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After all, WoG was developed in 2002 by an international group of fans, led by Vyacheslav Salnikov, aka ZVS (he is not the only one from our country in the WoG-Team). They created the Heroes 3.5 mod: In the Wake of Gods, which had the following distinctive features:
1. Several new units.
2. Several new artifacts.
3. Several new objects on the map.
4. The ability to destroy castles.
5. Sphinxes with riddles.
6. A mini-scripting language called Event Related Model (ERM).
The latter consisted of scripts that could be applied to temporary events (preferably on the "latest" days so that their text would not interfere with the game). These scripts allowed changing almost any aspect of the game on a specific map. Over two years (2002-2004), the WoG-Team released a series of patches (from version 3.52 (or 3.5, I don't remember)) to 3.58f). With each new patch, each of the six points listed above was improved and expanded. Additional units, objects on the map, artifacts, a new type of creature - commanders (similar to heroes on the battlefield from HoMM4), and a new resource - mythril - appeared. Most importantly, the ERM was improved. If it had already largely matched the scripting engine of the fourth "Heroes" (taking into account, of course, that this is the engine of the third part), now it even surpassed it in some aspects. The standard script pack, released with the latest patch, allowed improving and diversifying the gameplay of any WoG map, where you can change the options that make up these scripts, up to prohibiting cheat codes on the map. More opportunities appeared for writing scripts, and in combination with the improvements in the other five points, the ERM really made WoG not just a mod for the third Heroes, but a real transitional (albeit unofficial and non-commercial) link between the third and fifth Heroes. Ubisoft even wanted to share the rights to the Might and Magic brand with the WoG-Team.
What am I getting at? The fact that if there is a real desire, you can do almost anything with the Heroes (especially the third one). The WoG experience proved it.