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Posts from - Magic in Heroes 3

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What kind of magic do you prefer?
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#189
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Easy there... why are you shouting? :D I'm not against Prayer either (especially with the Angel Alliance...). BUT instead of removing spells, it should heal (on experience water - it heals and removes BAD spells; and removing spells is nonsense (because you blind the enemy, and then you dispel a spell from him (!!!!) - after all, removing spells removes all spells from the opponent...)).
давно не появлялсо на это форуме..и не появлюсь Х_Х

In the grim darkness of the far future, there is only war...
In reply to R.3.M.
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#190
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R.3.M.;56714
Quiet, quiet... Why are you shouting so much???:D. I'm not against Prayer either (especially with the Alliance of Angels....). BUT instead of dispel—healing (on exp. waters it both heals and removes BAD spells; while dispel is nonsense(since you blinded the enemy, and then dispelled the spell from them(!!!!) because dispel removes all spells from the enemy as well...))

Nah, I don't agree that dispel is nonsense. Here's an example—a hero with the Alliance of Angels attacks you and casts slow on all your units. Or one with Cursed Armor who cast Prayer on themselves—so what are we going to cast—healing or dispel?:D
That said, I do agree, of course, that healing is better than dispel in most cases, but dispel is not nonsense
Radik
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#191
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Okay, you convinced me!!!!!
давно не появлялсо на это форуме..и не появлюсь Х_Х

In the grim darkness of the far future, there is only war...
#192
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The thing is, in a battle against neutral creatures (for example, hydras), the SLOW -> EXPLOSION system works very well (but only if you're an expert in earth magic). Slowing them down makes them move only 3 squares. BUT if you're fighting a human player, not a computer-controlled opponent, this system won't work as well, especially if the ENEMY IS ALSO A MAGE!!!!
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#193
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YES, it's a complete mess... well, it's bad:D
P.S. And if the opponent is a Battle Mage????
давно не появлялсо на это форуме..и не появлюсь Х_Х

In the grim darkness of the far future, there is only war...
#194
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It’s just that if the hero is a mage, then he has something to read in his spellbook! You cast a slow spell, he casts a counter-spell, or he slows you down. You cast an explosion, and he casts a healing spell, or an explosion. Or he might even cast Berserk on you!
In reply to }\{ЕК
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#195
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\{ЕК;56740
The thing is, in battles against neutral creatures (like Hydras), the SLOW -> EXPLOSION system works very well (but only if you're an expert in Earth Magic). Slowing them down reduces their movement to 3 squares. BUT, if you're fighting a human player, not the AI, this system won't work as well, especially if the ENEMY is also a mage!!!!
It still depends on which faction you're facing.
When fighting a human player, I always use the Divine Power spell if available, or Righteous Strike when playing as Elves, or something else that improves my troops' stats as much as possible. Then I try to grab something from the other opponent by applying Slow or something else to their strong or dangerous creatures....
But if you're fighting an Undead faction, they can ruin everything with Banshee's Wail...

P.S. This is a separate topic altogether; here, we're only discussing which magic is better. ;)

So, in my opinion, if we're talking about the School of Magic,
Light Magic clearly gives you an advantage. It's very convenient to cast Righteous Strike on all your units.
С уважением, Vlad

HeroesWorld: В контакте
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#196
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Xaker, this is a thread about the third game.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#197
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In my opinion, it’s the best earth magic.
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#198
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What I didn't expect was that water magic, according to the poll, is already losing to fire magic!
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
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#199
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I believe that if a map isn't extremely large (and doesn't require a portal to the town), the Barbarian should focus on a single magic school, and that school should be Water magic. Let me explain... in terms of magical power, the Barbarian will never be able to compete with a Mage, and therefore should primarily focus on being able to remove harmful/beneficial buffs... i.e., healing/dispelling effects don't depend on magical power, and teleporting on the battlefield for 3 mana doesn't depend on magical power either (the only exception in my opinion is the Stronghold's tactic of using tactics and mass acceleration, but only if the guild already has acceleration). And if a Mage is chosen, then during the upgrade of four elements and a full spellbook, Water magic is used the least.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Geksorin
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#200
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Geksorin;57475
What I didn't expect was that water magic is already losing to fire magic in the poll!

Apparently, people decided that Berserk, Blindness, Armageddon, Bloodlust, Inferno are cooler than Prayer, Healing, Remove Curse, Blessing, Clone, and Teleport.
Ich bin so allein...
Ich habe Angst...
Angst...
In reply to Forsaken
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#201
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I can't say for sure which magic I like the most. That's why I usually have all 4 in the game (fortunately, Jedite can afford it). But mostly – air and earth.
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#202
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Yeah, air and earth are awesome. Especially earth, it seems like this magic is irreplaceable. Everything you really need is here. Air is also great, allowing access to hard-to-reach places (cool!). Water is also good (the only magic that can basically replace earth), but fire... hmm, berserker, maybe, and elementals (if there are no earth elementals).
In reply to **MR**
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#203
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Water burns, but fire doesn't. :smile40: It sounded cool in that context. :smile04: