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Posts from Red Orb (Sphere of Prohibition) Auto-translated

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Sphere of Inhibition
56 voters
Single choice Public votes Closed 2012-05-21
This poll is closed.
Ban the red sphere
39.3% 22 votes
Leave everything as it was
60.7% 34 votes
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#64
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The screenshot definitely made me smile))) why does Green have a red orb?))

And the funniest thing is, why isn't the helmet removed and the mana amplifier worn, even though he has 999 mana?=)
"РЫЦАРЬ АПОКАЛИПСИСА"

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#65
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GoD
The screenshot made me smile))) why does Green have a red orb?))

And the funniest thing is, why isn't the helmet removed and the mana booster equipped with 999 mana?=)

In principle, this is a winning strategy:D :D :D - we transfer control + the orb to Alkin, and he levels up with DD in a week and... :smile49: /but they'll ban you for cheating :) /
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#66
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Sorry. I was already sleepy yesterday when I wrote that. I told myself several times that I wouldn't respond to anything, but they kept pestering me, and I couldn't just ignore it. I didn't feel like making a second screenshot, but it was necessary. It should have looked something like this.
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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#67
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GoD
the screen definitely made me smile))) why on earth does Grine need a red orb?))

Well, Grine doesn't actually need it. I just couldn't be bothered to take a second screenshot, so I gave it to Grisha for clarity. The orb naturally belongs to the opponent (it was implied)
GoD
and the funniest part is, why isn't the helmet removed and the amplifier equipped with 999 mana?=)

The helmet wasn't removed for a clear demonstration of knowledge :D Some people might not notice the mana

Added after 2 minutes
scorp
basically this match is a win:D :D :D - we transfer control + the orb to Alkin, and he pumps himself up with DD in a week and... :smile49:

Well, there you have it. Stereotypical thinking. That the warrior rules. Playing as a mage hero isn't even considered in principle. For FB, you need a warrior AND THAT'S THAT.
scorp
/they'll burn you for cheats though :) /

In single player against the AI, I do whatever I want :smile06:

Added after 9 minutes
offtop: I've been thinking about SoD for a long time. The orb and all that stuff. Truly, if the rules ban too much junk, it turns out that all this junk will be found in Dragon Utopia and a person is unlikely to be happy with it. If you use text-files—which are banned by the way—it means you're both breaking the rules and significantly increasing the drop rate of the same artifacts. At this rate, for example, you could have a cape of speed in every game if you ban everything bad and leave only the good, and so on.

The main problem is indeed the competent implementation of all this.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#68
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GoD
That screenshot definitely made me smile! Why does Green have that red orb?
I had a game against LeBron where Cielke had to wear a red orb against Galtran. :cool:
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#69
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Message from Lider1:
Yes, of course, I understood. What's there to understand?
You probably didn't understand, since you don't understand the opponent's position (in a normal sense).
Specifically for you, here's a screenshot. The past, present, and future of SoD. Let's rejoice. Hallelujah.
A Sphere is a Sphere; it's a powerful artifact, but it doesn't always decide the outcome. It's not present in every game, and even more so, it doesn't always determine the winner. In fact, it often does more harm than good when its owner loses! It's an artifact that can be decisive, but how can you forget about things like Castle and Fortress, Cloak and Crown, and even a mage with +3 Morale/Luck can crush a warrior with a Sphere.

Regarding the screenshots, in Facebook battles, that's understandable. But the fact that magic and its abundance could give an advantage in terms of units before Facebook battles – doesn't that count? In Facebook battles, it's a disadvantage, but it still has all the benefits of magic available, which gives it an advantage over a warrior who charges in with swords.
One thing is striking: the one-sidedness of thinking:


Now imagine what would happen to Tazar if he didn't have a Sphere! Is he a weak hero? No, he's one of the most powerful! Not having a Sphere means a quick defeat; write a report!
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#70
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Lider1
Added after 9 minutes
[/U]offtop: I've been thinking about SoD, Sharik, and all that stuff for a long time. Truly, if the rules forbid too much junk, it turns out that all this junk will be found in Dragon Utopia, and a person is unlikely to be happy with it. If you use text-files—which are forbidden, by the way—then you end up both breaking the rules and significantly increasing the drop rate of the same artifacts. At this rate, for example, you could have a Cape of Speed in every game if you ban everything bad and leave only the good, and so on.

The main problem is indeed the competent implementation of all this.

This is what I wanted to convey (but couldn't): if you start cutting, you might get carried away and shred the whole piece
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#71
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In my opinion, the game is more interesting with the Orb. It doesn't appear in every game, and I often run out of them by week 2 or 3. But in the late game, I usually have 2-3 good heroes, and I can always choose which one to send to the Fortress. If you're focusing on just one hero, you need to work on your gameplay.
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#72
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Sevensan
IMHO the game is more interesting with the orb. The orb doesn't drop in every match; for me, games often end by weeks 2-3. And in the late game, I usually have 2-3 good heroes, and you can always choose who to send for the FB. If you're leveling only one, you need to work on your game =)

If you play random template and Jebus Cross for the vast majority of games, then you also need to work on your game :D

IMHO
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#73
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Lider1
scorpin principle, this is a winning strategy:D :D :D - we transfer control + give the artifact to Alkin, and he levels up with damage dealing in a week, and... :smile49:
Well, here you go. Stereotypical thinking. The warrior is the best. Playing as a mage hero is not even considered. A warrior is needed for Fortress, AND THAT'S IT.
from a mathematical point of view, the ideal ratio is 7 to 1, you wouldn't put 1 against 7 (some pathetic ~14% /1:7/).

the question is, what are these numbers?
- a mage/magic can only perform 1 action per round, while there are 7 warriors (7 units) and they have seven turns in a round, not 1.
As a result, in one round, we get ONE magical action and SEVEN physical actions - so, in most cases, who will win?!
- you might say that the mage also has these SEVEN turns for physical damage PLUS magic - but a novice cannot compete with a champion in combat sports (let's say boxing for the clever ones).

Example: we replace the mage with an archer (both will have 1 shot per round):
who will win: 1) one Tyson or 1 archer at a distance of 100m from each other (accurate shooting range is 150m)?
2) one Tyson and an archer in hand-to-hand combat (at a distance where it is simply impossible to shoot from a bow)?
3) and what should the archer do against seven Tysons at a distance where he can shoot a maximum of two times ???

P.S.: in Heroes of Might and Magic, many games have been won by this 1 archer against a horde of Tysons, and whether it's a red or green artifact doesn't matter - the main thing is excitement/adrenaline..
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#74
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scorp


who will win: 1) one Tyson or 1 archer at a distance of 100m from each other (accurate shooting range 150m)?

2) one Tyson and an archer in hand-to-hand combat (at a distance where it is already impossible to shoot from a bow)?

Hmm. Isn't this supposed to be in the "funny and amusing situations" section? Tyson-archer, etc.:rolleyes:
scorp

3) and what should the archer do against seven Tysons at a distance where he can shoot a maximum of two times???

Shoot with a shotgun!
scorp

P.S.: in HoMM, many games were simply won by this 1 archer against a horde of Tysons, and whether it's a red or green ball - the main thing is excitement/adrenaline...

It's a pity there's no purple ball.
scorp

from a mathematical point of view, the ideal ratio is 7 to 1, not 1 to 7 (some pathetic ~14% /1:7/).

the question is, what are these numbers?
- a mage/magic can perform ONLY 1 action per round, and there are 7 warriors (7 units) and they have seven moves in a round, not 1.
As a result, in one round we get ONE magical action and SEVEN physical actions - so who will win in most cases?!

That's right! That's why mages have even more chances to use level 4 without GM, and with a cloak and a red ball. GL =)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to scorp
#75
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scorp


- a mage/magic takes only 1 turn, while warriors, no matter what, have 7 (7 stacks) and they have seven turns in a round, not 1.
As a result, in one round, we get ONE magical action and SEVEN physical actions - so, in most cases, who will win?!

One magical action can easily outweigh seven physical actions.
In reply to Niemand
#76
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In most templates, a warrior can easily transform into a quite decent mage if needed, thanks to upgrades and artifacts; moreover, every warrior gets an elemental skill at level 4 and wisdom at level 6. At the same time, it is problematic to turn a mage into a warrior – they rarely get armor, offense, or tactics, which are extremely useful in combat when there is a lot of melee. In addition, warriors receive logistics much more often than mages (there is an exception here – battlemages, but this does not change the overall picture). The above is what leads to the fact that fighters rule, not mages. Banning the "ball of light" spell doesn't change much, as evidenced by the Warlord Tower.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#77
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Medium_HP
besides, every warrior is offered an elemental skill at every 4th level

Is this information 100% accurate?
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#78
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Ihtiandr
Is this information 100% accurate?

Yes. At least, it's accurate in at least one out of every four cases.

P.S. In the previous post, I forgot to mention another disadvantage of mages. At the start of the game, mages are forced to compensate for their lack of offensive power and ability to withstand attacks (compared to warriors, who have higher and faster-growing attack and defense stats, and often have offensive or armor skills) by using magic. Mana reserves are limited at this stage of the game, so the mage is forced to either waste time replenishing mana or significantly reduce their offensive capabilities.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс