dive back into the tournament atmosphere. I hope this CIS Championship will not be the last ...