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Posts from Building construction order.

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I would like to add a few words about developing the City of Light faction. For humans, there is a direct correlation between the order in which buildings are constructed and the quality of the troops. First, we build Guardians – they are the foundation of the army, especially if supported by "Reinforcements" or "Celestial Armor." Then, we build Arbalesters to support the Guardians. And finally, we build Healers to heal both. It is also better to start upgrading with the Guardians, and upgrading Guardians is a higher priority than building Elite units – more troops and a very useful ability for an additional defensive strike. Therefore, to get a couple of crystals at the very beginning, we build the Town Hall, Magistrate, and Market on the first week (day 7 – upgrade). After that, you can proceed in different ways, depending on the amount of resources. If there are crystals, it is better to build Angels or upgrade Healers; if not, I build Basic Fortifications to increase the base. If there is gold, I build the Capitol and Improved Fortifications. I build the advanced creatures in this order: first, Angels (great help in clearing out neutrals), then Griffins (air strike), and third, I build Solar Riders. It is necessary to upgrade in a slightly different order: first, Angels (increased movement range), then Riders (the flanking bonus starts working, more biomass), and third, Griffins. Moreover, only upgrade the Griffin dwelling building, but not the Griffins themselves. Special buildings, as Klivren noted, should be built last, for aesthetics, as they somehow didn't work for me. The Portal is optional. So far, these conclusions have been made thanks to two campaign maps using the bonuses of the "Caravan" and "Demographics I" dynasties. But, theoretically, it should also work in Multiplayer (I will check later).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Here's a strategy that proved to be optimal on a high difficulty level. 1) Build a tavern and hire a second hero, giving the troops to the main hero. The second hero explores, captures mines, and gathers resources. 2) Upgrade the town to level 4. If you don't have enough money, build a market; if you do, build it after the upgrade. 3) Buy 3 heroes. All three heroes should reach level 5 (3 Stones of Enlightenment are enough, 7500 experience points) and learn the "Economics II" skill (+1 market for the exchange rate) in the management tab. 4) Build a building for skilled creatures (if you have a lot of gold, exchange it for resources at a good rate). 5) Build buildings for elite creatures. 6) Build 1-2-3 fortifications. All of this can be done within the first 2 weeks, ideally along with acquiring some basic creatures. After that, upgrade the barracks. When to attack the second player is up to you; you can hire and attack as early as the beginning of the 3rd week. All other buildings can be built later, depending on your needs and desires.
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3 Enlightenment Stones for level 5? That seems a bit much, in my opinion!
I play on normal difficulty and always start by building financial structures – a town hall and a market. Otherwise, you get your second hero too late. You simply don't have enough resources for either him or the buildings.
In reply to Hasbulat
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MortalBlade --> O_o? This tactic might work against the AI, but I'm not sure. I know that in a game against good players, around week 5-6, another player's hero, usually an Orc, will come and destroy a couple of your mines, wipe out your level 5-7 units, and then move on. While you're chasing him, your opponents in the middle (center) will start attacking your territory without paying attention to you. So, my advice is: building a tavern (there's one on map 6, I don't remember the name, but it's one of the biggest, and it's useful when playing as two players) and a market in week 1 is a bad idea. Level up your hero to 10 and buy two heroes at once: one for water (a commando) and one of your own race (2 heroes). With 5 years of experience in Heroes, I usually build like this: day 1, nothing (if you're lucky, a magistrate); day 2, a magistrate or a unit generator, depending on what you can afford; day 3, usually another generator; day 4, a great economy building; day 5, a magistrate; day 6, a great economy building; day 7, a unit generator. Then, with the new week, you can buy resources and start attacking the gold mine. By the way, sometimes it's possible to upgrade someone in week 1.
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And which structures are best to build in the first 7 days? Let's go through them one by one...
In reply to Zena.Malina
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Zena.Malina
Which buildings are best to construct in the first 7 days? Let's go through them one by one...
Building for ranged units - tavern - second-level castle - third-level castle - fourth-level castle. But the best thing is not to listen to anyone and form your own experience.
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What additional (special) buildings are best to build for each faction?
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It mostly depends on your preference. What do you like more? Also, some buildings are better suited for defense, while others are better for offense. So, consider the situation.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Bagorodec
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Bagorodec
What additional (special) buildings are best to build for each faction?
In my opinion, the special buildings of Necropolis are the most overpowered, as they allow you to buy back fallen units for the first 3 days. Inferno is in second place with its meteor shower that damages the attacking opponent's castle. The rest are more or less equal. However, it's up to you to decide which ones are best to build. In my opinion, it's not always possible to build these buildings in the first month of the game, and you might be able to defeat your opponent by the second week.
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What's so great about winning in just two weeks? I've never understood that kind of logic.
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this isn't fun; it's a rush strategy and is used solely for winning.
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Why? Just to boost your ego? Like, "I'm so awesome – I rushed in with dogs, attacked a level 5 enemy, and defeated them in 5 minutes"? I would understand if there were many opponents, and defeating one of them would help you deal with the rest in the future, but since this is a victory, there's only one opponent, right?
In reply to Garnet
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Garnet
Why? Just to give yourself a pat on the back? Like, "I'm so cool – I rushed in with dogs on a level 6 creature and beat the enemy in 5 minutes"?

I would understand if there were many opponents, and conquering one of them would help in the future to deal with the rest, but since this is a victory, there is only one opponent, right?
Everyone has their own tactics, and as you correctly noted, this tactic is effective with several opponents and on small maps.
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If you play as Necropolis, the only building you really need is the Ghost building. The rest aren't that important... The opponent will build everything else, and you just need to take it from them.

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