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- Magic in Heroes 3

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#199
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I believe that if a map isn't extremely large (and doesn't require a portal to the town), the Barbarian should focus on a single magic school, and that school should be Water magic. Let me explain... in terms of magical power, the Barbarian will never be able to compete with a Mage, and therefore should primarily focus on being able to remove harmful/beneficial buffs... i.e., healing/dispelling effects don't depend on magical power, and teleporting on the battlefield for 3 mana doesn't depend on magical power either (the only exception in my opinion is the Stronghold's tactic of using tactics and mass acceleration, but only if the guild already has acceleration). And if a Mage is chosen, then during the upgrade of four elements and a full spellbook, Water magic is used the least.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.