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In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.Auto-translated
And, by the way, the weakness of Necropolis units is compensated by their high growth rate.
Yes, it might be compensated by a larger growth rate, but don't forget that it won't make a big difference; it will only lead to more losses. Resources are not infinite, and there is constantly not enough gold, and as we know, the Necropolis army is not cheap when there are many of them. I compared how much gold the Light Elves and the Undead consume; the research showed that the Necropolis requires more gold than the Sylvan faction:smile02:
Yes, I apologize for yesterday's mistake; I confused them. Phantom Dragons deal 25-30 damage and have 160 health. Twilight Dragons are those of the Dark Elves; for some reason, I thought they were called Phantom Dragons:D. Well, Twilight Dragons deal 45-70 damage and have 240 health:D.
Let's discuss the races in Heroes 5. What are their weaknesses? What are their drawbacks, and how can they be addressed? I'm interested to know.
Added after 13 hours 37 minutes **AnGeL**
I voted for the Shadow League, although I enjoy playing as Haven, I still know that Dark Elves are the strongest. I see that most people are voting for Necropolis, but it's a mistake; these useless skeletons almost fall apart when hit:D. Even if we compare the strongest creatures, the Twilight Dragon and the Dark Elf Dragon, what do we get? The Twilight Dragon deals 25-30 damage and has 160 health, which is very weak, while the Elf Dragon deals 45-70 damage and has 240 health; do you feel the difference? And no matter what you say about Necromancers raising warriors from the dead, it doesn't matter when Warlocks have Chaos magic and, plus, with enhancement, everyone should watch out for the skeletons:smile14:
There is no strongest race. Each one is unique in its own way. It doesn't matter what creatures they have; what matters is who is playing them!!!:smile29:
what I find amusing about them is that they are resilient, and dragons (if I'm not mistaken) can attack two units (if they are standing in the same row).
Added after 9 minutes
yes, I agree that they are not very strong, but it should be noted that liches in Necropolis are not very weak units, and if you add plague to their arsenal, I think they will compensate for the weakness of skeletons or zombies. And I also agree with Tsar1997 that all factions are unique in their own way.
mages are a great class if you level up their luck, morale, and special skills (golems always have positive morale), and equip them with amulets that boost luck, morale, and health; they will tear through anyone, it's just a matter of time.
Mages are great if you level up their luck, morale, and special skills (golems always have positive morale), and equip them with amulets that boost luck, morale, and health. They will tear anyone apart; it's just a matter of time.
Minotaurs always have positive morale, but these have neutral morale. If the opponent has a necromancer set that lowers initiative, luck, morale, and has necromancer dragons (I don't remember which ones), plus Banshee's Wail (or the improved version, Scream of Horror), then the mages will be at a disadvantage.
Well, it all depends on the player; some play better with one faction, and others with another. I'm voting for the Academy, because its creatures are interesting, and they have a certain versatility.
I'm not voting for anyone. There are no strongest factions (or there shouldn't be).
You can look at this issue from different angles. (I'm looking at it from the player-versus-player perspective...)
From the perspective of balance, the developers should have adjusted everything.
What other advantages could there be? Right, Dark Energy – as an additional boost. But here, the question is whether it benefits the Necromancers more, or is it equal for everyone.
What else could play a role? The summoning of gates by Demons, which can significantly complicate battles against them. But for this, the summoned creatures and the summoners skip their turn – again, the developers are balancing the situation.
What else? Oh yes, the Dark Elves, who can't build a city and can't recruit a large army. If they are supposed to rely on magic, then with long-lasting yearly maps, they should theoretically fall behind significantly.
Regarding the boosts, Dwarves are almost invincible in their own castle, but this was balanced by forcing them to spend resources on runes.
Now, let's go back to magic. Chaos magic dominates at the beginning, Dark magic at the end, with Light magic slightly below, and Summoning magic is unclear where it stands.
Now, about the question regarding Orcs. Here, it's a complete balance-imbalance-player luck situation. If you accumulate more Rage, no enemy has a chance. You can get protection from magic. But no, and this turns into an equal situation due to the loss of that very Rage. As a result, Orcs die just as quickly.
But, we can also turn to AI.
I once created a map where troops were created semi-randomly, and then we moved forward several months in the game, and then held Competitive matches. Everything was fair; each duelist fought another with equal troops. What did I notice? Right, very frequent victories for the Necromancers. Why? I don't know. After all, Dark Energy didn't play a role, and the troops were accumulated only through the city. Dwarves were outside their castle walls and lost quickly. The boost didn't save the Demons; they were killed faster. Orcs won a couple of times but suffered huge losses. Dark Elves only lost all the time. What does this mean? Does the AI command the Undead best? Or is it something else? Indeed, a complex question...