And the funniest thing is, why isn't the helmet removed and the mana amplifier worn, even though he has 999 mana?=)
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The screenshot made me smile))) why does Green have a red orb?))
And the funniest thing is, why isn't the helmet removed and the mana booster equipped with 999 mana?=)
basically this match is a win:D :D :D - we transfer control + the orb to Alkin, and he pumps himself up with DD in a week and... :smile49:
That screenshot definitely made me smile! Why does Green have that red orb?
Message from Lider1:
Yes, of course, I understood. What's there to understand?
Specifically for you, here's a screenshot. The past, present, and future of SoD. Let's rejoice. Hallelujah.
Added after 9 minutes
[/U]offtop: I've been thinking about SoD, Sharik, and all that stuff for a long time. Truly, if the rules forbid too much junk, it turns out that all this junk will be found in Dragon Utopia, and a person is unlikely to be happy with it. If you use text-files—which are forbidden, by the way—then you end up both breaking the rules and significantly increasing the drop rate of the same artifacts. At this rate, for example, you could have a Cape of Speed in every game if you ban everything bad and leave only the good, and so on.
The main problem is indeed the competent implementation of all this.
IMHO the game is more interesting with the orb. The orb doesn't drop in every match; for me, games often end by weeks 2-3. And in the late game, I usually have 2-3 good heroes, and you can always choose who to send for the FB. If you're leveling only one, you need to work on your game =)
scorpin principle, this is a winning strategy:D :D :D - we transfer control + give the artifact to Alkin, and he levels up with damage dealing in a week, and... :smile49:
who will win: 1) one Tyson or 1 archer at a distance of 100m from each other (accurate shooting range 150m)?
2) one Tyson and an archer in hand-to-hand combat (at a distance where it is already impossible to shoot from a bow)?
3) and what should the archer do against seven Tysons at a distance where he can shoot a maximum of two times???
P.S.: in HoMM, many games were simply won by this 1 archer against a horde of Tysons, and whether it's a red or green ball - the main thing is excitement/adrenaline...
from a mathematical point of view, the ideal ratio is 7 to 1, not 1 to 7 (some pathetic ~14% /1:7/).
the question is, what are these numbers?
- a mage/magic can perform ONLY 1 action per round, and there are 7 warriors (7 units) and they have seven moves in a round, not 1.
As a result, in one round we get ONE magical action and SEVEN physical actions - so who will win in most cases?!
- a mage/magic takes only 1 turn, while warriors, no matter what, have 7 (7 stacks) and they have seven turns in a round, not 1.
As a result, in one round, we get ONE magical action and SEVEN physical actions - so, in most cases, who will win?!
besides, every warrior is offered an elemental skill at every 4th level
Is this information 100% accurate?