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Posts from Divine Journey

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#3460
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So, if I'm not mistaken, Revan is the main character here. Why don't you give him a nudge? No, seriously, it's not good to abandon a role-playing game. Besides, it was going pretty well for you (high level of activity compared to, say, Mafia).
If the GM can't handle it, you can find a deputy.
I understand that it's none of my business, but I've kind of gotten used to your shtukeru.

жизни выцветшие карточки хлам
лиц расквашенные лампочки хлам
между жидких начинаний
сам в крови воспоминаний
поваляться захотел


Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто
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#3461
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Yes, he scored. Just calm down.

Be strong. Believe
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#3462
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Then let them create an official ending with mass deaths.

За всем следят машины благодати и любви.
In reply to Arandor
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#3463
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Arandor
He did it. Just calm down already.

Calm down Revan? He's already calm!
aka Sir Holmes aka David Jones.
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#3464
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No, the endings will be positive, not a mass death scenario; I'm sure of it. I can already picture the epilogue:
Kerlian couldn't find a cure for the curse, but during his travels, he met a girl who fell in love with the hunter despite his unsettling appearance. Later, they had a son, whom they named Anther.
Reynolds, using his old connections and his newly acquired SHARINGAN/GIASS, managed to gain power and respect. And although he was still pursued by the law, the mercenary organization he created enjoyed considerable authority.
Fang and Fen emerged from the labyrinth, but by that time, Deepwell had become a true metropolis, famous for its taverns. But the monks didn't care about the past; instead, they gained wisdom, a truly invaluable gift. They never ventured into labyrinths again, thanks to this gift.
And that's the kind of thing it will be. Oh, and all of this will be presented as a conversation between Arnz and his superiors. Right, Reven?
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#3465
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Nah, only Arcomage and Werewolf will survive.

За всем следят машины благодати и любви.
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#3466
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Let Reven prepare a poll, and we will all choose the ending. 1. The red explosion will destroy all the mobs, but those who are not in the labyrinth will be destroyed. 2. The blue explosion will take control of all the mobs, but those who were in the labyrinth will sacrifice their lives. 3. The green explosion will create hybrids of travelers and mobs, and those who were in the labyrinth will hybridize with the rest.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3467
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I understand that after such a long break, few people are likely to still be interested in the game, but I still feel guilty about it, and therefore, I will write a sequel, even if no one needs it anymore. So... Having escaped from the Dungeon, a group of travelers, once trapped by a powerful mage whose name they never learned, despaired of finding their tormentor and abandoned all attempts to do so, focusing instead on finding a way out of their predicament. Exploring the area yielded discouraging information - the group was on a small island with hardly any animals, except for birds. It is not surprising that the criminal mage chose this place as his refuge. For several weeks, the humans, elves, and others ate only what they could find – fruits, berries, seaweed, and sometimes roasted bird meat when they managed to catch and kill them. And then, one day, white sails appeared far on the horizon. Using all their abilities, knowledge, and skills, the group tried to do everything possible to make themselves known to the ship's crew. Their efforts were not in vain - the ship headed towards the island, and fortunately for everyone in the group, the captain gladly agreed to take them to the nearest port. Thus, they set off north, to Aragnoth - one of the largest port cities in the Selentite Empire.
Once a beautiful and prosperous city, now plunged into chaos, violence, and deceit, it was being torn apart from several sides by various criminal organizations. On one side was the notorious pirate, gentleman adventurer, ruthless rogue - Captain Nigel Deadbones and his crew, including the crazy but fearless Walt Cannonballz, the red-haired charming beauty Anne Firecrotch, whose name speaks for itself, as well as John Buttscar, an excellent swordsman and marksman, whose fate is as unique as the scar he received in a certain place.
On the other side was the "Black Hand" crime syndicate led by a Don who came from distant western lands. No one knows his real name, but everyone calls him "the Boss." The Black Hand intends to drive out the pirates and remaining representatives of power from this city, thereby expanding its own influence.
In addition, a major Tournament was planned in the city. The group of travelers had great prospects ahead... Southern part, port: - Pirate frigate "Fortune's Folly" - Hotel "Siren's Call" - Floating tavern "Voice of the Sea" - Shipyard. Central part: - Administration building - Main Tower - Market - Guild of Craftsmen - Prison - Arena Northern part - Forge - Alchemical laboratory - Pawnshop Western part. - Black Hand Residence - Aragnoth Den Also, outside the city was an abandoned building at first glance. I will need to take some time off, so my responses will be later.
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Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3468
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"Looks like I'll have to settle here for a while, joining one of the factions, at least temporarily. Or maybe find out about the tournament. In other words, I need to earn some money for equipment; I'm tired of wearing rags! We could pawn something, like that mage's portrait, if some of the generals had shown a little foresight..." - Reynold considered the possible options. Instinctively, he began to pat his pockets. As his hand touched something hard, a vial of the cultists' potion, the battle mage had an idea. "Right, there might be alchemists here who will pay at least a little for this potion! I don't think those lunatics practiced 'classical' alchemy. So, it's worth checking out." - "Guys, I'm going to walk around the city and visit an alchemist. Who's with me? And where should we meet?"
In reply to Ple-Sen
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#3469
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Heimir was happy that he had finally reached civilization, so even though the customs here were peculiar, he was in a good mood.
- Guys, I'm going to take a walk around the city and visit the alchemist. Who's with me? And where should we meet?
- I'm with you! I have a vial of this sleeping potion, let's look for the alchemist together. And it would be nice to sell the amulet somewhere, - Heimir patted what resembled a pocket where he kept his jewelry.
aka Sir Holmes aka David Jones.
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#3470
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-I'm with you, - Alco said briefly - I wouldn't want to get lost alone in this city.
Where do we go?
Where do we end up when we save the world?
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#3471
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- I suggest we go to the arena and check out the rumors, and Reynold and one other person can visit the alchemist.
Kerlian isn't particularly fond of competitions, but in this case, it was a good opportunity to earn some money, which they desperately need right now. Besides, his new body might help him in this endeavor.

Be strong. Believe
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#3472
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--No, no, no, I'm going to the alchemist too! And, by the way, you, Kerlian, would benefit more from visiting the alchemist than any of us. What if he has transformation potions or could make them?
 

К А
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#3473
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- I doubt it; strong magic is more likely to help here than potions. But you can ask him about it; perhaps he'll suggest something.

Be strong. Believe
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#3474
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From Anpeitu’s expression, it was clear that she would have preferred to acquire some clothes or weapons, but, lacking that option, she wouldn’t object to any route.
А, вот почему.

🏹🎪+⛓️♿=💕