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Posts from What would you change in Heroes of Might and Magic IV?

3.8 (5 ratings)
14 years ago
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I would reduce the stat difference between unit levels and weaken the heroes. This way, the player's army wouldn't consist only of heroes and level 4 units.
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14 years ago
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This issue is addressed in a different way. The creatures of levels 1-3 are strengthened by a certain percentage (in terms of HP and damage).
By the way, the idea belongs to Strannik.
In reply to Zybr
14 years ago
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Zybr
This issue is addressed in a different way.
but so far, no one has fixed it...
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14 years ago
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but so far, no one has fixed it...
Well, why not? It seems to be already present in Equi 3.55.
In reply to Zybr
14 years ago
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Zybr
Why not? It seems to be already present in Equi 3.55.
But 3.55 is a bit risky to install, as it seems to have some bugs.
In reply to makiavelli990
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14 years ago
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makiavelli990
but 3.55 seems risky to install, as there are supposedly some bugs.
Well, if you're hesitant, then don't install it and don't play. I wasn't hesitant, so I installed it and didn't notice any bugs.
In reply to dnaop-wr
14 years ago
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dnaop-wr
Well, if you're uncomfortable with it, don't install it and don't play. I wasn't uncomfortable, so I installed it and didn't notice any bugs.
It's not available on the official website in the "download" section, and I couldn't find a list of changes either.

But I'm glad for you!
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14 years ago
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It seems the biggest problem in N-4 is the battlefield. Firstly, it's a double or even triple system of measurement (feet, meters, and something else that's unclear). For example, if a unit has a movement range of 5 (cells, meters), it means it will move 15 cells on the battlefield, with 1 meter = 3 cells (feet). The area of effect for a spell is 3x3 (12x12 cells on the battlefield, 1 meter = 4 cells (feet)) – and that's already inconsistent. Secondly, playing with the grid enabled on the battlefield is unrealistic, even for testing – let alone the fact that it gets in the way, and due to the pseudo-terrain, it's even impossible to accurately determine distances. Neither the direct attack range nor the melee attack range is clear – you place an archer behind a living Fortress, an enemy approaches, and even though they seem far away, they block the archer – did they reach out with a paw between the defenders? Thirdly, obstacles on the battlefield – you don't always understand what blocks ranged attacks, what blocks melee attacks, and what blocks movement. You can stand behind an impassable bush and still get hit with a sword, or you can walk through bushes that you thought were providing protection. And if a melee brawl with a dozen or so units occurs, you won't even understand who is hitting whom – you want to attack one, but another gets hit. Naturally, this is in comparison to the third game, where everything on the battlefield is laid out in cells. Here, there's a different graphics system – on the one hand, it's beautiful, but on the other hand, it's somewhat ill-conceived. Although, on the other hand, it's closer to real-world conditions, where distances in combat are determined by eye, not by a measuring tape.
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14 years ago
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A map generator is needed; everything else is fine.
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14 years ago
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Recently, out of curiosity, I installed Heroes III WoG Classic Edition HD, which received some positive reviews. Technically, the build is well-executed; they removed some of the more outlandish elements from WoG. However, regarding the upgrades, some monsters still only have 1 upgrade level (like in the classic version), while others have up to 3 upgrade levels with unbelievable stats. Demons upgrade into horses, birds into lizards, and so on. In short, there's no system; it's just a game born from a deranged imagination. And after this, someone is still unhappy that they removed upgrades in the fourth game to avoid ruining a well-designed game.
In reply to dnaop-wr
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14 years ago
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Angels :) The face is just awful :( It looks like some kind of paratrooper...

Added 9 minutes later
Rainer
Angels :) The face is just awful :( It looks like some kind of paratrooper...
And the heroes turned out to be too funny :D Especially their faces! It's not serious at all! :smile29:
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14 years ago
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In my opinion, they are decent heroes, except for one... Khelis, or something like that, looks like old Jean-Claude Van Damme!:D
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14 years ago
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In my opinion, the only thing that needs to be fixed is that there's nothing to fix, except for the music in the castles; it's terrible. But I don't mind playing the combat music; let them bring back the old, beloved Fortress music for Chaos!
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14 years ago
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Well, in castles, it's not so bad; in Haven, it's even quite good. But the thought of that squeaky sound that played on the map still gives me an unpleasant shiver...
In reply to Stratosfera
14 years ago
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Stratosfera
in my opinion, the only thing that needs to be fixed is that there's nothing to fix.
at least the fact that resource mines themselves have no value should be fixed, and guarding these mines is a greater reward than the mine itself... and after buying buildings, there's nowhere else to put the resources.
the development happens in an excessively... geometric progression, I guess.
in my opinion, the strategic component of the game is not developed at all.

I don't know... you get used to good things quickly, and you always want something better.

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