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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

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#890
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baratorch
...

We'll give it a try. Now, if only we had a chess timer... =)

Added 37 minutes later
Ah, I noticed one small negative thing. For example, when I generate a map using the 8m6 template, when I close the game and restart it, the default template is "from the default data folder," meaning it doesn't remember what the last template was. This is inconvenient because I have to go in and set it up every time. I understand that I can put what I want in the default data folder, but that's not quite the same.

Added 4 minutes later
It would also be good to do something about screenshots. There are interesting moments in the game that I would like to screenshot. But opening Paint, copying, and pasting takes a lot of time. I would like it to work with a single button, like in WarCraft (Print Screen), and save the screenshots to a single folder.)

(By the way, after looking at the screenshots of the mod on the developer's website, they reminded me a lot of the "Lake of Plagues" map :D)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#891
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baratorch


[ ] if the host is using HD mod beta 8 + Tournament Module enabled, then a client without HD mod beta 9 + Tournament Module will not be able to connect; both will receive a notification. The reverse is possible: HD mod beta 9 + Tournament Module enabled connects as a client to any version 3.2/4.0, but in this case, the game follows the host's rules.
...

Am I correct in understanding that if the opponent does not have the corresponding version of the mod with the Tournament Module enabled, then none of the Tournament Module functions will be available to either of us?
If so, perhaps it would make sense to move from the Tournament Module to the General module those functions that do not give an advantage over the opponent and that can be agreed upon with him, for example, healing of silver/gold units, choosing paths, building a second-level structure (if it will be available), etc.?
Otherwise, it turns out that the transition from 2.9 to 3.0 is associated with the loss, in many cases, of the ability to use very important (at least for me) functions of the mod.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
#892
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It doesn't remember the last template used. And that's inconvenient.
I thought it couldn't get any more convenient.
Currently, no in-game HD options are saved when exiting the game. It's just that I haven't gotten around to it. It's simple and quick to implement, but I currently have a 60-hour work week and family matters, so it's very difficult for me to find time for HD development in general. I was working on more important details and rushing to release what I had. In the original game, you can't even choose a template, and that's really inconvenient!
Am I understanding correctly that if the opponent doesn't have the corresponding version of the mod installed with the tournament module enabled, then none of the tournament module's functions will be available to either of us?
If so, maybe it would make sense to move from the tournament module to the General module those functions that don't give an advantage over the opponent and that can be agreed upon with them, for example, healing of secondary units/splitting, choosing paths, building a second-level structure (if it will be implemented), etc.?
Otherwise, switching from 2.9 to 3.0 means losing the ability to use very important (at least for me) functions of the mod in many cases.
Yes, for now, the solution is this: play a non-HD server against HD 3 (the map is healed on HD 3, but options cannot be configured) / both play HD 3 (full package) / play 2.98
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#893
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baratorch
3.0 beta 10


[-] Password-protected saves have been disabled (will be further developed).


When can we expect beta 11? I wanted to hold a tournament on the Portal using beta 10, but this is a disappointment :(
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#894
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When you press the F5 key, a menu with 5 buttons appears. What new features do the Thieves' Guild and the Market offer, considering that you can now directly access the Guild and the Market from the adventure map by pressing G and B? It would be nice to also allow calling up the Market through F5 during battles. There are times when the time runs out, but you need to do a lot of things and make trades at the Market, and then build something. Another suggestion is to add this information:
(the last) option in the text file: HD3Launch.exe -> More options (ini file)... -> Tournament Module
= 1 - enabled.
= 0 - disabled.

if = 1, then:
1. the game automatically fixes map bugs (hero duplication, cities turning gray, etc.),
2. in single-player, there is a 'invite hero' option in the tavern,
3. movement points are displayed,
4. the following options are available in the game:
a). 'fix game bugs' (selling artifacts, peeking at the opponent, leaving a hero without an army, pikemen in the mercenary camp - this bug is only fixed in multiplayer),
b) 'start the timer after pressing 'Ok''
c) 'protected saves'
in addition:
5. continuous display of the remaining time for the turn, regardless of which window is active.
6. chat in the city window,
7. template selection directly in the game,
8. the ability to customize alliances.
I don't think I forgot anything...

if = 0, then none of this is in the game.
by default, Tournament Module = 1

***

is it possible to add an option that allows saving saves without archiving them?

***

the ability to launch the game with an .exe file without options will be added in the next beta.

***
the rendering in the city is a known bug for stretched 32-bit MMX
- it will not occur if you don't move the mouse after entering the city until it appears on the screen (on slow machines, the bug manifests not only in the city). I don't know how to fix it yet.
add this to the website
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
#895
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It would be nice to have the option to access the market during battles by pressing F5.

This is not possible.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#896
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Lol, let's make it 10 minutes, with resource exchange during the battle, and also pause the time when heroes aren't taking their turns, because "there are cases when time runs out, but there are still many things to do."
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#897
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A market in battle is definitely ridiculous. You could even trade for money, and in World Team, you could even take out a loan during a battle :D
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#898
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This was a suggestion to activate the button after pressing F5, to find a use for it. Why are the buttons mentioned above even needed there?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
#899
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R55Max
Do we really need those buttons mentioned above?
If so, let them be there. There will always be a use for them. Maybe.
In reply to Niemand
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#900
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GoedenDag
If they exist, let them be. There will always be a use for them. Maybe.
So, to select a guild or market, you just need to press the corresponding keys on the keyboard (without pressing F5). I don't understand why they are needed in the created menu. If they provide information or affect something, or if some computer systems work differently, then it makes sense, but if not, then there's no need to overload it with extra keys.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#901
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R55Max
This was a suggestion to activate a button after pressing F5, to find a use for it. Why are the buttons mentioned above even needed there?
You have some kind of idea... Just to have a button occupied with something. Changes need to be made differently; first, come up with something that is truly necessary, and then think about which button to assign it to.

In my opinion, it would be great to add highlighting the turn of neutral creatures in battle, like in Heroes 4.
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#902
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What does "just because" mean? I found a misunderstanding regarding what was written above, voiced it, and made a suggestion as a new idea. Even if it doesn't receive attention or is incorrect, it doesn't mean that the thought was solely for the purpose of reassigning a key! It was just an option, nothing more. You didn't write your opinion about the main point. Probably because your brain is solely focused on being "anti-". And it would also be good to be able to compare examples; sarcasm is absolutely inappropriate in comparison.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#904
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I definitely need a password-protected autosave feature. Maybe I'm missing something, but here's my question: if you save the game manually, can you then view those saves? Ideally, all saves should be password-protected.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Dirty_Player
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#905
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Dirty_Player
...In my opinion, it would be great to add a highlight for neutral creatures' turns in battle, like in Heroes 4.
That's a perfectly reasonable idea. It doesn't affect the gameplay at all, but it makes the game easier to follow.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html